Viewing Issues 19701 - 19750 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00095341
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Exo-shield for command stations
new
TechSY730Sep 8, 2012
 00095331
[AI War 1 / Classic]  Bug - Gameplay
Dyson Sphere spawns stop in a system
new
keyyekSep 8, 2012
 0009526 
[AI War 1 / Classic]  Gameplay Issue
Zenith modular fortress kiting issue
new
VaroneSep 7, 2012
 0009525 
[Shattered Haven]  Suggestion - Puzzle Mechanics
Bike on SpikesGameMaker24Sep 7, 2012
 0009496 
[AI War 1 / Classic]  Gameplay Issue
Sentry Eye can stall Imperial Spire fleet indefinitely
new
KingRaptorSep 7, 2012
 00094951Objectives screen instructs player to scout for destroyed AI homeworld
new
KingRaptorSep 6, 2012
 00091102
[Shattered Haven]  Gameplay Idea
Level Restart ButtontigersfanSep 6, 2012
 00094912
[AI War 1 / Classic]  Bug - Gameplay
AI waves sending mixed mark levels
closed (keith.lamothe)
Draco CretelSep 6, 2012
 0009493 MarkII Spirecraft Attritioner tooltip bugged
new
KahunaSep 6, 2012
 0009490 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Neinzul Fyrant Mine
new
LokarinSep 5, 2012
 00078438
[Valley 1]  Gameplay Idea
Make ice pirates more interesting
considering
lavacamoradaSep 5, 2012
 00094498
[AI War 1 / Classic]  Suggestion - Game Mechanics
"Pause All Constructors" should not affect modules
new
WingflierSep 5, 2012
 0009488 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Neinzul Youngling Berserker
new
KDR_11kSep 5, 2012
 0009486 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Fusion bomber
new
KDR_11kSep 5, 2012
 00093822Hero Polarizer Module should provide damage formula
considering
SunshineSep 5, 2012
 0009381 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Nebulae are tedious because of FRD AI
considering
SunshineSep 5, 2012
 0009485 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
might want to balance cloaker starship with new ship caps as multiples of 8
new
motaiSep 5, 2012
 0009484 
[AI War 1 / Classic]  Bug - Gameplay
Champion energy use
new
Draco CretelSep 5, 2012
 00094711
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Roaming Überguardian
new
hatlessSep 4, 2012
 00094781
[AI War 1 / Classic]  Suggestion - New Features
Allow multiple homeworld random start
new
DazioSep 4, 2012
 0009477 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
"Warm Welcome" AI Type
new
NiccusSep 4, 2012
 00094741
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Give the Devourer contracting tractor beams instead of insta-death attacks
new
HearteaterSep 4, 2012
 00093871Cannot change a helper to a champion player
resolved (keith.lamothe)
LordSlothSep 4, 2012
 00090191
[AI War 1 / Classic]  Graphical Bug
Shots visible on planet under fog of war
resolved (keith.lamothe)
chrismSep 4, 2012
 00092271
[AI War 1 / Classic]  Graphical Bug
can see shots in planet
resolved (keith.lamothe)
TssbackusSep 4, 2012
 00091711
[AI War 1 / Classic]  Graphical Bug
Can see bullets on nebulas without scout intel
resolved (keith.lamothe)
Nice SaveSep 4, 2012
 00094071
[AI War 1 / Classic]  Graphical Bug
Can see shots from allies on planets not in vision
resolved (keith.lamothe)
zharmadSep 4, 2012
 00094141
[AI War 1 / Classic]  Bug - Gameplay
Hybrids grouping on nebula planets
resolved (keith.lamothe)
Faulty LogicSep 4, 2012
 00094383New cluster and simple clusters are the same
resolved (keith.lamothe)
LancefighterSep 4, 2012
 00094612
[AI War 1 / Classic]  Bug - Gameplay
Building in any planet with Supply.
resolved (keith.lamothe)
DrinSep 4, 2012
 00094371
[AI War 1 / Classic]  Bug - Gameplay
Remains rebuilders get hung on rebuilding energy things
resolved (keith.lamothe)
LancefighterSep 4, 2012
 00093801
[AI War 1 / Classic]  Bug - Gameplay
Remains rebuilder stuck on powerplant
resolved (keith.lamothe)
Sigma7Sep 4, 2012
 00094252
[AI War 1 / Classic]  Bug - Gameplay
Dyson gatlings ignore shadow shield, and other odd behaviour
new
pheonix89Sep 4, 2012
 0009399 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
add option for secondary seed value or random
considering
motaiSep 4, 2012
 00093931
[AI War 1 / Classic]  Bug - Gameplay
Tackle Drone Launchers have questionable eyesight
assigned (keith.lamothe)
mithrandiSep 4, 2012
 00093921
[AI War 1 / Classic]  Suggestion - Game Mechanics
One possible special forces overhaul
considering
Faulty LogicSep 4, 2012
 00094692
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Randomise 'triangle' ships
new
hatlessSep 4, 2012
 00093851
[AI War 1 / Classic]  Bug - Gameplay
Fallen Spire fleet baffled by one homeworld
assigned (keith.lamothe)
mithrandiSep 4, 2012
 0009383 
[AI War 1 / Classic]  Bug - Gameplay
Nuclear command not working with Scorched Earth AI
assigned (keith.lamothe)
VaroneSep 4, 2012
 00093793
[AI War 1 / Classic]  Bug - Gameplay
Unlocked HBC MkIII module, can only use MkII
considering
RCIXSep 4, 2012
 0009473 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Threat Recycler
new
KDR_11kSep 4, 2012
 0009378 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Net Resource Income Display Filter
considering
RCIXSep 4, 2012
 00094628
[AI War 1 / Classic]  Suggestion - Game Mechanics
Cloaking LevelsTollSep 4, 2012
 00093776
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Champion Unlocks Based on # of Nebulas
considering
MaxAstroSep 4, 2012
 00094673
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Have the AI consider firepower of planets adjacent to the planet they are considering to enter
new
TechSY730Sep 4, 2012
 0009470 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Link AI Progress to percieved threat
new
hatlessSep 4, 2012
 0009468 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Special Forces Patrols stealth exploit
new
LordSlothSep 4, 2012
 000701611
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Reduce the firepower cutoff ratio that "stalking a wormhole" AI ships will wait for before entering
considering
TechSY730Sep 4, 2012
 00074968
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Allow AI to use idle freed ships and special forces ships to aid defense.
considering
TechSY730Sep 3, 2012
 00090882
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Dynamic Defence Guardians
considering
Faulty LogicSep 3, 2012