Viewing Issues 23701 - 23750 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0005597 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Objectives screen should tell how many A-core shield generators have been destroyed / remain
considering
corfe83Feb 6, 2012
 0005613 
[Valley 1]  Note To Test
Double-check enemy structure collision box in battleground missions
assigned (tigersfan)
GrimerXFeb 6, 2012
 0005607 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto-build energy reactors closer to the command station.
considering
CatmaFeb 6, 2012
 0005605 "Engineers do not assist large projects" option is not intuitive.
considering
CatmaFeb 6, 2012
 0005604 Planet-specific controls not overriding globals
assigned (keith.lamothe)
CatmaFeb 6, 2012
 0005603 Barracks typo
assigned (keith.lamothe)
CatmaFeb 6, 2012
 00056111
[Valley 1]  Gameplay Idea
After boss defeated, change soundtrack to typical for that chunk
closed
GrimerXFeb 6, 2012
 00017563
[AI War 1 / Classic]  Graphical Bug
Mk3 Engineers Flash When BuildingDraco18sFeb 5, 2012
 00030962
[AI War 1 / Classic]  Balance Issue
Inconsistent armor on Engineers
new
GarthorFeb 5, 2012
 00056311
[AI War 1 / Classic]  Bug - Gameplay
Plasma Siege Starships damage things they shouldnt
resolved (keith.lamothe)
AstiliousFeb 5, 2012
 00055362
[AI War 1 / Classic]  Bug - Gameplay
ARS dies to splash damage of new siege starship
resolved (keith.lamothe)
GUDareFeb 5, 2012
 00056272
[Valley 1]  Bug - Gameplay
Character doesn't take fall damageTerraSleetFeb 4, 2012
 00031351
[AI War 1 / Classic]  Suggestion - Game Mechanics
Zombie (friendly AI-controlled ship) killed-sound
resolved (keith.lamothe)
Red SpotFeb 4, 2012
 00055139
[AI War 1 / Classic]  Bug - Other
starship showing as draining resources, not doing anything
resolved (keith.lamothe)
CyborgFeb 4, 2012
 00056091
[Valley 1]  Gameplay Idea
Conform: Platforms will fall until they can attach, then do soGrimerXFeb 4, 2012
 00056191
[Valley 1]  Bug - Other
Ilari stones in settlement act like neutral stonesmartyn_van_burenFeb 4, 2012
 00056023
[Valley 1]  Graphical Bug
Animation is super-acceleratedKDR_11kFeb 4, 2012
 00055741
[Valley 1]  Bug - AVWW Multiplayer
deploying shrunken objects caused an exceptiontbogueFeb 3, 2012
 00055521
[Valley 1]  Bug - Gameplay
Mana always green during character selection.jerithFeb 3, 2012
 00055642
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Reducing Micro (More Orderly Building En Masse)
considering
corfe83Feb 3, 2012
 00055453
[Valley 1]  Bug - Room Issues
pyramids don't have stashestbogueFeb 3, 2012
 00056001
[Valley 1]  Bug - Gameplay
Unlock not working: Kill 15 Skelebot SnipersKDR_11kFeb 3, 2012
 00055855
[Valley 1]  Bug - Gameplay
Random fall damage when not fallingBobTheJanitorFeb 3, 2012
 000558911
[Valley 1]  Suggestion - Balancing Issues
Provide incentive to specialize in elementsBluddyFeb 3, 2012
 00055881
[Valley 1]  Bug - Monster Behavior
Robot scoutship bullets AI crazy on mission battletbogueFeb 3, 2012
 00050933
[Valley 1]  Bug - Gameplay
Knock forward not funzebramattFeb 3, 2012
 00055993
[Valley 1]  Suggestion - UI Ideas
Control IssuesBluddyFeb 3, 2012
 00056013
[Valley 1]  Bug - Gameplay
Unlock "kill all enemies in T2 Grasslands" doesn't work in Grasslands With GrovesKDR_11kFeb 3, 2012
 00055821
[Valley 1]  Suggestion - UI Ideas
Shadow bats' elemental resistances obscured by dark fieldmartyn_van_burenFeb 3, 2012
 00055874
[Valley 1]  Bug - Room Issues
no level 4 mission available when level 3tbogueFeb 3, 2012
 00055981
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Mouse Wheel Scrolling Zooms and Scrolls at the Same Timecorfe83Feb 3, 2012
 0005594 
[Valley 1]  Suggestion - Enemy Ideas
Ice pirate patrolling
considering
UnderfotFeb 3, 2012
 00055833
[Valley 1]  Suggestion - UI Ideas
elemental icons hard to see on fast-moving enemies
considering
martyn_van_burenFeb 3, 2012
 00040835
[Valley 1]  Graphical Bug
Map Alignement "Wrong"leb0fhFeb 3, 2012
 00055924
[Valley 1]  Bug - Monster Behavior
Icicle leapers are chilling in the desert.jerithFeb 3, 2012
 00055932
[Valley 1]  Suggestion - Enemy Ideas
Elemental migration tweaks.jerithFeb 3, 2012
 00055571
[Valley 1]  GUI
Spellgem workbench menu opens twice.jerithFeb 3, 2012
 00055334
[Valley 1]  Bug - Room Issues
Rare Commodity towers not giving reward on final roomTerraSleetFeb 3, 2012
 00055793
[Valley 1]  Bug - Room Issues
no trees in grasslandtbogueFeb 3, 2012
 00055683My own Ships counted as my Allies' ships in Galaxy view
resolved (keith.lamothe)
dorenthasFeb 3, 2012
 00015455
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
New option: Random Minor Factions
considering (Chris_McElligottPark)
HitmanNFeb 3, 2012
 0005584 
[Valley 1]  GUI
Quick load attempts to load last world even if it's been deleted
closed
BobTheJanitorFeb 3, 2012
 00055782
[Valley 1]  Suggestion - UI Ideas
Open inventory mouse usageBluddyFeb 2, 2012
 00055801
[Valley 1]  Suggestion - UI Ideas
Move the Warp Potions to somewhere near the minimap for easy access.
closed
NyamsasFeb 2, 2012
 00055754
[Valley 1]  Suggestion - Room Ideas/Complaints
Place platforms on some background objects.
considering
BluddyFeb 2, 2012
 00055722
[Valley 1]  Suggestion - UI Ideas
See lost health on health bar
strongly considering
BluddyFeb 2, 2012
 00055443
[Valley 1]  GUI
equipment changes not being recognized properlytbogueFeb 2, 2012
 0005576 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add Rebelling Human Colonies to "Build Queues" quick button
considering
skrutschFeb 2, 2012
 00013002
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add Fabricators to the 'Build Queue' managementwyvern83Feb 2, 2012
 00028075
[AI War 1 / Classic]  Bug - Other
Text entry in notes on galaxy map isn't working
assigned (keith.lamothe)
TimTowtiddyFeb 2, 2012