Viewing Issues 25951 - 26000 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00029772
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Mobile Command Stations
considering (Chris_McElligottPark)
OreliusMar 1, 2011
 00029781
[AI War 1 / Classic]  Bug - Other
The engineers in FRD mode does not automatically repair ships
new
qlf20073Mar 1, 2011
 00023616
[AI War 1 / Classic]  Balance Issue
Hive/Botnet Golem Firepower rating too high
new
BurnstreetMar 1, 2011
 00028872
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Z Mirrors HP Balance
new
Draco CretelMar 1, 2011
 00010103
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Selecting one unit
considering (Chris_McElligottPark)
ShellyMar 1, 2011
 00029685
[AI War 1 / Classic]  Bug - Other
FRD mode engineers not repairing damaged mercenary units
new
zoutzakjeFeb 28, 2011
 00029647
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Time Dilation Fabricator
considering (Chris_McElligottPark)
SolarityFeb 28, 2011
 00013201enemy unit dancingthemachineissentientFeb 28, 2011
 00027505
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
fortress and other deployable item targets
new
motaiFeb 28, 2011
 00026223
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
leech starship description
new
motaiFeb 28, 2011
 00029712
[AI War 1 / Classic]  Balance Issue
Hybrid Hive Observations
closed (keith.lamothe)
ArcDMFeb 28, 2011
 00029701
[AI War 1 / Classic]  Bug - Other
Turret caps and huge mapsArcDMFeb 27, 2011
 0002972 High score table inconsistency
new
RamsarFeb 27, 2011
 00029518
[AI War 1 / Classic]  Graphical Bug
Can't use unicode charcters for planet namesqlf20073Feb 27, 2011
 00028895
[AI War 1 / Classic]  Bug - Other
Desync - 5.0 - Saves Attachedakbr1984Feb 26, 2011
 00029491
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Better notification of Rebel Colony appearing on the map
new
Malibu StaceyFeb 26, 2011
 00029574
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Load large unit ball evenly into many transports
considering (Chris_McElligottPark)
FunnyManFeb 25, 2011
 00029551Clicking on right-hand panel produces unexpected results with allied ships
new
FunnyManFeb 25, 2011
 00029529
[AI War 1 / Classic]  Suggestion - New Features
Add a replay featureBobTheJanitorFeb 25, 2011
 00029581
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Easily unloading military units
considering (Chris_McElligottPark)
FunnyManFeb 25, 2011
 0002954 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Attempting to give ships to an ally with insufficient energy should provide useful feedback.
new
FunnyManFeb 25, 2011
 0002950 
[AI War 1 / Classic]  Graphical Bug
Nothing shows in the Achivement window
new
qlf20073Feb 25, 2011
 00029231
[AI War 1 / Classic]  Bug - Other
manufactory management logic bent
new
Winter BornFeb 24, 2011
 0002943 Moviing allied ships causes an audio cue for the ally only.
new
FunnyManFeb 24, 2011
 0002941 Percent sign displayed in wrong column
new
dumpsterKEEPERFeb 24, 2011
 00029391
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
"Persistent" Message Log
considering (Chris_McElligottPark)
Malibu StaceyFeb 24, 2011
 0002937 
[AI War 1 / Classic]  Bug - Other
Typo in 3. Derailed achievement
new
bobjones81Feb 24, 2011
 00029207
[AI War 1 / Classic]  Crash/Exception
Too Many Heap Sections
closed (keith.lamothe)
SukasaFeb 23, 2011
 00029224
[AI War 1 / Classic]  Bug - Other
AI waves retreat rather than attackBluePhoenixFeb 23, 2011
 00029062
[AI War 1 / Classic]  Suggestion - New Features
Deconstructing units - An idea for removing AI-progress increasing structures without incurring the penalty
new
OreliusFeb 23, 2011
 00029192
[AI War 1 / Classic]  Bug - Other
Event waves dumbfounded by black hole gens
new
vincoFeb 23, 2011
 00017876
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Cloaked asteroids
considering
ArcDMFeb 23, 2011
 00015164
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
"the shard is in X" indicator
feature for later (keith.lamothe)
LancefighterFeb 22, 2011
 00029175
[AI War 1 / Classic]  Crash/Exception
Game does not launch from STEAM, but does launch directly from AIWar.exeandroskrisFeb 22, 2011
 00028979
[AI War 1 / Classic]  Balance Issue
Zenith Shreders Overpowered
new
Entrenched HomepersonFeb 22, 2011
 00027932
[AI War 1 / Classic]  Gameplay Issue
Black widow shots oddities
resolved (keith.lamothe)
KjaraFeb 22, 2011
 00029131
[AI War 1 / Classic]  Graphical Bug
The graphic for Ebonite is too dark
new
qlf20073Feb 22, 2011
 000258810
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Zombies need warp mufflers
resolved (keith.lamothe)
shortstarFeb 22, 2011
 00028764
[AI War 1 / Classic]  Bug - Other
Logistical Command Stations speed boost multiplier isn't applied uniformly
new
Malibu StaceyFeb 22, 2011
 00029071
[AI War 1 / Classic]  Suggestion - Game Mechanics
Where did I see it last?ArcDMFeb 21, 2011
 000136920
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
A "good against" and "weak against" hotkeyVinraithFeb 21, 2011
 00028773
[AI War 1 / Classic]  Bug - Other
Guardians which un-tether themselves from a guard post aren't auto-targetted
new
Malibu StaceyFeb 21, 2011
 00029015
[AI War 1 / Classic]  Bug - Other
Engineers don't auto-repair damaged Ion Cannons
closed (keith.lamothe)
Malibu StaceyFeb 21, 2011
 00029001
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Paranoid AI
considering (Chris_McElligottPark)
KDR_11kFeb 21, 2011
 00027857
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Fleet ships that have a bonus against structural armor to get a slight wave multiplier nerfTechSY730Feb 21, 2011
 00009795
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Give us ship status information again
resolved (keith.lamothe)
VinraithFeb 21, 2011
 000289111
[AI War 1 / Classic]  Balance Issue
Impossible Situation, 0000686:0001200 Spire Maws (II) in standard attack wave 2 hours in
resolved (keith.lamothe)
XRsystFeb 21, 2011
 00028995
[AI War 1 / Classic]  Balance Issue
Raid ships extremely vulnerable to snipers, reduces their effectiveness too much?
resolved (keith.lamothe)
EgahnFeb 21, 2011
 00013815
[AI War 1 / Classic]  Suggestion - New Features
Make triple-click select all ships of that type on-screen, regardless of mark
resolved (keith.lamothe)
TollFeb 20, 2011
 00019703
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
View resource flux per planet
considering (Chris_McElligottPark)
MithrorFeb 20, 2011