Viewing Issues 24201 - 24250 / 28625

  IDCategorySummaryStatusReporterUpdated 
 000413212
[Valley 1]  Gameplay Idea
Make constructing wind shelters challenging
resolved (keith.lamothe)
GrimerXJan 26, 2012
 0003495 
[Valley 1]  Programming Todo
Ice to be a gameobject that is a central entity, and features majorly in the non-thawing ice age.Chris_McElligottParkJan 26, 2012
 0003490 
[Valley 1]  Programming Todo
Add hanging-plants logic in place for cavesChris_McElligottParkJan 26, 2012
 0003486 
[Valley 1]  Programming Todo
Make tile bases able to be able to create impromptu doodads out of themselves.Chris_McElligottParkJan 26, 2012
 00040308
[Valley 1]  GUI
polish: convert time of day to an actual time
resolved
CyborgJan 26, 2012
 00054771
[Valley 1]  Gameplay Idea
Create more 'sense of urgency' on the contentent, beyond progression mechanic.
feedback
GrimerXJan 26, 2012
 0005475 
[Valley 1]  Suggestion - UI Ideas
Suggest text pass on wood platformsGrimerXJan 26, 2012
 00052622
[Valley 1]  Suggestion - Multiplayer
Things go obsolete too quickly in multiplayerOreliusJan 26, 2012
 0005473 
[Valley 1]  Suggestion - UI Ideas
Always prefixing 'A' in front of terrain descriptions leads to awkward descriptionsGrimerXJan 26, 2012
 0005472 
[Valley 1]  Suggestion - UI Ideas
Suggest a text pass in the 'wind shelter mission' map overviewGrimerXJan 26, 2012
 0005470 
[Valley 1]  Bug - Gameplay
Passage to deeper cavernUnderfotJan 26, 2012
 00054525
[Valley 1]  Gameplay Idea
Reduce number of spell acqisition mechanicsGrimerXJan 26, 2012
 00051633
[Valley 1]  Suggestion - UI Ideas
pause when accessing menus or inventory
considering
SysporJan 26, 2012
 00054511
[Valley 1]  Suggestion - UI Ideas
Add (n) indicator to spellgem crafting interface for navigation blocksGrimerXJan 25, 2012
 00025622Transport "unload specific unit" menu doesn't list all units.
new
PrezombieJan 25, 2012
 00029081Transporter unload menu semi-unusable
new
Shrugging KhanJan 25, 2012
 00028945
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Allow adding allied ships to control groups in multiplayer
considering (Chris_McElligottPark)
EgahnJan 25, 2012
 00034651
[Valley 1]  Programming Todo
Note to self: method for breaking up edges of surfaces via shader with clipping texture.Chris_McElligottParkJan 25, 2012
 00032901
[Valley 1]  Artwork
Make assets for materials.Chris_McElligottParkJan 25, 2012
 00032773
[Valley 1]  Gameplay Idea
NPC Ghosts.
assigned (keith.lamothe)
Chris_McElligottParkJan 25, 2012
 00032433
[Valley 1]  Artwork
Dinosaurs for prehistoric regions.Chris_McElligottParkJan 25, 2012
 00038571
[Valley 1]  Programming Todo
fix black blip during time of day transitions on static skiestigersfanJan 25, 2012
 00038543
[Valley 1]  Programming Todo
make enemies that are chasing a target that is out of range attack other targets that they pass
strongly considering (Chris_McElligottPark)
tigersfanJan 25, 2012
 00032837
[Valley 1]  Programming Todo
Enemies: Amoeba and Giant Amoeba.Chris_McElligottParkJan 25, 2012
 00038661
[Valley 1]  Programming Todo
warp confirmation menu to say how many warp scrolls you havetigersfanJan 25, 2012
 00054681
[Valley 1]  Bug - Gameplay
Time consuming reaching door to next level
closed
HyfrydleJan 25, 2012
 00054673
[Valley 1]  Bug - Gameplay
Very strong tier 0 enemies?
considering
HyfrydleJan 25, 2012
 00034574
[Valley 1]  Programming Todo
Mechanic: lava falls (timing game)Chris_McElligottParkJan 25, 2012
 0005465 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Preservation Wardens in multiplayer games
assigned (keith.lamothe)
Spikey00Jan 25, 2012
 0003455 
[Valley 1]  Programming Todo
Mechanic: bouncing pads.Chris_McElligottParkJan 25, 2012
 0003429 
[Valley 1]  Programming Todo
New obstacle: poison goos.Chris_McElligottParkJan 25, 2012
 0003364 
[Valley 1]  Artwork
Bear traps (and possibly other traps later) to flip upwards and sideways and rotate when triggered.Chris_McElligottParkJan 25, 2012
 0003288 
[Valley 1]  Programming Todo
Item: Sawblade.Chris_McElligottParkJan 25, 2012
 0003287 
[Valley 1]  Programming Todo
Spell: Insect Uprising.Chris_McElligottParkJan 25, 2012
 00032862
[Valley 1]  Programming Todo
Spell: Earth Rend.Chris_McElligottParkJan 25, 2012
 0003284 
[Valley 1]  Artwork
New Region Type: Modern Red DesertChris_McElligottParkJan 25, 2012
 0003281 
[Valley 1]  Programming Todo
Enemy: Magic Abyss.Chris_McElligottParkJan 25, 2012
 0003280 
[Valley 1]  Programming Todo
Quicksand patches.Chris_McElligottParkJan 25, 2012
 0003279 
[Valley 1]  Artwork
Particle-based waterfalls, lava falls, sand falling, etc.Chris_McElligottParkJan 25, 2012
 00032712
[Valley 1]  Gameplay Idea
Mutterings to self.
assigned (keith.lamothe)
Chris_McElligottParkJan 25, 2012
 00036502
[Valley 1]  Programming Todo
Build in the self-healing of links to sub-chunks prior to beta.Chris_McElligottParkJan 25, 2012
 00054614
[Valley 1]  GUI
Recursive monster unlocksIxiohmJan 25, 2012
 0003649 
[Valley 1]  Programming Todo
Reimplement Evil Outposts based on dungeon nodes with actual interesting interiors.Chris_McElligottParkJan 25, 2012
 00054596
[Valley 1]  Balance Issue
Missing Ride The Lightning when skipping tutorial causes starting issuesBluddyJan 25, 2012
 00034282
[Valley 1]  Programming Todo
Add "Backup world" button on main menu.Chris_McElligottParkJan 25, 2012
 00031338
[Valley 1]  Suggestion
Funeral ceremonies.
feature for later
Chris_McElligottParkJan 25, 2012
 0003066 
[Valley 1]  Bug - Other
Collision bounds are not reset when they are altered via the F7 menu.
minor fix for later (Chris_McElligottPark)
Chris_McElligottParkJan 25, 2012
 0003061 
[Valley 1]  Programming Todo
New Enemy: Creeping DarknessChris_McElligottParkJan 25, 2012
 0002841 
[Valley 1]  Graphical Bug
The lateral movement, etc, in SetMovement for particles doesn't work right.
minor fix for later (Chris_McElligottPark)
Chris_McElligottParkJan 25, 2012
 0003020 
[Valley 1]  Programming Todo
New Spell: Energy Shield
assigned (keith.lamothe)
Chris_McElligottParkJan 25, 2012