Viewing Issues 19051 - 19100 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0010368 
[AI War 1 / Classic]  Crash/Exception
Difficulty to connect to the server computer, the game won't load
new
OzoneGrifJan 12, 2013
 00102632
[Valley 2]  Bug - Other
I need triple jump... except I don't
closed
ShaggyMooseJan 12, 2013
 00102942
[Shattered Haven]  Suggestion - Puzzle Mechanics
OFFSETFG to be used beyond PRELOADGameMaker24Jan 12, 2013
 00101943
[Shattered Haven]  Bug - Gameplay
water-logged stairwellsGameMaker24Jan 12, 2013
 00100183
[Shattered Haven]  Bug - Gameplay
Exit Game Mid-Way Inventory CheatGameMaker24Jan 12, 2013
 00099722
[Shattered Haven]  Suggestion
New BGCOMBINE combination for TreeChoppedGameMaker24Jan 12, 2013
 00099502
[Shattered Haven]  Gameplay Idea
New argument for Level script command - Inventory Clear, True or FalseGameMaker24Jan 12, 2013
 00102927
[Shattered Haven]  Suggestion - Art Ideas
Metal Gate vs Iron GateGameMaker24Jan 12, 2013
 0010358 
[Shattered Haven]  Gameplay Idea
New script condition: PreventLeavingSublevelGameMaker24Jan 12, 2013
 00102713
[Valley 2]  Suggestion - Room Ideas/Complaints
Secret areas
considering
PenumbraJan 12, 2013
 0010274 
[Valley 2]  Bug - UI
Impasse label not very readable on strategic mapShaggyMooseJan 11, 2013
 0010273 
[Valley 2]  Gameplay - General Complaint
"Following patterns" is too slow!
considering
Smiling SpectreJan 11, 2013
 0010270 
[Valley 2]  Suggestion - Gameplay
Change chunk progression direction to 'left to right' and 'bottom to top' exclusively
considering
Dash275Jan 11, 2013
 00102691
[Valley 2]  Suggestion - General Idea
A medieval guy talking how weird are medieval guysVatticsonJan 11, 2013
 00102287
[Valley 2]  Suggestion - UI Ideas
Add some form of world folder auto-back up
considering
Andrew SavinykhJan 11, 2013
 0010334 Plasma siege canon module is classified as a small module in the filters, while it's a large module
new
OzoneGrifJan 11, 2013
 00102605
[Valley 2]  Suggestion - UI Ideas
Warn when entering a region with heightened Danger
considering
jrudermanJan 11, 2013
 0010267 
[Valley 2]  Bug - Other
0.709 Unknown character code
resolved
isilJan 10, 2013
 0010264 
[Valley 2]  Bug - Other
Mercenary Hire costs all tokens
closed
KioJan 10, 2013
 00102592
[Valley 2]  Bug - Gameplay
Powerslide without moving
closed
KioJan 10, 2013
 00034674
[AI War 1 / Classic]  Bug - Other
Spire Civilian Leaders exploitable for rapid AIP reduction
resolved (keith.lamothe)
dnatabarJan 10, 2013
 00101907
[Valley 2]  Bug - Gameplay
Can't map every action to every buttonItchykobuJan 10, 2013
 00101125
[Valley 2]  Gameplay - General Complaint
Gamepad buttons are completely unorthodox and cannot be remapped comfortablyNypyrenJan 10, 2013
 00064235
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Suggest military orbital command station "push" units rather than teleport them
considering
GrimerXJan 10, 2013
 00100573
[Valley 2]  Bug - UI
No indication how to make it past the first conversationmadcowJan 10, 2013
 0010256 
[Valley 2]  Bug - UI
"Resistance is idle" message appears even when all survivors have acted
assigned (keith.lamothe)
jrudermanJan 10, 2013
 00092385
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Copy group assignments from deceased champions when respawning
feedback
jerithJan 9, 2013
 00050491
[AI War 1 / Classic]  Balance Issue
neinzul enclave ships being able to build while cloaked makes fleet building too safe in hostile territory
resolved (keith.lamothe)
SerthVarneeJan 9, 2013
 00050431
[AI War 1 / Classic]  Bug - Gameplay
modules on a cloaked low powered ship are invulnerable and 100% operational
resolved (keith.lamothe)
SerthVarneeJan 9, 2013
 00013783
[AI War 1 / Classic]  Suggestion - New Features
priority control for engineer work
considering
Winter BornJan 9, 2013
 0010253 
[Valley 2]  Bug - Graphical Issue
Mouse invisible, but still works
considering
Smiling SpectreJan 9, 2013
 00102511
[Valley 2]  Bug - Room Issues
Strange room template
feedback
Smiling SpectreJan 9, 2013
 00103182
[AI War 1 / Classic]  Crash/Exception
random crashes
new
motaiJan 9, 2013
 0010319 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
dual screen windowed mode causes incorrect centering
new
motaiJan 9, 2013
 00101181
[Valley 2]  Bug - AVWW Multiplayer
Others players invisible in multiplayer when near death (and potential cause)
feedback (keith.lamothe)
GemzoJan 8, 2013
 00101721
[Shattered Haven]  Suggestion
ceilings are higher than everythingGameMaker24Jan 8, 2013
 00099231
[Shattered Haven]  Graphical Bug
While editing, ceilings are higher than roofsGameMaker24Jan 8, 2013
 00099971Quick-Load of new Save not possible until game reloaded.GameMaker24Jan 8, 2013
 00094992Post-porting: ability to have more than one savegame.Chris_McElligottParkJan 8, 2013
 0010309 
[AI War 1 / Classic]  Balance Issue
"x% chance of y" on destruction too prone to scumming.
new
PrezombieJan 8, 2013
 00101321
[Valley 2]  Suggestion - Balancing Issues
Rocket spells are too powerfulmadcowJan 7, 2013
 00102372
[Valley 2]  Bug - AVWW Multiplayer
Unable to Launch server; lock file always thereTyrJan 7, 2013
 00101796
[Valley 2]  Bug - AVWW Multiplayer
0.707 User entering area, getting stuck immediately
resolved (keith.lamothe)
isilJan 7, 2013
 00097011
[Shattered Haven]  Bug - Other
Map has no secrets.GameMaker24Jan 7, 2013
 00102771
[Shattered Haven]  Suggestion - Enemy Ideas
Shouldn't Shadow Man chase you?GameMaker24Jan 7, 2013
 00098961
[Shattered Haven]  Graphical Bug
Shadow limits for buildings that extend offscreen, southward.GameMaker24Jan 7, 2013
 000973812
[Shattered Haven]  Crash/Exception
Script freezes the game when assigning text to NPC.GameMaker24Jan 7, 2013
 00097881
[Shattered Haven]  Graphical Bug
Shallow water floats across the edges of ravines.GameMaker24Jan 7, 2013
 00103051
[Shattered Haven]  Suggestion - Art Ideas
Collectible water bottle graphicsGameMaker24Jan 7, 2013
 00096822
[Shattered Haven]  Graphical Bug
Floating CracksGameMaker24Jan 7, 2013