Viewing Issues 23751 - 23800 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00055735
[Valley 1]  Suggestion - UI Ideas
Different damage flashing animationsBluddyFeb 2, 2012
 00055621
[Valley 1]  Bug - Other
Typo - "Maximum Health Howered".TerraSleetFeb 2, 2012
 00055372
[Valley 1]  Bug - AVWW Multiplayer
Just something to update on the site about AVWW[didn't know what to put on Category for that...]Walter SullivanFeb 2, 2012
 00055672
[AI War 1 / Classic]  Suggestion - New Features
NPC ally customizable behavior(tactics)
considering
CyborgFeb 2, 2012
 0005560 
[Valley 1]  Bug - Room Issues
after selecting close interface, fire a shot
closed
tbogueFeb 2, 2012
 00055611
[Valley 1]  Bug - Room Issues
bouncing off armored vehicle causes fall damagetbogueFeb 1, 2012
 00055593
[Valley 1]  GUI
Top right infobox is missingTerraSleetFeb 1, 2012
 00055532
[Valley 1]  Bug - Room Issues
Monster trapped in sealed alcove.
closed
jerithFeb 1, 2012
 00055542
[Valley 1]  Bug - Gameplay
Fall damage is calculated by fall time, and not by fall distance. Crazy fall damage in water.NyamsasFeb 1, 2012
 00055553
[Valley 1]  Bug - Room Issues
magenta block in settlementtbogueFeb 1, 2012
 00055512
[Valley 1]  Suggestion - UI Ideas
Option to have mana bar follow mouse cursor
considering
PenumbraFeb 1, 2012
 00055501
[Valley 1]  Bug - Other
Intro mission suggest destroying monster nests.jerithFeb 1, 2012
 00055465
[Valley 1]  Bug - Room Issues
some underground non-boss areas marked with red on area maptbogueFeb 1, 2012
 00055471
[Valley 1]  Bug - Monster Behavior
Splash Back moves monster base in minion battleGallant DragonFeb 1, 2012
 00055491
[Valley 1]  Bug - Monster Behavior
Respawn cooldown bar still on monstersGallant DragonFeb 1, 2012
 00055433
[Valley 1]  Suggestion - Balancing Issues
tutorial should mention EP and unlockstbogueFeb 1, 2012
 00054461
[Valley 1]  Gameplay Idea
Add health bar (similar to mana bar) Above characters headGrimerXFeb 1, 2012
 00054329
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Blade spawners too powerful
considering
AstiliousJan 31, 2012
 00055421
[Valley 1]  Suggestion - Balancing Issues
Ilari stones should heal up to 100%, 200%, 300%, et c.tbogueJan 31, 2012
 0005539 
[Valley 1]  Suggestion - Balancing Issues
Shield spells redesign
considering
TerraSleetJan 31, 2012
 0005535 
[AI War 1 / Classic]  Bug - Gameplay
Spirecraft rams--not properly damaging objects protected by forcefields
assigned (keith.lamothe)
Spikey00Jan 31, 2012
 00055342
[AI War 1 / Classic]  Suggestion - New Features
expansion feature suggestion: retro arcade mode
considering
CyborgJan 31, 2012
 00055411
[Valley 1]  Bug - Gameplay
No rare commodities from tier 2 or 3 missions
resolved (keith.lamothe)
HyfrydleJan 31, 2012
 00054662
[AI War 1 / Classic]  Bug - Other
Wave warning misleading on ship counts
considering
HearteaterJan 31, 2012
 00053983
[AI War 1 / Classic]  Bug - Gameplay
Hub Reactors overpowered when using multiple homeworlds
resolved (keith.lamothe)
GUDareJan 31, 2012
 000387212
[AI War 1 / Classic]  Crash/Exception
Fatal Error in GCTechSY730Jan 30, 2012
 00055302
[Valley 1]  Graphical Bug
Difficulty seeing character on the game mapHyfrydleJan 30, 2012
 00055002
[AI War 1 / Classic]  Suggestion - Game Mechanics
CTRL options: allow other players to rebuild remains, and option to disable auto-build engineers on unowned friendly planet
closed (keith.lamothe)
Spikey00Jan 30, 2012
 000552816
[AI War 1 / Classic]  Bug - Gameplay
Repair restrictions still apply on Spirecraft HARDSpikey00Jan 30, 2012
 000552711
[Valley 1]  Bug - Room Issues
Vases not spawning, Clay impossible to acquire
resolved (tigersfan)
TerraSleetJan 30, 2012
 0005529 
[AI War 1 / Classic]  Crash/Exception
"Gimme Absolutely Positively Everything" cheat is broken; UnhandledErrors causing "waiting for players" in solo
assigned (keith.lamothe)
Spikey00Jan 30, 2012
 00030502
[AI War 1 / Classic]  Bug - Other
the cheat (gimme absolutely positively everything) needs to be different.
considering (Chris_McElligottPark)
gamewarlord777Jan 30, 2012
 00055202
[Valley 1]  Suggestion - Spell Ideas
Life drill spell
strongly considering
KDR_11kJan 30, 2012
 000399617
[Valley 1]  Graphical Bug
Dynamic skies scrambled on MacBook PromrhanmanJan 30, 2012
 00055154
[Valley 1]  Graphical Bug
Weird graphical shifting effectBluddyJan 30, 2012
 00055261
[Valley 1]  Graphical Bug
Cooldown bars and mana bar not showing anything but blank color sometimes.AklyonJan 30, 2012
 0005525 
[Valley 1]  Bug - Gameplay
Monsters spawning without spawnerUnderfotJan 30, 2012
 0005524 
[Valley 1]  Suggestion - Spell Ideas
Nature spell: Summon faeries
considering
KDR_11kJan 30, 2012
 0005523 
[Valley 1]  Suggestion - Spell Ideas
Earth spell: Gravity slam
considering
KDR_11kJan 30, 2012
 0005522 
[Valley 1]  Suggestion - Spell Ideas
Mobility spell: Phase dash
considering
KDR_11kJan 30, 2012
 00055162
[Valley 1]  Suggestion - Balancing Issues
Are multiple overland chunks needed?BluddyJan 30, 2012
 0005514 
[Valley 1]  Bug - Monster Behavior
Shadow bat bosses don't show statsBluddyJan 30, 2012
 00055194
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Troop Accelerator costs 10 AIP to kill even after planet capturejerithJan 30, 2012
 00054912
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Excel Export Sheets are missing data
assigned (keith.lamothe)
GUDareJan 30, 2012
 00037804
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Keys like L and shift-L, but that round down instead of up.
new
mindlossJan 29, 2012
 00054995
[AI War 1 / Classic]  Bug - Gameplay
Energy reactor remains and automated building results in inefficient duplicate reactors
resolved (keith.lamothe)
Spikey00Jan 29, 2012
 00055112
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Shards can be cloaked
resolved (keith.lamothe)
Spikey00Jan 28, 2012
 00055121Cannot see the full finder list, even with maximum resolution
resolved (keith.lamothe)
CyborgJan 28, 2012
 00025993
[AI War 1 / Classic]  Gameplay Issue
Raptors won't move into attack distance when attacking a Radar Dampened target
resolved (keith.lamothe)
SunshineJan 28, 2012
 00055081Find ship menu is no longer bounded by its box.
resolved (keith.lamothe)
Nice SaveJan 28, 2012