| 0010326 | 2 | | Spell Caliber addition: New spell types | considering | madcow | Jan 18, 2013 |
| 0010141 | 4 | | Vanish into the water... | | GameMaker24 | Jan 18, 2013 |
| 0010127 | 2 | | Trapped on a raft | | GameMaker24 | Jan 18, 2013 |
| 0010322 | | | Bosses + crates do not mix | considering | Misery | Jan 18, 2013 |
| 0010013 | 1 | | Secret passage allows grays to trap you inside walls. | | GameMaker24 | Jan 18, 2013 |
| 0010311 | | | Invalid slice definition | resolved | theqmann | Jan 18, 2013 |
| 0010377 | 1 | | Darrell appears on top of a portal after completing a level. | | GameMaker24 | Jan 18, 2013 |
| 0010393 | 1 | | Help screen linebreaks | | GameMaker24 | Jan 18, 2013 |
| 0010315 | 2 | | File Monsters2/Owl/Owl_Dict does not exist! | new | theqmann | Jan 17, 2013 |
| 0010313 | 2 | [Valley 2] Suggestion - Room Ideas/Complaints | Highlight doors | considering | theqmann | Jan 17, 2013 |
| 0010314 | | | Hard to see walls in grasslands caves | considering | theqmann | Jan 17, 2013 |
| 0010310 | 1 | | Could not find top connector hint | resolved | theqmann | Jan 17, 2013 |
| 0010308 | | | Put more emphasis on close quarters combat in the platformer segments | considering | Dash275 | Jan 17, 2013 |
| 0010233 | 7 | | Some defectuous slice made me impossible to continue at a windmill level | closed | Vatticson | Jan 17, 2013 |
| 0010345 | | | Put icon on strategic map when a room is found that requires a special ability to pass | closed | theqmann | Jan 17, 2013 |
| 0010301 | 2 | | In some slices, bosses can be hit by homing spells from corner without punishment | closed | ArcticVanguard | Jan 17, 2013 |
| 0010296 | 3 | | "The Resistance has fallen!", but the game still continues. | closed | Vatticson | Jan 17, 2013 |
| 0010293 | 1 | | Bring back moon lamps! | closed | Nanashi | Jan 17, 2013 |
| 0010290 | 1 | | Unable to proceed | resolved | Ipkins | Jan 17, 2013 |
| 0010289 | | | "Select class" screen should show ammo cost | closed | jruderman | Jan 17, 2013 |
| 0010288 | 1 | | Strategic overview thinks I "can now access" building surrounded by impasses | closed | jruderman | Jan 17, 2013 |
| 0010287 | 1 | | Wall crawlers are not crawling along walls | resolved | jruderman | Jan 17, 2013 |
| 0010284 | 1 | | Evergreen forest slice requires jumping too high | closed | jruderman | Jan 17, 2013 |
| 0010283 | 1 | | Hard to figure out how to use Power Slide | closed | jruderman | Jan 17, 2013 |
| 0010282 | 1 | | Floeturge spell "Ice Rocket" does not aim properly | feedback | jruderman | Jan 17, 2013 |
| 0010280 | 1 | | What is this "secondary attack" anyway? | closed | Smiling Spectre | Jan 17, 2013 |
| 0010362 | 3 | | Non-organic flags can create visible borders | | GameMaker24 | Jan 16, 2013 |
| 0009500 | 1 | | Post-porting: ability to edit bonus objectives in level editor. | | Chris_McElligottPark | Jan 16, 2013 |
| 0010183 | 9 | | Relocate from Overlord Tower after Demonaica starts moving | considering | isil | Jan 16, 2013 |
| 0010279 | 1 | | Another strange boss fight | closed | Smiling Spectre | Jan 16, 2013 |
| 0010275 | 2 | | Can this cannons really be killed? | closed | Smiling Spectre | Jan 16, 2013 |
| 0010389 | 1 | | NPC danger% shows as 30% for ALL tiles in multiplayer | | Gemzo | Jan 16, 2013 |
| 0010278 | 1 | | Small, persistent encyclopedia message | | GameMaker24 | Jan 16, 2013 |
| 0009501 | 1 | | Post-porting: ability to edit and view maps in the game. | | Chris_McElligottPark | Jan 16, 2013 |
| 0010363 | 2 | | Pierce's hair | | GameMaker24 | Jan 16, 2013 |
| 0010250 | 1 | | Allow mouse control in all the menus (not in the gameplay) | considering | Andrew Savinykh | Jan 16, 2013 |
| 0010212 | 2 | | Allow mouse control on strategic map and menus | considering | ShaggyMoose | Jan 16, 2013 |
| 0010367 | | | Playing with the Neinzul enclaves can make the game very laggy after 15/20 hours of play | new | OzoneGrif | Jan 15, 2013 |
| 0010381 | 1 | | IsPlayer1Female is not working. | | GameMaker24 | Jan 13, 2013 |
| 0010378 | 1 | | New test buttons: Test1PMale, Test1PFemale, Test2PMale, Test2PFemale | | GameMaker24 | Jan 13, 2013 |
| 0010051 | 1 | | Raptor form is too large to fit through some map transitions | | khadgar | Jan 13, 2013 |
| 0009870 | 3 | | Arlene can disappear before ever giving you the warehouse key. | | GameMaker24 | Jan 13, 2013 |
| 0009893 | 10 | | PlayerAt condition not heeded. | | GameMaker24 | Jan 12, 2013 |
| 0009702 | 3 | | False walls to turn transparent instead of invisible. | | GameMaker24 | Jan 12, 2013 |
| 0010281 | 2 | | Secret passage tile for passing below BG object(s) | | GameMaker24 | Jan 12, 2013 |
| 0010138 | 2 | | Unusual sub-level arrow behavior | | GameMaker24 | Jan 12, 2013 |
| 0009970 | 5 | | The risk of adding FG and BG objects during two-players | | GameMaker24 | Jan 12, 2013 |
| 0009922 | 3 | | Natural ceilings | | GameMaker24 | Jan 12, 2013 |
| 0009992 | 2 | | Running commands that follow SUBLEVEL command | | GameMaker24 | Jan 12, 2013 |
| 0010369 | | | "Engineers do not assist queues" will prevent building the Champion and Fortress modules | new | OzoneGrif | Jan 12, 2013 |