| 0009534 | 1 | | Exo-shield for command stations | new | TechSY730 | Sep 8, 2012 |
| 0009533 | 1 | | Dyson Sphere spawns stop in a system | new | keyyek | Sep 8, 2012 |
| 0009526 | | | Zenith modular fortress kiting issue | new | Varone | Sep 7, 2012 |
| 0009525 | | | Bike on Spikes | | GameMaker24 | Sep 7, 2012 |
| 0009496 | | | Sentry Eye can stall Imperial Spire fleet indefinitely | new | KingRaptor | Sep 7, 2012 |
| 0009495 | 1 | | Objectives screen instructs player to scout for destroyed AI homeworld | new | KingRaptor | Sep 6, 2012 |
| 0009110 | 2 | | Level Restart Button | | tigersfan | Sep 6, 2012 |
| 0009491 | 2 | | AI waves sending mixed mark levels | | Draco Cretel | Sep 6, 2012 |
| 0009493 | | | MarkII Spirecraft Attritioner tooltip bugged | new | Kahuna | Sep 6, 2012 |
| 0009490 | | | Neinzul Fyrant Mine | new | Lokarin | Sep 5, 2012 |
| 0007843 | 8 | | Make ice pirates more interesting | considering | lavacamorada | Sep 5, 2012 |
| 0009449 | 8 | | "Pause All Constructors" should not affect modules | new | Wingflier | Sep 5, 2012 |
| 0009488 | | | Neinzul Youngling Berserker | new | KDR_11k | Sep 5, 2012 |
| 0009486 | | | Fusion bomber | new | KDR_11k | Sep 5, 2012 |
| 0009382 | 2 | | Hero Polarizer Module should provide damage formula | considering | Sunshine | Sep 5, 2012 |
| 0009381 | | | Nebulae are tedious because of FRD AI | considering | Sunshine | Sep 5, 2012 |
| 0009485 | | | might want to balance cloaker starship with new ship caps as multiples of 8 | new | motai | Sep 5, 2012 |
| 0009484 | | | Champion energy use | new | Draco Cretel | Sep 5, 2012 |
| 0009471 | 1 | | Roaming Überguardian | new | hatless | Sep 4, 2012 |
| 0009478 | 1 | | Allow multiple homeworld random start | new | Dazio | Sep 4, 2012 |
| 0009477 | | | "Warm Welcome" AI Type | new | Niccus | Sep 4, 2012 |
| 0009474 | 1 | | Give the Devourer contracting tractor beams instead of insta-death attacks | new | Hearteater | Sep 4, 2012 |
| 0009387 | 1 | | Cannot change a helper to a champion player | | LordSloth | Sep 4, 2012 |
| 0009019 | 1 | | Shots visible on planet under fog of war | | chrism | Sep 4, 2012 |
| 0009227 | 1 | | can see shots in planet | | Tssbackus | Sep 4, 2012 |
| 0009171 | 1 | | Can see bullets on nebulas without scout intel | | Nice Save | Sep 4, 2012 |
| 0009407 | 1 | | Can see shots from allies on planets not in vision | | zharmad | Sep 4, 2012 |
| 0009414 | 1 | | Hybrids grouping on nebula planets | | Faulty Logic | Sep 4, 2012 |
| 0009438 | 3 | | New cluster and simple clusters are the same | | Lancefighter | Sep 4, 2012 |
| 0009461 | 2 | | Building in any planet with Supply. | | Drin | Sep 4, 2012 |
| 0009437 | 1 | | Remains rebuilders get hung on rebuilding energy things | | Lancefighter | Sep 4, 2012 |
| 0009380 | 1 | | Remains rebuilder stuck on powerplant | | Sigma7 | Sep 4, 2012 |
| 0009425 | 2 | | Dyson gatlings ignore shadow shield, and other odd behaviour | new | pheonix89 | Sep 4, 2012 |
| 0009399 | | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | add option for secondary seed value or random | considering | motai | Sep 4, 2012 |
| 0009393 | 1 | | Tackle Drone Launchers have questionable eyesight | | mithrandi | Sep 4, 2012 |
| 0009392 | 1 | | One possible special forces overhaul | considering | Faulty Logic | Sep 4, 2012 |
| 0009469 | 2 | | Randomise 'triangle' ships | new | hatless | Sep 4, 2012 |
| 0009385 | 1 | | Fallen Spire fleet baffled by one homeworld | | mithrandi | Sep 4, 2012 |
| 0009383 | | | Nuclear command not working with Scorched Earth AI | | Varone | Sep 4, 2012 |
| 0009379 | 3 | | Unlocked HBC MkIII module, can only use MkII | considering | RCIX | Sep 4, 2012 |
| 0009473 | | | Threat Recycler | new | KDR_11k | Sep 4, 2012 |
| 0009378 | | | Net Resource Income Display Filter | considering | RCIX | Sep 4, 2012 |
| 0009462 | 8 | | Cloaking Levels | | Toll | Sep 4, 2012 |
| 0009377 | 6 | | Make Champion Unlocks Based on # of Nebulas | considering | MaxAstro | Sep 4, 2012 |
| 0009467 | 3 | | Have the AI consider firepower of planets adjacent to the planet they are considering to enter | new | TechSY730 | Sep 4, 2012 |
| 0009470 | | | Link AI Progress to percieved threat | new | hatless | Sep 4, 2012 |
| 0009468 | | | AI Special Forces Patrols stealth exploit | new | LordSloth | Sep 4, 2012 |
| 0007016 | 11 | | Reduce the firepower cutoff ratio that "stalking a wormhole" AI ships will wait for before entering | considering | TechSY730 | Sep 4, 2012 |
| 0007496 | 8 | | Allow AI to use idle freed ships and special forces ships to aid defense. | considering | TechSY730 | Sep 3, 2012 |
| 0009088 | 2 | | Dynamic Defence Guardians | considering | Faulty Logic | Sep 3, 2012 |