Viewing Issues 23651 - 23700 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00056341
[Valley 1]  Gameplay Idea
With 'Quartz Outcrop' an unlockable, remove from intro missionGrimerXFeb 9, 2012
 00056834
[Valley 1]  Bug - Room Issues
Can't find underground entrances anywhere!
closed
White TofuFeb 9, 2012
 00056853
[Valley 1]  Suggestion - Balancing Issues
Stash rooms are exceptionally common in Thawing regionsBaleygFeb 9, 2012
 00056803
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
CTRL options: auto-salvage scouts on planets I already own
considering
Spikey00Feb 9, 2012
 00056782
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance knowledge costs of lightning/flak turrets
considering
Spikey00Feb 9, 2012
 00056605
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
The timer 00:00 on fortress jumps up and down.
assigned (keith.lamothe)
DazioFeb 8, 2012
 00056821
[Valley 1]  GUI
buildable Structures in settlement parallax set too highGrimerXFeb 8, 2012
 00003013
[AI War 1 / Classic]  Suggestion
Implement graphs
feature for later (keith.lamothe)
Chris_McElligottParkFeb 8, 2012
 0005676 
[Valley 1]  Suggestion - UI Ideas
Allow scaling/customization of mouse cursor
considering
syndicatedragonFeb 8, 2012
 00056743
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Allow AIs to have fortified-force fields
considering
zharmadFeb 8, 2012
 00056751
[Valley 1]  Suggestion - Balancing Issues
The Problem with Single Try MissionsBluddyFeb 8, 2012
 00056711
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Galaxy-tab for devourer golem location and zenith trader location
considering
zharmadFeb 8, 2012
 00056635
[Valley 1]  GUI
Location text for 'Earth Essence' (and others) is self-conflictingGrimerXFeb 7, 2012
 00056705
[Valley 1]  Gameplay Idea
Add progressive disclosure of the mapGrimerXFeb 7, 2012
 00056691
[Valley 1]  Gameplay Idea
Increase tiers or otherwise gate access to "farther" regions and "deeper" dungeonsGrimerXFeb 7, 2012
 00056681
[Valley 1]  Gameplay Idea
Make continent size larger, or configurableGrimerXFeb 7, 2012
 00055091
[Valley 1]  Bug - Gameplay
Prevent vengeful ghosts from spawning in mission staging area
considering
IxiohmFeb 7, 2012
 00056642
[Valley 1]  Suggestion - Balancing Issues
targeting range should not be less than firing range of enemiestbogueFeb 7, 2012
 00055914
[Valley 1]  Bug - Gameplay
When in chunk with mission, upon death spawn in missionleb0fhFeb 7, 2012
 00056362
[AI War 1 / Classic]  Suggestion - Wiki Updates
Elaborate on the differences between hybrid hives and advanced hybrids.
considering
ElOhTeeBeeFeb 7, 2012
 00056471
[AI War 1 / Classic]  Suggestion - New Features
Setting to Assist Large Projects when resources are high
considering
HearteaterFeb 6, 2012
 00053217
[Valley 1]  Bug - Gameplay
"Transparent" platformsSmiling SpectreFeb 6, 2012
 00056591
[Valley 1]  Bug - Other
Settlement morale notification sometimes comes up on deathmartyn_van_burenFeb 6, 2012
 00056252
[Valley 1]  Bug - Gameplay
Typo/Bug: Huge Mana increase on Storm DashTerraSleetFeb 6, 2012
 00056232
[Valley 1]  Bug - Gameplay
Miasma death partymartyn_van_burenFeb 6, 2012
 000554019
[Valley 1]  Suggestion - Balancing Issues
Issues with lifetime of enemy shotsTerrazielFeb 6, 2012
 0005656 
[AI War 1 / Classic]  Gameplay Issue
Devourer: remove vampirism
assigned (keith.lamothe)
Spikey00Feb 6, 2012
 0005655 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
CTRL options: allow auto-building energy reactors but not engineers on allied planets
assigned (keith.lamothe)
Spikey00Feb 6, 2012
 00056542
[Valley 1]  Suggestion - Balancing Issues
battle missions too hard?
closed
tbogueFeb 6, 2012
 00056261
[Valley 1]  Bug - Gameplay
"Abandon Character" causes the player to lose 100% health when buffed with VitalityTerraSleetFeb 6, 2012
 0005653 
[Valley 1]  Bug - Gameplay
Shape Matter guardian powers aren't using any items from a player's Stock.
closed
NyamsasFeb 6, 2012
 00056491
[Valley 1]  Graphical Bug
weird graphics, fade to blacktbogueFeb 6, 2012
 0005646 
[Valley 1]  Bug - Room Issues
super low framerate in battle scenetbogueFeb 6, 2012
 000538111
[Valley 1]  Crash/Exception
Crash Upon Initiating Autoupdater- Administrator PriviledgesSwadiusFeb 6, 2012
 00055952
[Valley 1]  Graphical Bug
World map / compendium conflict.UnderfotFeb 6, 2012
 0005643 
[Valley 1]  Bug - Monster Behavior
in battle scene, friendly AI won't advance past enemy scout missilestbogueFeb 6, 2012
 0005632 
[AI War 1 / Classic]  Bug - Other
Captive Human Settlement description has a typo.
assigned (keith.lamothe)
ElOhTeeBeeFeb 6, 2012
 0005630 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Multiplayer network options explanation: MTU, net sync size, and batch network
considering
Spikey00Feb 6, 2012
 0005629 
[Valley 1]  Bug - Room Issues
Unusual Overlord Lair... with no overlordTerraSleetFeb 6, 2012
 0005628 
[Valley 1]  Bug - Room Issues
Mission bug: 'Local' warfareTerraSleetFeb 6, 2012
 0005642 
[Valley 1]  Bug - Room Issues
battle mission friendly post placed next to enemy post (duplicate of 0005628) -- ignore
closed
tbogueFeb 6, 2012
 00056221
[Valley 1]  Bug - Gameplay
Vengeful ghost death party
closed
martyn_van_burenFeb 6, 2012
 0005621 
[Valley 1]  Bug - Monster Behavior
Ultraraptors get stuck in corners indoorsmartyn_van_burenFeb 6, 2012
 00056201
[Valley 1]  Bug - Gameplay
Ilari stones don't restore mana
closed
martyn_van_burenFeb 6, 2012
 00056381
[Valley 1]  Gameplay Idea
Eliminate 'Emit Light' spellGrimerXFeb 6, 2012
 0005616 
[Valley 1]  Gameplay Idea
At top of jump, looks like you should be able to make it but you can'tGrimerXFeb 6, 2012
 0005618 
[Valley 1]  Bug - Gameplay
Battle Mission - allies stop fighting once enemy camp is destroyedleb0fhFeb 6, 2012
 00056142
[Valley 1]  Note To Test
Double check moon animation/placement
closed
GrimerXFeb 6, 2012
 0005612 
[Valley 1]  Gameplay Idea
Suggest randomizing landing times for Ice Pirate shots
considering
GrimerXFeb 6, 2012
 0005617 
[Valley 1]  Suggestion - Balancing Issues
Skelebot bosses too easy -- make them charge more
considering
GrimerXFeb 6, 2012