Viewing Issues 19551 - 19600 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00095201
[Shattered Haven]  Bug - Gameplay
Death to all by water bottle!GameMaker24Oct 3, 2012
 000491824
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Random amount of knowledge on planets
strongly considering
zoutzakjeOct 3, 2012
 0009644 
[Valley 1]  Bug - Monster Behavior
Barriers freezing utahraptors
new
PyrrhicOct 3, 2012
 00028467
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
An Expansionist AI
considering (Chris_McElligottPark)
Entrenched HomepersonOct 3, 2012
 00095102
[Shattered Haven]  Bug - Gameplay
Dive teleports to canoeGameMaker24Oct 2, 2012
 00095472
[Shattered Haven]  Suggestion - Puzzle Mechanics
Scripting that is triggered by coordinates on the current screen.GameMaker24Oct 2, 2012
 00096265
[Shattered Haven]  Balance Issue
Narrow water pathsGameMaker24Oct 2, 2012
 00096344
[Shattered Haven]  Graphical Bug
Roof tiles disappears in editor while drawing them.GameMaker24Oct 2, 2012
 00095861
[Shattered Haven]  Suggestion
Level Testing and the EncyclopediaGameMaker24Oct 2, 2012
 00095176
[Shattered Haven]  Bug - Gameplay
Slow scrolling of overworld screens.GameMaker24Oct 2, 2012
 00096522
[Shattered Haven]  Bug - Gameplay
Exit to where you already are.GameMaker24Oct 2, 2012
 0009502 Post-porting: ability to view the encyclopedia.Chris_McElligottParkOct 2, 2012
 00096641
[AI War 1 / Classic]  Bug - Other
AI Bombers tend to wake up and be alerted (but not freed) very early, and not other ships
new
TechSY730Oct 1, 2012
 0009665 
[AI War 1 / Classic]  Bug - Other
Marauder frigates "stuck"
new
TechSY730Oct 1, 2012
 0009584 
[AI War 1 / Classic]  Bug - Gameplay
Auto-kiting units sometimes kite out of range
new
TechSY730Oct 1, 2012
 00030687
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
"Stay Here" / "Hold Position" orderFunnyManOct 1, 2012
 00096622
[AI War 1 / Classic]  Bug - Gameplay
Neinzul Rocketry Corps still firing missiles after no longer on alert from Warp Jammer
new
dragon95046Oct 1, 2012
 000278317
[AI War 1 / Classic]  Suggestion - Game Mechanics
Spire Shard seeding
resolved (keith.lamothe)
OralordosOct 1, 2012
 00096601Incorrect floor tiles displayed in level editor's UI.GameMaker24Oct 1, 2012
 000250514
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
A realtime Clock.
resolved (keith.lamothe)
PrezombieOct 1, 2012
 00083455
[AI War 1 / Classic]  Suggestion - Game Mechanics
CTRLS - Change Auto-FRD Engineers/Military to Engineers/Military FRD by default
resolved (keith.lamothe)
WingflierOct 1, 2012
 000184310
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Key binding to override global auto-FRDkezzinyOct 1, 2012
 00096564
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Ravenous Shadow scenario a bit ridiculous with 8 Champions
new
SNAFUOct 1, 2012
 00096512
[Shattered Haven]  Graphical Bug
Hedge Borders and ShadowsGameMaker24Oct 1, 2012
 00096351
[Shattered Haven]  Suggestion - Puzzle Mechanics
Roof border effects needed in new editor.GameMaker24Oct 1, 2012
 00096611
[AI War 1 / Classic]  Bug - Gameplay
power leak totals are incorrect and short
new
motaiSep 30, 2012
 0009654 
[Shattered Haven]  Bug - Gameplay
No boulder-dashGameMaker24Sep 29, 2012
 00096491object copyingGameMaker24Sep 28, 2012
 0009648 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
New AI-only static defense: Neinzul Predator Clusters
new
ValtielSep 28, 2012
 00096471
[AI War 1 / Classic]  Balance Issue
Neinzul Battleship lacks fourth ability.
assigned (keith.lamothe)
LilliSep 27, 2012
 00096453
[AI War 1 / Classic]  Bug - Gameplay
EEr minor faction gives out IMT starbase
resolved (keith.lamothe)
keyyekSep 27, 2012
 00019552
[AI War 1 / Classic]  Suggestion - Game Mechanics
Expand Auto Build Energy Reactor Option
closed (keith.lamothe)
ArcDMSep 27, 2012
 00096424
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Neinzul Mimic
new
ArcDMSep 26, 2012
 00096433
[AI War 1 / Classic]  Bug - Gameplay
AI Homeworld lacks brutal pick
closed (keith.lamothe)
LilliSep 26, 2012
 00060655
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Motherships LUDICROUSLY expensive
considering
TechSY730Sep 26, 2012
 0009641 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Neinzul Shadowling
new
ArcDMSep 26, 2012
 00096392
[AI War 1 / Classic]  Bug - Gameplay
Every champions stuff unlocked
resolved (keith.lamothe)
ArkillionSep 24, 2012
 00096362
[AI War 1 / Classic]  Bug - Gameplay
An objective in Tutorial 3 isn't possible.
resolved (keith.lamothe)
ElOhTeeBeeSep 24, 2012
 00096282
[AI War 1 / Classic]  Suggestion - Tutorial Improvements
Fix the munition booster cap
resolved (keith.lamothe)
ArkillionSep 24, 2012
 00096383
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Neinzul Hive Mind
new
Faulty LogicSep 24, 2012
 0009608 
[AI War 1 / Classic]  Bug - Other
Typo in the role selection menu tooltips during game creation.
new
ElOhTeeBeeSep 23, 2012
 00090018
[AI War 1 / Classic]  Bug - Gameplay
Fortress remains exploit
assigned (keith.lamothe)
VaroneSep 22, 2012
 00095973
[Shattered Haven]  Suggestion - Puzzle Mechanics
The Skies BelowGameMaker24Sep 22, 2012
 00096222
[AI War 1 / Classic]  Bug - Gameplay
Not receiving Neinzul champion ship
assigned (keith.lamothe)
LilliSep 22, 2012
 0009621 Ravenous Shadow shows preferred Target
new
JeffersnSep 21, 2012
 00096171
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
NPC ships Targeting Carriers
resolved (keith.lamothe)
DrinSep 21, 2012
 0009620 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Set All Champions to the Same Level
new
SunshineSep 21, 2012
 00096193
[AI War 1 / Classic]  Bug - Gameplay
Spire and Ai Core CPA guard post *spoilers*
assigned (keith.lamothe)
ArkillionSep 20, 2012
 0009618 
[AI War 1 / Classic]  Bug - Gameplay
Fortress remains
new
ArkillionSep 20, 2012
 00096151
[AI War 1 / Classic]  Bug - Gameplay
No exo wave from golems hard intensity 1/10
resolved (keith.lamothe)
orzelekSep 20, 2012