| 0003188 | 2 | | Building engineers as the first thing you do in the game causes multiple engineers to be built | new | Lorini | Apr 6, 2011 |
| 0003198 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Stealth GP has weak attack when tooltip says it has none. | new | Prezombie | Apr 6, 2011 |
| 0003197 | | | Auto-Scout-Picket behaves weirdly with multiple ranks of scouts | new | Prezombie | Apr 6, 2011 |
| 0003191 | 1 | | MRS's are not immune to reclamation | new | BluePhoenix | Apr 6, 2011 |
| 0003192 | 3 | | Healing Guard Post. | | Prezombie | Apr 6, 2011 |
| 0003196 | 1 | | Shielded Guard post destruction leaving low power guards behind. | new | Prezombie | Apr 6, 2011 |
| 0003185 | 2 | | Extremely Low Shipcount CPAs | new | WeaponMaster | Apr 5, 2011 |
| 0003176 | 6 | | Mk2 and mk3 factories/starship fabricators | new | Sunshine | Apr 5, 2011 |
| 0003184 | 1 | | Updater crashed when updating from 5.000 to 5.009. Crash dump attached. | | SalientBlue | Apr 4, 2011 |
| 0003183 | 1 | | AI Spire blade spawners too common | new | Prezombie | Apr 4, 2011 |
| 0003164 | 8 | | Anti-starship arachnid won't attack Lightning guardian. | new | Prezombie | Apr 4, 2011 |
| 0003182 | | | Pressing a control group number does not unselect allied ships | new | FunnyMan | Apr 4, 2011 |
| 0003175 | 3 | | Eyebots Don't FRD When Set to Auto Scout | new | WeaponMaster | Apr 4, 2011 |
| 0003134 | | | Deep forest theme. | | Chris_McElligottPark | Apr 4, 2011 |
| 0002673 | 8 | | Transports permanently aggro ships. | new | Prezombie | Apr 2, 2011 |
| 0003171 | | | Severe lag when sending many units through a wormhole simultaneously | new | FunnyMan | Apr 1, 2011 |
| 0003155 | 3 | | Change FF immunity so raiders are a potential threat again. | new | Prezombie | Mar 31, 2011 |
| 0003166 | | | Make warping/raided color difference more visible. | new | Prezombie | Mar 31, 2011 |
| 0003156 | 8 | | Resources do not overflow to allies properly | new | FunnyMan | Mar 31, 2011 |
| 0003126 | | | Exogalactic Strike Forces confused by Black Hole Machines | new | Garthor | Mar 30, 2011 |
| 0002701 | | | Zenith Trader tooltip is wrong about AI buying potential - lists 1% | new | vinco | Mar 30, 2011 |
| 0003051 | 5 | | testing Strategies | | gamewarlord777 | Mar 30, 2011 |
| 0003154 | 2 | | Unlock all possible fleet ships. | new | Prezombie | Mar 30, 2011 |
| 0003163 | 4 | | Spire City Hub placement | | Belma | Mar 30, 2011 |
| 0003152 | 2 | | Scoutless ship count via "alert when # enemy units present" | new | FunnyMan | Mar 30, 2011 |
| 0003153 | | | Can't auto-build all engineers | new | FunnyMan | Mar 30, 2011 |
| 0003136 | 5 | | AI Carriers with 800+ blade spawners | new | Physical Original | Mar 30, 2011 |
| 0003099 | 1 | | Galaxy map filter My and Allied Ships with Mobile Miltary (firepower) Sub-filter double counts own ships | new | TechSY730 | Mar 29, 2011 |
| 0003120 | 3 | | Fleet can't spread out attack on decoy drone swarm. | new | Prezombie | Mar 29, 2011 |
| 0003131 | 2 | | Sim and animation Framerate still linked. | | Prezombie | Mar 29, 2011 |
| 0003118 | 15 | | Desync | | Fleet | Mar 29, 2011 |
| 0003132 | 9 | | Game playing much faster than usual. | | Prezombie | Mar 29, 2011 |
| 0003127 | 3 | | Transport ships don't scale with fleet size. | | Prezombie | Mar 28, 2011 |
| 0003130 | 5 | | Exo-wave imbalance | | Red Spot | Mar 28, 2011 |
| 0003122 | 3 | | insta build | new | gamewarlord777 | Mar 28, 2011 |
| 0003128 | 3 | | AI Eye not destroyed with last guard post | | zebramatt | Mar 28, 2011 |
| 0003125 | 4 | | mk IV planets adjacent to homeworld | | HTL2001 | Mar 28, 2011 |
| 0003111 | 2 | | A Turret to support a defensive fleet with tethers. | new | Prezombie | Mar 28, 2011 |
| 0003129 | | | Fallen Spire message text errors | new | zebramatt | Mar 28, 2011 |
| 0003123 | 2 | | My engineers ignore spider turrets | | Jokus | Mar 28, 2011 |
| 0003124 | | | Tip typo | new | Fleet | Mar 27, 2011 |
| 0003121 | | | AI autobomb ship flickering between two points. | new | Prezombie | Mar 27, 2011 |
| 0003107 | 11 | | Raid starships ignoring gravitational turrets | new | FunnyMan | Mar 27, 2011 |
| 0003117 | 3 | | Possible to instantly unload Transports in hostile territory. | | Prezombie | Mar 26, 2011 |
| 0003112 | 2 | | Tractors look ugly the way they're set, and AIs who use them behave stupidly. | | Prezombie | Mar 26, 2011 |
| 0003116 | 5 | | Hybrid drones not being used. | | Prezombie | Mar 26, 2011 |
| 0003110 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | A way to abort transport unloading. | new | Prezombie | Mar 26, 2011 |
| 0003113 | 1 | | Some way to reposition buildings. | | Prezombie | Mar 26, 2011 |
| 0003114 | | | Hybrid facilities are classified as ships. | new | Prezombie | Mar 26, 2011 |
| 0003102 | 13 | | AI uses far too many Electric Bombers in LotS waves | | Garthor | Mar 26, 2011 |