Viewing Issues 25701 - 25750 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00032153
[Valley 1]  Programming Todo
ChineseMaleAncientFirstNames
resolved (cupogoodness)
Chris_McElligottParkApr 24, 2011
 00033056Double/Tripple Click with blobs
new
Draco18sApr 24, 2011
 0003149 
[Valley 1]  Audio Work
High Technology theme(s)
resolved (PVega8)
Chris_McElligottParkApr 22, 2011
 00033071
[AI War 1 / Classic]  Bug - Other
Colony ship is scrapped when command station at same planet is scrappedibleApr 22, 2011
 00033061
[AI War 1 / Classic]  Gameplay Issue
AI carriers recreated shortly after destruction
new
FunnyManApr 22, 2011
 000277168
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Make base wave size to AI progress a sub-linear relationship (and overall game pacing)
new
TechSY730Apr 22, 2011
 00032404
[AI War 1 / Classic]  Note To Test
Dyson behaviour/balance
new
Red SpotApr 19, 2011
 00032764
[AI War 1 / Classic]  Bug - Other
Can not update to 5.0xx using updater on mac osx
acknowledged (Chris_McElligottPark)
Master Cylinder PantsApr 19, 2011
 00032352Map button in planet view; cursor clicks on galaxy map option are applied against buttons under galaxy map view button
new
ibleApr 17, 2011
 000320610
[AI War 1 / Classic]  Bug - Other
Scouting AI homeworld caused cockroach swarm
new
HTL2001Apr 17, 2011
 0003275 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
"Fixed Layout" map style
new
FunnyManApr 17, 2011
 0003273 
[AI War 1 / Classic]  Bug - Other
Auto Knowledge gathering works intermittantly
new
ibleApr 17, 2011
 00032673
[AI War 1 / Classic]  Bug - Other
Golems won't attack EMP'd planets.
new
SolarityApr 16, 2011
 0003141 
[Valley 1]  Audio Work
SFX: Shrink Spell
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 0003142 
[Valley 1]  Audio Work
SFX: Grow Spell
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 0003221 
[Valley 1]  Audio Work
SFX: Civilization Level Up
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 00032271
[Valley 1]  Audio Work
SFX Loop: Windy Rain and Windy Rain Muffled.
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 0003228 
[Valley 1]  Audio Work
SFX Loop: Light Rain and Light Rain Muffled.
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 0003230 
[Valley 1]  Audio Work
SFX Loop: Lighter Wind and Lighter Wind Muffled.
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 00032293
[Valley 1]  Audio Work
SFX Loop: Howling Wind and Howling Wind Muffled.
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 00026591
[AI War 1 / Classic]  Graphical Bug
Fighter V fabricator has duplicate optionOreliusApr 12, 2011
 00029732
[AI War 1 / Classic]  Bug - Other
Warhead Interceptors are nonfunctionalOreliusApr 12, 2011
 000271919
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Allow zombies, Dyson gattlings, human resistance ships, and other patrolling ships to aid attacksTechSY730Apr 12, 2011
 00029828
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Distribution nodes (Trojans)Red SpotApr 11, 2011
 00031062
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Resource total or income should flash while manufactories are working
new
FunnyManApr 11, 2011
 00022951Scrolling ship reference list by mouse wheel leads to incorrect selection
minor fix for later (keith.lamothe)
BobTheJanitorApr 11, 2011
 00022181
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Make "View Reference" available to planet contents sidebar.
feature for later (keith.lamothe)
signataApr 11, 2011
 0003242 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Spire Shield Bearer Description
new
Sigma7Apr 11, 2011
 00032381
[AI War 1 / Classic]  Suggestion - Game Mechanics
Mauraders and resistances clearing systems
new
Sigma7Apr 11, 2011
 00031401
[Valley 1]  Audio Work
SFX: Energy Spell
resolved (PVega8)
Chris_McElligottParkApr 11, 2011
 00032325
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI-hostile minor factions can get held up on killing forts.
new
PrezombieApr 9, 2011
 00031701
[AI War 1 / Classic]  Bug - Other
Zombie guardians collect the player's bladed zombies
new
JokusApr 9, 2011
 0003234 
[AI War 1 / Classic]  Bug - Other
Key binding for Context Menu Auto-Load does not work
new
NypyrenApr 9, 2011
 0003233 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Eye tweaks to avoid transport-buffed GP raids.
new
PrezombieApr 8, 2011
 00032106
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Unwanted capturables should be worth scrapping.
new
PrezombieApr 8, 2011
 00032231
[AI War 1 / Classic]  Suggestion - Tip Of The Day Ideas
"Fabricator" tip outdated.
new
PrezombieApr 7, 2011
 0003225 
[AI War 1 / Classic]  Graphical Bug
Bulletproof Fighter Mark V Fabricator displays wrong image
new
OreliusApr 7, 2011
 00032113
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Captive Settlement Resource Bonus way too low to be worth it nowadays
new
SunshineApr 7, 2011
 0003224 
[AI War 1 / Classic]  Suggestion - Tip Of The Day Ideas
Duplicate tips: "L" key
new
PrezombieApr 7, 2011
 00032223
[AI War 1 / Classic]  Bug - Other
Typo on the loading screen.PrezombieApr 7, 2011
 00032053
[AI War 1 / Classic]  Bug - Other
Gatling patrol and assist
new
HTL2001Apr 7, 2011
 0003145 
[Valley 1]  Audio Work
SFX: Flash Of Light Spell
resolved (PVega8)
Chris_McElligottParkApr 7, 2011
 00032082Build time changes if selected unit is being repaired
new
HTL2001Apr 7, 2011
 0003209 
[AI War 1 / Classic]  Bug - Other
Warp Counterattack Guard Post wave lost after disconnect
new
FunnyManApr 7, 2011
 000320215
[AI War 1 / Classic]  Gameplay Issue
Effects of destroying AI homeworlds don't match loreFunnyManApr 7, 2011
 00032043
[AI War 1 / Classic]  Bug - Other
Resistance fighters killing special forces posts
new
PrezombieApr 7, 2011
 00032072
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Make ships not follow retreat range setting when...
new
WeaponMasterApr 7, 2011
 00031953
[AI War 1 / Classic]  Balance Issue
Still problems with Spire Stealth Battleships abusing guard post caps
new
SunshineApr 6, 2011
 00031876
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Core shields make small maps much harder than before.
new
PrezombieApr 6, 2011
 0003203 unload menu has incorrect unit numbers.
new
PrezombieApr 6, 2011