Viewing Issues 20851 - 20900 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0008446 
[Valley 1]  Graphical Bug
Blue Ilari stone floating in settlementPenumbraJun 7, 2012
 00084523
[Valley 1]  Suggestion
Achievement: "Complete a JtP mission without casting any spells"
considering
jrudermanJun 7, 2012
 00084431
[Valley 1]  Suggestion
Accuracy of % values of time, even in light of diminishing returns
considering
Jerebaldo1Jun 7, 2012
 000784114
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Improve "what should I target next" algorithm to take into account density of enemy at location
considering
GrimerXJun 7, 2012
 00084179
[Valley 1]  Bug - Gameplay
Cannot recover survivorGhost MatterJun 6, 2012
 00084387
[Valley 1]  Bug - Gameplay
Jellyfish native to Lava Flats?ncthornockJun 6, 2012
 00081671
[Valley 1]  Bug - Audio
Getting-hurt sounds should not happen while invinciblejrudermanJun 6, 2012
 00084401
[Valley 1]  Bug - Monster Behavior
Small Tentacles hit invulnerable charactersGemzoJun 6, 2012
 00084371
[Valley 1]  Suggestion - UI Ideas
Show NPC Profession on Pause Stat Popup to Help Tell what job one will lose when switching characters
resolved (keith.lamothe)
TechSY730Jun 6, 2012
 00084396
[Valley 1]  Programming Todo
Medieval 50% Melee protection GOES AWAY with snowsuitKioJun 6, 2012
 00076361
[Valley 1]  GUI
Glyph Transfer error message spamGauHelldragonJun 6, 2012
 0008441 
[Valley 1]  Gameplay Idea
Stealth diminishing returns quotient
considering
Jerebaldo1Jun 6, 2012
 0008433 
[Valley 1]  Suggestion - Room Ideas/Complaints
More Time Periods/Locations
considering
KioJun 6, 2012
 0008431 
[Valley 1]  Suggestion
Aesthetic Time-period based settlement structures
considering
AcetylJun 6, 2012
 00084301
[Valley 1]  Suggestion
Food gameplay element for settlement NPCs
closed
AcetylJun 6, 2012
 00084281
[Valley 1]  Bug - Gameplay
Able to walk "over" obstacles
feedback
BluddyJun 6, 2012
 0008310 
[Valley 1]  Bug - Room Issues
Strange error with background entitiesxaerosJun 6, 2012
 00058952
[Valley 1]  Suggestion - Mission Ideas
Mission - Plumb the Depths
considering
zebramattJun 6, 2012
 00083535
[Valley 1]  Bug - Monster Behavior
Small Tentacles spawn off the floor and are invisible in "Fix Anachronism" Building missionsRetroNutcaseJun 5, 2012
 00078762
[Valley 1]  Suggestion - Balancing Issues
To make Fireball more unique and appealing: splash radius ++
considering
Jerebaldo1Jun 5, 2012
 00083794
[Valley 1]  Bug - Room Issues
Door into wall
feedback (tigersfan)
ncthornockJun 5, 2012
 00084342
[Valley 1]  Suggestion - Balancing Issues
Flamethrower spell overpoweredJerebaldo1Jun 5, 2012
 00084351
[Valley 1]  Suggestion - Balancing Issues
Light lance overpoweredJerebaldo1Jun 5, 2012
 000843214
[Valley 1]  Bug - Monster Behavior
Water Esper flashes invisible when attackingKioJun 5, 2012
 00084211
[Valley 1]  GUI
Clicking "Get Apothekineticist of Skill Level 4" does nothingjrudermanJun 5, 2012
 00084113
[Valley 1]  Bug - Gameplay
Changing health enchants in a warp gateUnderfotJun 5, 2012
 00084181
[Valley 1]  Bug - Gameplay
Summoned Rhinos cannot attackTechSY730Jun 5, 2012
 00083821
[Valley 1]  Bug - Room Issues
Portals in Ocean CavesKioJun 5, 2012
 00083676
[Valley 1]  Bug - Monster Behavior
Dread Gazebo Shots Glitch Out When Jumped OverdarkchairJun 5, 2012
 00084202
[Valley 1]  GUI
Loot goals are busted: clay is listed separately for each spelljrudermanJun 5, 2012
 00084271
[Valley 1]  Bug - Room Issues
Unreachable cache in Boss Delve missionIpkinsJun 5, 2012
 00077846
[Valley 1]  Bug - Monster Behavior
Small Urban Mech have no drops in buildingsIpkinsJun 5, 2012
 00084224
[Valley 1]  Bug - Monster Behavior
Some monsters glitch at edge of surface chunkjrudermanJun 5, 2012
 0008425 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Paralyzed Neinzuls should loose health over time
considering
benetnashJun 5, 2012
 00083772
[Valley 1]  Bug - Gameplay
small urban mechs with no drops
closed
SerinityFyreJun 5, 2012
 0008419 
[Valley 1]  GUI
"Contemporary Warehouse Watchtower" does not fit in windowjrudermanJun 5, 2012
 00084165
[Valley 1]  Suggestion - Balancing Issues
Give Industrial Revolution characters the ability to disarm traps
considering
SerinityFyreJun 5, 2012
 00083802
[Valley 1]  Suggestion - Room Ideas/Complaints
A few rooms
resolved (tigersfan)
lavacamoradaJun 4, 2012
 00083903
[Valley 1]  Suggestion - Enemy Ideas
Will-o-wisps are too strongLayZboyJun 4, 2012
 00074553
[Valley 1]  Suggestion - Balancing Issues
Am I the only one that feels Melee needs some rebalancing?
considering
RetroNutcaseJun 4, 2012
 00083961
[Valley 1]  Gameplay Idea
Allow swapping Upgrade Enchants in mission staging roomsjrudermanJun 4, 2012
 00083814
[Valley 1]  Bug - Gameplay
boss stuck in missionSerinityFyreJun 4, 2012
 00084013
[Valley 1]  Bug - Room Issues
Invisible wood crateBucceeJun 4, 2012
 00083951
[Valley 1]  Gameplay Issue
Only allow unequipping Upgrade Enchants when/where they can be equipped
resolved (keith.lamothe)
jrudermanJun 4, 2012
 00084071
[Valley 1]  Bug - Monster Behavior
Draconite Overlord stuck in curved corner of roomjrudermanJun 4, 2012
 00084061
[Valley 1]  Bug - Room Issues
X-shaped boss room might not be big enough for a boss
resolved
jrudermanJun 4, 2012
 00083973
[Valley 1]  Gameplay Issue
One of the new mission staging rooms is excessively large
resolved
jrudermanJun 4, 2012
 00083724
[Valley 1]  Suggestion - Spell Ideas
Make spell crafting more clearTuxJun 4, 2012
 00083871
[Valley 1]  Bug - Room Issues
Mission room with no mission entrancelavacamoradaJun 4, 2012
 00083694
[Valley 1]  Bug - Room Issues
Missing secret mission
resolved (keith.lamothe)
topperJun 4, 2012