Viewing Issues 25901 - 25950 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00024342
[AI War 1 / Classic]  Bug - Other
Unexplainable Hostiles in first fifteen minutes of a game
feedback (keith.lamothe)
LordSlothMar 12, 2011
 00024308
[AI War 1 / Classic]  Bug - Other
Mysterious influx of hostiles
resolved (keith.lamothe)
VinraithMar 12, 2011
 00024118
[AI War 1 / Classic]  Balance Issue
AI Eyes, Spire Shields/Forcefields, and Low Population PlanetsSunshineMar 12, 2011
 00017267
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire ram tweaksSpikey00Mar 12, 2011
 000239412
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Astro Trains too fragileLordSlothMar 12, 2011
 00028963
[AI War 1 / Classic]  Graphical Bug
Resource Flow dialog seems to report income/expenditure inconsistently
resolved (keith.lamothe)
EgahnMar 12, 2011
 00021376
[AI War 1 / Classic]  Bug - Other
Reactor remains and auto-build reactors don't play well together
resolved (keith.lamothe)
MaxAstroMar 11, 2011
 0003041 
[AI War 1 / Classic]  Suggestion - New Features
Spire plots need an ending if you fail them.
new
chmjsMar 11, 2011
 00030401
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Automate the rebuilding of command stations.Buttons840Mar 11, 2011
 00030361
[AI War 1 / Classic]  Gameplay Issue
Rebel colony build queue does not pause
new
HTL2001Mar 11, 2011
 00017113
[AI War 1 / Classic]  Suggestion - New Features
The ability to manually set the preferred target of ships
considering (Chris_McElligottPark)
TollMar 10, 2011
 00030372
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
"Full screen windowed mode" aka "windowed no border" etc
closed (keith.lamothe)
HTL2001Mar 10, 2011
 0003038 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Tab-separated stats or fixed width fonts
considering (Chris_McElligottPark)
HTL2001Mar 10, 2011
 00030335
[AI War 1 / Classic]  Suggestion - New Features
Versus mode for multiplayer
considering (Chris_McElligottPark)
unknownMar 10, 2011
 00029863
[AI War 1 / Classic]  Suggestion - New Features
Scouts can create 'trip gates' to detect possible surprise attacks
considering (Chris_McElligottPark)
doctorfrogMar 9, 2011
 0003024 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Option to auto-build resource collectors when cloaked units are present in system
new
nanohumMar 9, 2011
 000285411
[AI War 1 / Classic]  Suggestion - New Features
"Establish Scout Network" to compliment scout "Auto Explore"doctorfrogMar 8, 2011
 00030143
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Apparently no way to instruct Artillery golem to attack target, but not advance on it
new
GrimerXMar 8, 2011
 00030115
[AI War 1 / Classic]  Bug - Other
"Auto Gather Knowledge" setting will not protect research stations if gathering finished while shield is movingGrimerXMar 8, 2011
 000270210Spire Miner/Construction "UnhandledErrors"
new
Red SpotMar 8, 2011
 00027953
[AI War 1 / Classic]  Bug - Other
Module rebuilding on Spire ships
new
KjaraMar 8, 2011
 00030032
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Shortcut keys for maximum and default game speeds
considering (Chris_McElligottPark)
busfahrerMar 8, 2011
 00030041
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Player Barracks
considering (Chris_McElligottPark)
ArcDMMar 8, 2011
 0003012 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Need flocking behavior to help automanage (starships, electric shuttles, kiting)
considering (Chris_McElligottPark)
GrimerXMar 8, 2011
 00030132
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Allow prioritization of orbital command station/other structure defense vs. chasing in FRD modeGrimerXMar 8, 2011
 00030151
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Show time to next firing as a bar similar to the health barGrimerXMar 8, 2011
 0003010 Hybrid Hives w/Shields detectable w/o scouts in-system
new
GrimerXMar 8, 2011
 00029188
[AI War 1 / Classic]  Graphical Bug
Selected Unit Frame Position
considering (keith.lamothe)
Draco CretelMar 7, 2011
 00012446
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Ability to save your "preferences" in controlsWingflierMar 7, 2011
 00029974
[AI War 1 / Classic]  Bug - Other
Engineers don't auto repair mercenary units
new
NickAraguaMar 7, 2011
 000115610
[AI War 1 / Classic]  Suggestion - Game Mechanics
Have auto-exploring scouts leave a scout per-system
resolved (keith.lamothe)
Malibu StaceyMar 7, 2011
 00019073
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
FRD mode with tractor beamsPineappleSamMar 7, 2011
 00018233
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Have a default control optionPineappleSamMar 7, 2011
 000300721024 X 600 res cuts off submenus, CTRLS specifically
resolved (keith.lamothe)
TalaraineMar 7, 2011
 00006381
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
player based 'default' ctrl valuesLancefighterMar 7, 2011
 00021586
[AI War 1 / Classic]  Suggestion
Allow Control options to persistFleetMar 7, 2011
 00015991
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
More ways to disrupt supply
considering (Chris_McElligottPark)
ArcDMMar 7, 2011
 00027459
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Mini wormholes
considering (Chris_McElligottPark)
soMe_RandoMMar 7, 2011
 00027462
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Worm
considering (Chris_McElligottPark)
soMe_RandoMMar 6, 2011
 00030002
[AI War 1 / Classic]  Bug - Other
Spirecraft Scout Mk4's don't attrition when on mk5 worlds
new
rustayneMar 6, 2011
 0002999 AI Home icon cuts off some pixels of text
new
busfahrerMar 5, 2011
 00029904
[AI War 1 / Classic]  Suggestion - Tutorial Improvements
Too many border aggresion ships in the tutorialqlf20073Mar 3, 2011
 00029921
[AI War 1 / Classic]  Suggestion - New Features
Queue module
considering (Chris_McElligottPark)
qlf20073Mar 3, 2011
 00029913
[AI War 1 / Classic]  Suggestion - Game Mechanics
No MkII planets?
closed (keith.lamothe)
qlf20073Mar 3, 2011
 0002988 Galaxy View -- Scouts/Warheads do not show warheads
new
GrimerXMar 3, 2011
 00029753
[AI War 1 / Classic]  Suggestion - New Features
counterstrike fortress- defense idea
considering (Chris_McElligottPark)
motaiMar 2, 2011
 00029873
[AI War 1 / Classic]  Gameplay Issue
Super Cloaking disrupts forcefieldArcDMMar 2, 2011
 00029808
[AI War 1 / Classic]  Gameplay Issue
AI has numerous remains rebuilders in its systems for no apparent reason
new
Malibu StaceyMar 2, 2011
 00029664
[AI War 1 / Classic]  Bug - Other
Remains Rebuilders Inefficiant
new
ArcDMMar 1, 2011
 0002985 
[AI War 1 / Classic]  Bug - Other
Scouting Cheat vs. Don't Show Unexplored Planets
new
ArcDMMar 1, 2011