| 0002977 | 2 | | Mobile Command Stations | | Orelius | Mar 1, 2011 |
| 0002978 | 1 | | The engineers in FRD mode does not automatically repair ships | new | qlf20073 | Mar 1, 2011 |
| 0002361 | 6 | | Hive/Botnet Golem Firepower rating too high | new | Burnstreet | Mar 1, 2011 |
| 0002887 | 2 | | Z Mirrors HP Balance | new | Draco Cretel | Mar 1, 2011 |
| 0001010 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Selecting one unit | | Shelly | Mar 1, 2011 |
| 0002968 | 5 | | FRD mode engineers not repairing damaged mercenary units | new | zoutzakje | Feb 28, 2011 |
| 0002964 | 7 | | Time Dilation Fabricator | | Solarity | Feb 28, 2011 |
| 0001320 | 1 | | enemy unit dancing | | themachineissentient | Feb 28, 2011 |
| 0002750 | 5 | | fortress and other deployable item targets | new | motai | Feb 28, 2011 |
| 0002622 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | leech starship description | new | motai | Feb 28, 2011 |
| 0002971 | 2 | | Hybrid Hive Observations | | ArcDM | Feb 28, 2011 |
| 0002970 | 1 | | Turret caps and huge maps | | ArcDM | Feb 27, 2011 |
| 0002972 | | | High score table inconsistency | new | Ramsar | Feb 27, 2011 |
| 0002951 | 8 | | Can't use unicode charcters for planet names | | qlf20073 | Feb 27, 2011 |
| 0002889 | 5 | | Desync - 5.0 - Saves Attached | | akbr1984 | Feb 26, 2011 |
| 0002949 | 1 | | Better notification of Rebel Colony appearing on the map | new | Malibu Stacey | Feb 26, 2011 |
| 0002957 | 4 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Load large unit ball evenly into many transports | | FunnyMan | Feb 25, 2011 |
| 0002955 | 1 | | Clicking on right-hand panel produces unexpected results with allied ships | new | FunnyMan | Feb 25, 2011 |
| 0002952 | 9 | | Add a replay feature | | BobTheJanitor | Feb 25, 2011 |
| 0002958 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Easily unloading military units | | FunnyMan | Feb 25, 2011 |
| 0002954 | | | Attempting to give ships to an ally with insufficient energy should provide useful feedback. | new | FunnyMan | Feb 25, 2011 |
| 0002950 | | | Nothing shows in the Achivement window | new | qlf20073 | Feb 25, 2011 |
| 0002923 | 1 | | manufactory management logic bent | new | Winter Born | Feb 24, 2011 |
| 0002943 | | | Moviing allied ships causes an audio cue for the ally only. | new | FunnyMan | Feb 24, 2011 |
| 0002941 | | | Percent sign displayed in wrong column | new | dumpsterKEEPER | Feb 24, 2011 |
| 0002939 | 1 | | "Persistent" Message Log | | Malibu Stacey | Feb 24, 2011 |
| 0002937 | | | Typo in 3. Derailed achievement | new | bobjones81 | Feb 24, 2011 |
| 0002920 | 7 | | Too Many Heap Sections | | Sukasa | Feb 23, 2011 |
| 0002922 | 4 | | AI waves retreat rather than attack | | BluePhoenix | Feb 23, 2011 |
| 0002906 | 2 | | Deconstructing units - An idea for removing AI-progress increasing structures without incurring the penalty | new | Orelius | Feb 23, 2011 |
| 0002919 | 2 | | Event waves dumbfounded by black hole gens | new | vinco | Feb 23, 2011 |
| 0001787 | 6 | | Cloaked asteroids | considering | ArcDM | Feb 23, 2011 |
| 0001516 | 4 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | "the shard is in X" indicator | | Lancefighter | Feb 22, 2011 |
| 0002917 | 5 | | Game does not launch from STEAM, but does launch directly from AIWar.exe | | androskris | Feb 22, 2011 |
| 0002897 | 9 | | Zenith Shreders Overpowered | new | Entrenched Homeperson | Feb 22, 2011 |
| 0002793 | 2 | | Black widow shots oddities | | Kjara | Feb 22, 2011 |
| 0002913 | 1 | | The graphic for Ebonite is too dark | new | qlf20073 | Feb 22, 2011 |
| 0002588 | 10 | | Zombies need warp mufflers | | shortstar | Feb 22, 2011 |
| 0002876 | 4 | | Logistical Command Stations speed boost multiplier isn't applied uniformly | new | Malibu Stacey | Feb 22, 2011 |
| 0002907 | 1 | | Where did I see it last? | | ArcDM | Feb 21, 2011 |
| 0001369 | 20 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | A "good against" and "weak against" hotkey | | Vinraith | Feb 21, 2011 |
| 0002877 | 3 | | Guardians which un-tether themselves from a guard post aren't auto-targetted | new | Malibu Stacey | Feb 21, 2011 |
| 0002901 | 5 | | Engineers don't auto-repair damaged Ion Cannons | | Malibu Stacey | Feb 21, 2011 |
| 0002900 | 1 | | Paranoid AI | | KDR_11k | Feb 21, 2011 |
| 0002785 | 7 | | Fleet ships that have a bonus against structural armor to get a slight wave multiplier nerf | | TechSY730 | Feb 21, 2011 |
| 0000979 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Give us ship status information again | | Vinraith | Feb 21, 2011 |
| 0002891 | 11 | | Impossible Situation, 0000686:0001200 Spire Maws (II) in standard attack wave 2 hours in | | XRsyst | Feb 21, 2011 |
| 0002899 | 5 | | Raid ships extremely vulnerable to snipers, reduces their effectiveness too much? | | Egahn | Feb 21, 2011 |
| 0001381 | 5 | | Make triple-click select all ships of that type on-screen, regardless of mark | | Toll | Feb 20, 2011 |
| 0001970 | 3 | | View resource flux per planet | | Mithror | Feb 20, 2011 |