| 0009328 | 4 | | overflow queue to prevent inactivity in shipyards | | motai | Aug 22, 2012 |
| 0009325 | 2 | | AI Not Alerted by Neinzul Cruiser even while being attacked | | LordSloth | Aug 22, 2012 |
| 0009326 | 2 | | AI Command Centers and Warp Gates under AI Force Fields being destroyed by Grey Spire Dawn | | Jeffersn | Aug 22, 2012 |
| 0009331 | 3 | | Nebula only giving one type of encounter | | Cinth | Aug 22, 2012 |
| 0001826 | 3 | | Spire mining ship: can build out of supply, red icons | | Spikey00 | Aug 21, 2012 |
| 0009240 | 2 | | Neinzul Enclave Starship outside of supply UI | | ArcDM | Aug 21, 2012 |
| 0009322 | 2 | | Botnet not attacking escorts | | Draco Cretel | Aug 21, 2012 |
| 0009324 | | | Missile speed inconsistent between performance profiles | | Toll | Aug 21, 2012 |
| 0009323 | 2 | | Give Spire Teleporting Leeches a shorter teleport "stun" | considering | TechSY730 | Aug 21, 2012 |
| 0009320 | | | Militarist AI | considering | Kahuna | Aug 21, 2012 |
| 0009306 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Modules don't show maximum attack boost | | Bognor | Aug 21, 2012 |
| 0009041 | 2 | | The New Assist Lines look weird | | TechSY730 | Aug 20, 2012 |
| 0009299 | 2 | | Nuclear Explosion sound, and the other effects that trigger it | | Draco18s | Aug 20, 2012 |
| 0009269 | 3 | | Waves announcing as "xxx AI X Enemy Ships ..." in non-schizo game | | Minotaar | Aug 20, 2012 |
| 0009304 | | | AI Type - OCD AI | considering | RCIX | Aug 20, 2012 |
| 0009303 | | | On game creation: Show longest hop distance for galaxy and longest hop from selected planet | considering | Lokarin | Aug 20, 2012 |
| 0009302 | | | New Offroad Scenario - The Gauntlet | considering | RCIX | Aug 20, 2012 |
| 0009301 | | | Progressive AI | considering | Draco18s | Aug 20, 2012 |
| 0009300 | 2 | | Spire blade speed is 2420 (very fast!) | | Fleet | Aug 20, 2012 |
| 0009298 | | | Make FFs protect against nuclear explosions | considering | RCIX | Aug 20, 2012 |
| 0008384 | 11 | | Only Anachronisms in Mission | | ncthornock | Aug 20, 2012 |
| 0009318 | 1 | | Expert Start exploit | | Pyrrhic | Aug 20, 2012 |
| 0009294 | 6 | | Option to supress the energy use of a ship when low energy. | considering | Dazio | Aug 20, 2012 |
| 0009289 | | | Flagships/Munitions Boosters could favor ships in their own control group | considering | Lokarin | Aug 20, 2012 |
| 0009284 | | | Make Zenith Medic Frigate immune to Swallow | considering | Eternaly_Lost | Aug 20, 2012 |
| 0009281 | | | Paranoid | considering | Faulty Logic | Aug 20, 2012 |
| 0009279 | 2 | | Dual Processor | considering | Faulty Logic | Aug 20, 2012 |
| 0009278 | | | Diminishing-returns for additional champions | considering | Faulty Logic | Aug 20, 2012 |
| 0009273 | | | Show Global Bonuses in Character Screen | considering | pheonix89 | Aug 20, 2012 |
| 0009268 | 1 | | Tooltip for "spire civilian leaders" in game creation options | | sardonica | Aug 20, 2012 |
| 0009270 | 4 | | Tackle Drones Distance from planet. | | Battlecrydnx | Aug 20, 2012 |
| 0009297 | 5 | | Ships Ignoring the laws of physics | | RCIX | Aug 20, 2012 |
| 0009310 | 1 | | Empty Nebula | | RCIX | Aug 20, 2012 |
| 0009305 | 5 | | nebula past third did not generate scenarios | | vadatajs | Aug 20, 2012 |
| 0009311 | 1 | | Blue Nebula does not seed scenarios | | Irxallis | Aug 20, 2012 |
| 0008717 | 6 | [Valley 1] Suggestion - Balancing Issues | Balancing JtP missions | considering | Pyrrhic | Aug 20, 2012 |
| 0008962 | 1 | | Community Chest Inventory for Multiplayer | considering | Matthew Carras | Aug 20, 2012 |
| 0008295 | 1 | | Unequipping lots of spells is tedious | considering | jruderman | Aug 20, 2012 |
| 0002515 | 5 | | Make wave warnings clickable and bring up the reference for the ship type | | BobTheJanitor | Aug 19, 2012 |
| 0009312 | 2 | | Epsilon Enderi Mission Awards Zenith Shadow Frigate | | pheonix89 | Aug 19, 2012 |
| 0008931 | 3 | | Allow group move to use actual lowest speed | considering | syndicatedragon | Aug 19, 2012 |
| 0009292 | 7 | | Bugs with new UI Changes for champions | | Kemeno | Aug 19, 2012 |
| 0009275 | 5 | | AI Regen Golems are different than their text description | | Faulty Logic | Aug 19, 2012 |
| 0008969 | 8 | | Emulator AI | considering | Hearteater | Aug 19, 2012 |
| 0009293 | 3 | | Shadow Power not capping @ 1000 | | Cinth | Aug 18, 2012 |
| 0009199 | 1 | | Create a new window for unlocking modules | | Lancefighter | Aug 18, 2012 |
| 0009237 | 1 | | Unlock champion modules from planet-view construction UI | | jerith | Aug 18, 2012 |
| 0009236 | 1 | | Locked champion modules should show point values in ship design screen | | jerith | Aug 18, 2012 |
| 0009277 | 4 | | Make nebula difficulty scale with champion experience | | Faulty Logic | Aug 18, 2012 |
| 0009288 | 1 | | Salvage Mini Bomber Drone | | Drin | Aug 18, 2012 |