Viewing Issues 23501 - 23550 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00058172
[Valley 1]  Bug - Other
Doesn't quite sit right, yeah?RevannefariousFeb 13, 2012
 00057891
[Valley 1]  Suggestion - Room Ideas/Complaints
Warp stones spawn weirdly on uneven groundmartyn_van_burenFeb 13, 2012
 00037674
[AI War 1 / Classic]  Bug - Other
Teleporting units are teleporting through shields directly through the wormhole being covered by it
resolved (keith.lamothe)
MayjoriFeb 13, 2012
 00058554
[Valley 1]  Bug - AVWW Multiplayer
Crash on entering tower on Toll's server.
assigned (keith.lamothe)
ArnosFeb 13, 2012
 00058363
[AI War 1 / Classic]  Balance Issue
Inconsistent Fleet Ship Immunities Between Marks
closed (keith.lamothe)
NiccusFeb 13, 2012
 00057901
[Valley 1]  Suggestion
Allies in battlefield missions should have dialogue after mission is complete
considering
martyn_van_burenFeb 13, 2012
 00032851
[Valley 1]  Programming Todo
Enemy: Tornados.Chris_McElligottParkFeb 13, 2012
 00058742
[AI War 1 / Classic]  Bug - Gameplay
Broken Golems Exowave pathing logic busted
resolved (keith.lamothe)
dotjdFeb 13, 2012
 00058716
[AI War 1 / Classic]  Suggestion - Balance Tweaks
HBC modules
considering
Spikey00Feb 13, 2012
 00028449
[AI War 1 / Classic]  Bug - Other
Auto-updater is broken on Mac Steam Version
acknowledged (Chris_McElligottPark)
CommiesalamiFeb 13, 2012
 00057924
[Valley 1]  Bug - Gameplay
You can get hurt during warp stone explanation!martyn_van_burenFeb 13, 2012
 00058381
[Valley 1]  Bug - Gameplay
Missing warp stone marked on mapmartyn_van_burenFeb 13, 2012
 00058643
[Valley 1]  Gameplay Idea
Suggest spawning unlockable materials in all chunks, but only accessable if unlockedGrimerXFeb 13, 2012
 00058694
[AI War 1 / Classic]  Suggestion - Game Mechanics
Multiply resource cap by homeworld countFunnyManFeb 13, 2012
 00058182
[Valley 1]  Bug - Room Issues
Ilari stone cave missing Ilari stone
new
BobTheJanitorFeb 13, 2012
 00056933
[AI War 1 / Classic]  Bug - Gameplay
Blade spawner blades having problems targetting guardians under forcefield
assigned (keith.lamothe)
Spikey00Feb 13, 2012
 0005870 
[AI War 1 / Classic]  Suggestion - New Features
Cleanup drones can destroy (and recycle?) helpless units and structures
considering
FunnyManFeb 13, 2012
 00057113
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Zenith caches and viral shredders
considering
zharmadFeb 13, 2012
 00058651
[Valley 1]  Balance Issue
ores too rare
considering
ArmanantFeb 13, 2012
 00055815
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Enabling stuff before the game should be a sliding scale.
considering
ElOhTeeBeeFeb 13, 2012
 00058681
[Valley 1]  Crash/Exception
Tried to break a platform...Oz33Feb 13, 2012
 00057981
[Valley 1]  Bug - Gameplay
Error when using fire tuch on medium wood platformIxiohmFeb 13, 2012
 0005857 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Starship disassemblers should not be a global alert, allow click to jump-to the unit in question
considering
Spikey00Feb 13, 2012
 00057225
[Valley 1]  Suggestion - Balancing Issues
Health drops still seem excessivemartyn_van_burenFeb 13, 2012
 0005853 
[AI War 1 / Classic]  Bug - Gameplay
Giving a fortress an attack order in range causes it to move slightly, which causes repair timer to reset
assigned (keith.lamothe)
Spikey00Feb 13, 2012
 0005852 
[Valley 1]  Suggestion - UI Ideas
Enchant unlocking progress bar
closed
BobTheJanitorFeb 13, 2012
 00057791
[Valley 1]  Suggestion - Balancing Issues
Too little granite aroundjerithFeb 13, 2012
 00058481
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Hardened forcefields can be armour-boosted
assigned (keith.lamothe)
Spikey00Feb 13, 2012
 0005847 
[AI War 1 / Classic]  Bug - Gameplay
Constructing structures remaining at 1 HP
assigned (keith.lamothe)
Spikey00Feb 13, 2012
 0005844 
[Valley 1]  Suggestion - Spell Ideas
Remove ring of fire background damage?
considering
martyn_van_burenFeb 13, 2012
 0005842 
[Valley 1]  Suggestion - UI Ideas
Improved tab targeting?
considering
martyn_van_burenFeb 13, 2012
 0005841 
[Valley 1]  Bug - Gameplay
Not taking enough damage --- bug not balance issue, I thinkmartyn_van_burenFeb 13, 2012
 0005840 
[Valley 1]  Suggestion
Give player skelebots lightning weakness
considering
martyn_van_burenFeb 13, 2012
 0005839 
[Valley 1]  Suggestion - Balancing Issues
Warp out of chunk before new-character selectmartyn_van_burenFeb 13, 2012
 0005837 
[Valley 1]  Graphical Bug
Add a shade behind the chunk map
considering
TollFeb 13, 2012
 00057875
[Valley 1]  Graphical Bug
Found an invisible "none" in the settlementTollFeb 13, 2012
 0005835 
[Valley 1]  GUI
Enchant misalignmentIxiohmFeb 13, 2012
 00058331
[Valley 1]  Balance Issue
Urban crawler shouldn't be able to shoot while "exploding"GrimerXFeb 13, 2012
 00058282
[Valley 1]  Note To Test
Movement speed enchants do not affect storm dash.
considering
GrimerXFeb 13, 2012
 00058001
[Valley 1]  Bug - Gameplay
Lutenant island on world map
closed
IxiohmFeb 13, 2012
 00058201
[Valley 1]  Balance Issue
Tiny dungeons make "Depth n" unlockables easy to get
closed
GrimerXFeb 13, 2012
 0005825 
[AI War 1 / Classic]  Bug - Gameplay
Armor piercing does not scale with high/normal/low caps
assigned (keith.lamothe)
Sean_KFeb 13, 2012
 0005824 
[Valley 1]  Gameplay Idea
polish: trash mobs should drop health if you do more damage than acid/magma does
considering
GrimerXFeb 13, 2012
 0005822 
[Valley 1]  Gameplay Idea
polish: Assist jumping up 1 square wide vertical passages
considering
GrimerXFeb 13, 2012
 0005819 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire refugee ship can be cloaked
assigned (keith.lamothe)
Spikey00Feb 13, 2012
 0005815 
[Valley 1]  Bug - Gameplay
Error right after getting platforms in tutorial
closed
RevannefariousFeb 13, 2012
 00058142
[Valley 1]  Graphical Bug
Shifty Buildings/Backgrounds
closed
DizzardFeb 13, 2012
 00058131
[Valley 1]  Bug - Other
ArcenDebugLog.txt
resolved (keith.lamothe)
TollFeb 13, 2012
 00057133
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Botnet golems... 20m*50 shots?
assigned (keith.lamothe)
Spikey00Feb 13, 2012
 0005808 
[Valley 1]  Bug - Gameplay
Mousing over UI stops auto-shootingBobTheJanitorFeb 13, 2012