| 0021363 | 4 | | Hacking Coordinator grants far more ships than intended | | RocketAssistedPuffin | Jul 9, 2019 |
| 0021175 | 7 | | Starter Fleets--rounding out play styles | | ZeusAlmighty | Jul 9, 2019 |
| 0021364 | 1 | | Focused Gravity Generator clips to next line in Direct Build Menu | | Dominus Arbitrationis | Jul 9, 2019 |
| 0021358 | 6 | | Count of turrets impacted by technology upgrade is too high | | ptarth | Jul 9, 2019 |
| 0021359 | 1 | | Stack trace on game load | | trillioneyes | Jul 8, 2019 |
| 0021339 | 1 | | Start players with maximum metal | | ptarth | Jul 8, 2019 |
| 0020152 | 1 | | Various sidebar bugs (parent). | | Chris_McElligottPark | Jul 8, 2019 |
| 0021022 | 1 | | Various fleet-related ideas (parent). | | Chris_McElligottPark | Jul 8, 2019 |
| 0021273 | 10 | | UI Fleets Example + Required Features | | MatthewYCR | Jul 8, 2019 |
| 0021042 | 1 | | Maybe: show fleet EXP, and allow fleets to automatically upgrade as EXP reaches certain levels. | | Chris_McElligottPark | Jul 8, 2019 |
| 0021082 | 2 | | Wild card slots on fleets | | vinco | Jul 8, 2019 |
| 0021132 | 3 | | Fleet augment slots | | Apthorpe | Jul 8, 2019 |
| 0021031 | 1 | | Redo the tutorial completely, and the mechanics with how that's shown in general. | | Chris_McElligottPark | Jul 8, 2019 |
| 0021025 | 1 | | add a hotkey for destroying all units of the selected fleets that are out of supply | | Chris_McElligottPark | Jul 8, 2019 |
| 0021348 | 1 | | How To Play detailed message okay button is a little too low | | Dominus Arbitrationis | Jul 8, 2019 |
| 0020537 | 5 | | ships jumping in wrong wrong wormhole sometimes | | la_nague | Jul 8, 2019 |
| 0021360 | 1 | | Home forcefields should be upgradeable | | trillioneyes | Jul 8, 2019 |
| 0021355 | 1 | | "Permadeath" section of lobby options, and ability to turn that off for various unit categories. | | Chris_McElligottPark | Jul 8, 2019 |
| 0021334 | 1 | | Tesla effects to have their damage scale UP as there are more targets (and be anti-stack). | | Chris_McElligottPark | Jul 8, 2019 |
| 0019921 | 1 | | Obstacle: infini-spawner. | | Chris_McElligottPark | Jul 8, 2019 |
| 0019443 | 6 | | Poor collision detection for Golems | | BadgerBadger | Jul 8, 2019 |
| 0021035 | 1 | | Bug: ships are sitting inside the armored golem. | | Chris_McElligottPark | Jul 8, 2019 |
| 0021311 | 5 | | New Capturable: Global Command Augmenters (and then fewer battlestations). | | Chris_McElligottPark | Jul 8, 2019 |
| 0021356 | 3 | | Ships granted by Global Command Augmentor don't match the amount actually given | | wm46 | Jul 8, 2019 |
| 0021354 | 1 | | Ability to hack Intra-Galactic Coordinators (two methods). | | Chris_McElligottPark | Jul 5, 2019 |
| 0021353 | 1 | | Ability to hack Global Command Augmenters (two methods). | | Chris_McElligottPark | Jul 5, 2019 |
| 0021352 | 1 | | Units all have 0 range in dev build | | RocketAssistedPuffin | Jul 5, 2019 |
| 0021313 | 1 | | Balance sliders in the lobby for adjusting hull/attack of various categories of ships. | | Chris_McElligottPark | Jul 5, 2019 |
| 0021323 | 3 | | Revised Mechanic: AI to only get turrets at certain locations. | | Chris_McElligottPark | Jul 5, 2019 |
| 0021350 | 3 | | Fewer tesla and grenade units, but more powerful and visually larger? | | Chris_McElligottPark | Jul 5, 2019 |
| 0021329 | 9 | | New Capturable: Major Data Center | | Chris_McElligottPark | Jul 4, 2019 |
| 0021297 | 7 | | Mk 6 and Mk 7 planets get obscene amounts of Guardians | | wm46 | Jul 4, 2019 |
| 0021344 | 3 | | More science gathering possibilities | | arsdor | Jul 4, 2019 |
| 0021347 | | | Capturable Battlestations on Intel is a tiny bit too large and clips below | | Dominus Arbitrationis | Jul 4, 2019 |
| 0021345 | | | Marauders expansion | new | arsdor | Jul 3, 2019 |
| 0021332 | 2 | | Tips menu (interface suggestion) | | UFO | Jul 3, 2019 |
| 0021322 | 1 | | New Hack: Weaken Guard Posts On Planet | | Chris_McElligottPark | Jul 3, 2019 |
| 0021321 | 1 | | New Hack: Weaken Turrets On Planet | | Chris_McElligottPark | Jul 3, 2019 |
| 0021312 | 1 | | Remove the concept of supply. | | Chris_McElligottPark | Jul 3, 2019 |
| 0021343 | 1 | | Should Zombies produce salvage? | closed | ptarth | Jul 3, 2019 |
| 0020199 | 3 | | Tenacious: When killed, gain invulnerability for X duration | | Chris_McElligottPark | Jul 2, 2019 |
| 0020201 | 1 | | Tether: Moves as fast as the fastest nearby friendly ship. | | Chris_McElligottPark | Jul 1, 2019 |
| 0019865 | 8 | | scrapping ships on a dark spire planet does not cause the Vengeance generator to gain energy. | | Ovalcircle | Jun 30, 2019 |
| 0020844 | 2 | | NPE in ReactToShotHittingSquad | | Draco18s | Jun 30, 2019 |
| 0020980 | 2 | | stop dark spire form turning into zombies/nanocaust OR change how spire ward works | | DEMOCRACY_DEMOCRACY | Jun 30, 2019 |
| 0019617 | 3 | | Prototype Starship ignores pause on thru wormhole move | | hawk | Jun 30, 2019 |
| 0021072 | 1 | | Devourer Golem does not Attack the Zenith Trader | | Ovalcircle | Jun 30, 2019 |
| 0021073 | 2 | | Devourer Golem causes AI Ships to flee the planet or clump at the Command Station | | Ovalcircle | Jun 30, 2019 |
| 0020885 | 2 | | Suggestion/Idea Port: Ships stuck in tractor beams shoot at the ship tractoring them | | wm46 | Jun 30, 2019 |
| 0020849 | 1 | | Nanocaust units that are tractored via Tractor array not firing | | Ovalcircle | Jun 30, 2019 |