| 0002434 | 2 | | Unexplainable Hostiles in first fifteen minutes of a game | | LordSloth | Mar 12, 2011 |
| 0002430 | 8 | | Mysterious influx of hostiles | | Vinraith | Mar 12, 2011 |
| 0002411 | 8 | | AI Eyes, Spire Shields/Forcefields, and Low Population Planets | | Sunshine | Mar 12, 2011 |
| 0001726 | 7 | | Spire ram tweaks | | Spikey00 | Mar 12, 2011 |
| 0002394 | 12 | | Astro Trains too fragile | | LordSloth | Mar 12, 2011 |
| 0002896 | 3 | | Resource Flow dialog seems to report income/expenditure inconsistently | | Egahn | Mar 12, 2011 |
| 0002137 | 6 | | Reactor remains and auto-build reactors don't play well together | | MaxAstro | Mar 11, 2011 |
| 0003041 | | | Spire plots need an ending if you fail them. | new | chmjs | Mar 11, 2011 |
| 0003040 | 1 | | Automate the rebuilding of command stations. | | Buttons840 | Mar 11, 2011 |
| 0003036 | 1 | | Rebel colony build queue does not pause | new | HTL2001 | Mar 11, 2011 |
| 0001711 | 3 | | The ability to manually set the preferred target of ships | | Toll | Mar 10, 2011 |
| 0003037 | 2 | | "Full screen windowed mode" aka "windowed no border" etc | | HTL2001 | Mar 10, 2011 |
| 0003038 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Tab-separated stats or fixed width fonts | | HTL2001 | Mar 10, 2011 |
| 0003033 | 5 | | Versus mode for multiplayer | | unknown | Mar 10, 2011 |
| 0002986 | 3 | | Scouts can create 'trip gates' to detect possible surprise attacks | | doctorfrog | Mar 9, 2011 |
| 0003024 | | | Option to auto-build resource collectors when cloaked units are present in system | new | nanohum | Mar 9, 2011 |
| 0002854 | 11 | | "Establish Scout Network" to compliment scout "Auto Explore" | | doctorfrog | Mar 8, 2011 |
| 0003014 | 3 | | Apparently no way to instruct Artillery golem to attack target, but not advance on it | new | GrimerX | Mar 8, 2011 |
| 0003011 | 5 | | "Auto Gather Knowledge" setting will not protect research stations if gathering finished while shield is moving | | GrimerX | Mar 8, 2011 |
| 0002702 | 10 | | Spire Miner/Construction "UnhandledErrors" | new | Red Spot | Mar 8, 2011 |
| 0002795 | 3 | | Module rebuilding on Spire ships | new | Kjara | Mar 8, 2011 |
| 0003003 | 2 | | Shortcut keys for maximum and default game speeds | | busfahrer | Mar 8, 2011 |
| 0003004 | 1 | | Player Barracks | | ArcDM | Mar 8, 2011 |
| 0003012 | | | Need flocking behavior to help automanage (starships, electric shuttles, kiting) | | GrimerX | Mar 8, 2011 |
| 0003013 | 2 | | Allow prioritization of orbital command station/other structure defense vs. chasing in FRD mode | | GrimerX | Mar 8, 2011 |
| 0003015 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Show time to next firing as a bar similar to the health bar | | GrimerX | Mar 8, 2011 |
| 0003010 | | | Hybrid Hives w/Shields detectable w/o scouts in-system | new | GrimerX | Mar 8, 2011 |
| 0002918 | 8 | | Selected Unit Frame Position | | Draco Cretel | Mar 7, 2011 |
| 0001244 | 6 | | Ability to save your "preferences" in controls | | Wingflier | Mar 7, 2011 |
| 0002997 | 4 | | Engineers don't auto repair mercenary units | new | NickAragua | Mar 7, 2011 |
| 0001156 | 10 | | Have auto-exploring scouts leave a scout per-system | | Malibu Stacey | Mar 7, 2011 |
| 0001907 | 3 | | FRD mode with tractor beams | | PineappleSam | Mar 7, 2011 |
| 0001823 | 3 | | Have a default control option | | PineappleSam | Mar 7, 2011 |
| 0003007 | 2 | | 1024 X 600 res cuts off submenus, CTRLS specifically | | Talaraine | Mar 7, 2011 |
| 0000638 | 1 | | player based 'default' ctrl values | | Lancefighter | Mar 7, 2011 |
| 0002158 | 6 | | Allow Control options to persist | | Fleet | Mar 7, 2011 |
| 0001599 | 1 | | More ways to disrupt supply | | ArcDM | Mar 7, 2011 |
| 0002745 | 9 | | Mini wormholes | | soMe_RandoM | Mar 7, 2011 |
| 0002746 | 2 | | Worm | | soMe_RandoM | Mar 6, 2011 |
| 0003000 | 2 | | Spirecraft Scout Mk4's don't attrition when on mk5 worlds | new | rustayne | Mar 6, 2011 |
| 0002999 | | | AI Home icon cuts off some pixels of text | new | busfahrer | Mar 5, 2011 |
| 0002990 | 4 | | Too many border aggresion ships in the tutorial | | qlf20073 | Mar 3, 2011 |
| 0002992 | 1 | | Queue module | | qlf20073 | Mar 3, 2011 |
| 0002991 | 3 | | No MkII planets? | | qlf20073 | Mar 3, 2011 |
| 0002988 | | | Galaxy View -- Scouts/Warheads do not show warheads | new | GrimerX | Mar 3, 2011 |
| 0002975 | 3 | | counterstrike fortress- defense idea | | motai | Mar 2, 2011 |
| 0002987 | 3 | | Super Cloaking disrupts forcefield | | ArcDM | Mar 2, 2011 |
| 0002980 | 8 | | AI has numerous remains rebuilders in its systems for no apparent reason | new | Malibu Stacey | Mar 2, 2011 |
| 0002966 | 4 | | Remains Rebuilders Inefficiant | new | ArcDM | Mar 1, 2011 |
| 0002985 | | | Scouting Cheat vs. Don't Show Unexplored Planets | new | ArcDM | Mar 1, 2011 |