View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011374 | Skyward Collapse | Gameplay Idea | May 7, 2013 8:01 am | May 8, 2013 2:36 pm | |
Reporter | SRombauts | Assigned To | |||
Status | resolved | Resolution | open | ||
Product Version | .804 | ||||
Fixed in Version | .805 | ||||
Summary | 0011374: [UI] Unit Actions replay really needs some rethinking/improvements (fun vs usability) | ||||
Description | Short: The Unit Actions View (with default settings) currently bugs so many people and is currently basically unfun. Long Story: I fell in love with how everything is so well crafted and polished in this game, nearly perfect :) But this "Unit Actions" felt soooo UN-FUN to me that I left the game for a while! This was, as far as I'm concerned, a "show stopper". Too sad! Then, I did look at how Civilization handle this phase, then get back to Skyward Collapse with clearer ideas! Analysis: I think there is too much click required to get the expected result, like pausing and unclicking auto-follow (or space bar) to see effects of Unit Actions. Many people did not enjoy the default settings of this phase, see the list bellow: 0011370: [UI] Unit Actions needs a short pause when something interesting happens (to read the popup text) 0011372: [UI] Unit Actions "Auto Start Replay" option 0011216: [Alpha-Suggestions]Make unit movements clearer 0011324: Slower speeds (for newer players) 0011107: Highlight active unit during turn playback in some way? 0011197: Battle Report/Overview 0011334: Replay enhancements, and turn summary 0011103: Suggestions for the Replay sequence at the start of turn 0011337: Turn replay: Not interested in Chapmen 0011235: Can't scroll map in playback mode 0011373: [UI] Unit Actions: enable scrolling during pause while "Auto Follow" 0011187: Unselecting "Skip Civilian" doesn't work for the current turn 0011325: Unit action replay suggestion - go back and view again 0011243: "Animation" Suggestions Ideas of Solutions: 1) 0011370: add a pause at the end of a Unit Action, if anything interesting happens (like damage dealt/taken, and 0011211: Healthbars on units) 2) 0011324: add a slower 0.5x speed multiplier (or a slower base speed) for newbies 3) 0011372: add a "Auto start replay" option, the default when "Play All" selectted 4) 0011373: [UI] Unit Actions: enable scrolling during pause while "Auto Follow" 5) rethink the UI, no need for a full Pay/Pause double button (one is enough) 6) rethink the default settings for newbies (and perhaps reduce the number of options when this settle) | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
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I agree, I found the playback of units pretty aggravating, and setting the options and adjusting the speed does not really give me what I want. Right now, the whole interface pretty much supports seeing units shimmy around the board, but doesn't support letting you see *what actually happened*, because it jumps to follow the next unit immediately. When I get about 20 turns into the game, I have so many military units that I have to keep increasing the speed to not be bored going through them, and then I feel I get even less information out of it then I did before, where I ask myself why I'm even bothering to watch the playback at all. I'd rather the animation be very fast, but have it linger on the aftermath a bit before moving forward. Right now it seems to linger a little bit *before* the unit moves, which is the complete opposite of what I want to happen. |
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Yes, I fully support this, so this way: - when you select "Play All", you will get a small timed paused at the *end* of the last action, (not before the next one. - when you do not select "Play All", you will get a real pause (and with 0011373: enable scrolling during pause while "Auto Follow" you will be able to look around). |
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Let us know how .805 feels please! |
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Yes, this seems to fix the whole thing, thanks for this one! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 7, 2013 8:01 am | SRombauts | New Issue | |
May 7, 2013 8:16 am | Mick | Note Added: 0031923 | |
May 7, 2013 9:34 am | SRombauts | Note Added: 0031927 | |
May 7, 2013 9:38 am | SRombauts | Note Edited: 0031927 | |
May 7, 2013 4:06 pm | tigersfan | Internal Weight | => Discussion Only |
May 7, 2013 4:06 pm | tigersfan | Note Added: 0031995 | |
May 7, 2013 4:06 pm | tigersfan | Status | new => feedback |
May 8, 2013 4:08 am | SRombauts | Note Added: 0032007 | |
May 8, 2013 4:08 am | SRombauts | Status | feedback => new |
May 8, 2013 2:36 pm | tigersfan | Status | new => resolved |
May 8, 2013 2:36 pm | tigersfan | Fixed in Version | => .805 |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |