| 0010368 | | | Difficulty to connect to the server computer, the game won't load | new | OzoneGrif | Jan 12, 2013 |
| 0010263 | 2 | | I need triple jump... except I don't | closed | ShaggyMoose | Jan 12, 2013 |
| 0010294 | 2 | | OFFSETFG to be used beyond PRELOAD | | GameMaker24 | Jan 12, 2013 |
| 0010194 | 3 | | water-logged stairwells | | GameMaker24 | Jan 12, 2013 |
| 0010018 | 3 | | Exit Game Mid-Way Inventory Cheat | | GameMaker24 | Jan 12, 2013 |
| 0009972 | 2 | | New BGCOMBINE combination for TreeChopped | | GameMaker24 | Jan 12, 2013 |
| 0009950 | 2 | | New argument for Level script command - Inventory Clear, True or False | | GameMaker24 | Jan 12, 2013 |
| 0010292 | 7 | | Metal Gate vs Iron Gate | | GameMaker24 | Jan 12, 2013 |
| 0010358 | | | New script condition: PreventLeavingSublevel | | GameMaker24 | Jan 12, 2013 |
| 0010271 | 3 | [Valley 2] Suggestion - Room Ideas/Complaints | Secret areas | considering | Penumbra | Jan 12, 2013 |
| 0010274 | | | Impasse label not very readable on strategic map | | ShaggyMoose | Jan 11, 2013 |
| 0010273 | | | "Following patterns" is too slow! | considering | Smiling Spectre | Jan 11, 2013 |
| 0010270 | | | Change chunk progression direction to 'left to right' and 'bottom to top' exclusively | considering | Dash275 | Jan 11, 2013 |
| 0010269 | 1 | | A medieval guy talking how weird are medieval guys | | Vatticson | Jan 11, 2013 |
| 0010228 | 7 | | Add some form of world folder auto-back up | considering | Andrew Savinykh | Jan 11, 2013 |
| 0010334 | | | Plasma siege canon module is classified as a small module in the filters, while it's a large module | new | OzoneGrif | Jan 11, 2013 |
| 0010260 | 5 | | Warn when entering a region with heightened Danger | considering | jruderman | Jan 11, 2013 |
| 0010267 | | | 0.709 Unknown character code | resolved | isil | Jan 10, 2013 |
| 0010264 | | | Mercenary Hire costs all tokens | closed | Kio | Jan 10, 2013 |
| 0010259 | 2 | | Powerslide without moving | closed | Kio | Jan 10, 2013 |
| 0003467 | 4 | | Spire Civilian Leaders exploitable for rapid AIP reduction | | dnatabar | Jan 10, 2013 |
| 0010190 | 7 | | Can't map every action to every button | | Itchykobu | Jan 10, 2013 |
| 0010112 | 5 | | Gamepad buttons are completely unorthodox and cannot be remapped comfortably | | Nypyren | Jan 10, 2013 |
| 0006423 | 5 | | Suggest military orbital command station "push" units rather than teleport them | considering | GrimerX | Jan 10, 2013 |
| 0010057 | 3 | | No indication how to make it past the first conversation | | madcow | Jan 10, 2013 |
| 0010256 | | | "Resistance is idle" message appears even when all survivors have acted | | jruderman | Jan 10, 2013 |
| 0009238 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Copy group assignments from deceased champions when respawning | feedback | jerith | Jan 9, 2013 |
| 0005049 | 1 | | neinzul enclave ships being able to build while cloaked makes fleet building too safe in hostile territory | | SerthVarnee | Jan 9, 2013 |
| 0005043 | 1 | | modules on a cloaked low powered ship are invulnerable and 100% operational | | SerthVarnee | Jan 9, 2013 |
| 0001378 | 3 | | priority control for engineer work | considering | Winter Born | Jan 9, 2013 |
| 0010253 | | | Mouse invisible, but still works | considering | Smiling Spectre | Jan 9, 2013 |
| 0010251 | 1 | | Strange room template | feedback | Smiling Spectre | Jan 9, 2013 |
| 0010318 | 2 | | random crashes | new | motai | Jan 9, 2013 |
| 0010319 | | | dual screen windowed mode causes incorrect centering | new | motai | Jan 9, 2013 |
| 0010118 | 1 | | Others players invisible in multiplayer when near death (and potential cause) | | Gemzo | Jan 8, 2013 |
| 0010172 | 1 | | ceilings are higher than everything | | GameMaker24 | Jan 8, 2013 |
| 0009923 | 1 | | While editing, ceilings are higher than roofs | | GameMaker24 | Jan 8, 2013 |
| 0009997 | 1 | | Quick-Load of new Save not possible until game reloaded. | | GameMaker24 | Jan 8, 2013 |
| 0009499 | 2 | | Post-porting: ability to have more than one savegame. | | Chris_McElligottPark | Jan 8, 2013 |
| 0010309 | | | "x% chance of y" on destruction too prone to scumming. | new | Prezombie | Jan 8, 2013 |
| 0010132 | 1 | [Valley 2] Suggestion - Balancing Issues | Rocket spells are too powerful | | madcow | Jan 7, 2013 |
| 0010237 | 2 | | Unable to Launch server; lock file always there | | Tyr | Jan 7, 2013 |
| 0010179 | 6 | | 0.707 User entering area, getting stuck immediately | | isil | Jan 7, 2013 |
| 0009701 | 1 | | Map has no secrets. | | GameMaker24 | Jan 7, 2013 |
| 0010277 | 1 | | Shouldn't Shadow Man chase you? | | GameMaker24 | Jan 7, 2013 |
| 0009896 | 1 | | Shadow limits for buildings that extend offscreen, southward. | | GameMaker24 | Jan 7, 2013 |
| 0009738 | 12 | | Script freezes the game when assigning text to NPC. | | GameMaker24 | Jan 7, 2013 |
| 0009788 | 1 | | Shallow water floats across the edges of ravines. | | GameMaker24 | Jan 7, 2013 |
| 0010305 | 1 | | Collectible water bottle graphics | | GameMaker24 | Jan 7, 2013 |
| 0009682 | 2 | | Floating Cracks | | GameMaker24 | Jan 7, 2013 |