| 0004132 | 12 | | Make constructing wind shelters challenging | | GrimerX | Jan 26, 2012 |
| 0003495 | | | Ice to be a gameobject that is a central entity, and features majorly in the non-thawing ice age. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003490 | | | Add hanging-plants logic in place for caves | | Chris_McElligottPark | Jan 26, 2012 |
| 0003486 | | | Make tile bases able to be able to create impromptu doodads out of themselves. | | Chris_McElligottPark | Jan 26, 2012 |
| 0004030 | 8 | | polish: convert time of day to an actual time | resolved | Cyborg | Jan 26, 2012 |
| 0005477 | 1 | | Create more 'sense of urgency' on the contentent, beyond progression mechanic. | feedback | GrimerX | Jan 26, 2012 |
| 0005475 | | | Suggest text pass on wood platforms | | GrimerX | Jan 26, 2012 |
| 0005262 | 2 | | Things go obsolete too quickly in multiplayer | | Orelius | Jan 26, 2012 |
| 0005473 | | | Always prefixing 'A' in front of terrain descriptions leads to awkward descriptions | | GrimerX | Jan 26, 2012 |
| 0005472 | | | Suggest a text pass in the 'wind shelter mission' map overview | | GrimerX | Jan 26, 2012 |
| 0005470 | | | Passage to deeper cavern | | Underfot | Jan 26, 2012 |
| 0005452 | 5 | | Reduce number of spell acqisition mechanics | | GrimerX | Jan 26, 2012 |
| 0005163 | 3 | | pause when accessing menus or inventory | considering | Syspor | Jan 26, 2012 |
| 0005451 | 1 | | Add (n) indicator to spellgem crafting interface for navigation blocks | | GrimerX | Jan 25, 2012 |
| 0002562 | 2 | | Transport "unload specific unit" menu doesn't list all units. | new | Prezombie | Jan 25, 2012 |
| 0002908 | 1 | | Transporter unload menu semi-unusable | new | Shrugging Khan | Jan 25, 2012 |
| 0002894 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Allow adding allied ships to control groups in multiplayer | | Egahn | Jan 25, 2012 |
| 0003465 | 1 | | Note to self: method for breaking up edges of surfaces via shader with clipping texture. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003290 | 1 | | Make assets for materials. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003277 | 3 | | NPC Ghosts. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003243 | 3 | | Dinosaurs for prehistoric regions. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003857 | 1 | | fix black blip during time of day transitions on static skies | | tigersfan | Jan 25, 2012 |
| 0003854 | 3 | | make enemies that are chasing a target that is out of range attack other targets that they pass | | tigersfan | Jan 25, 2012 |
| 0003283 | 7 | | Enemies: Amoeba and Giant Amoeba. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003866 | 1 | | warp confirmation menu to say how many warp scrolls you have | | tigersfan | Jan 25, 2012 |
| 0005468 | 1 | | Time consuming reaching door to next level | closed | Hyfrydle | Jan 25, 2012 |
| 0005467 | 3 | | Very strong tier 0 enemies? | considering | Hyfrydle | Jan 25, 2012 |
| 0003457 | 4 | | Mechanic: lava falls (timing game) | | Chris_McElligottPark | Jan 25, 2012 |
| 0005465 | | | Preservation Wardens in multiplayer games | | Spikey00 | Jan 25, 2012 |
| 0003455 | | | Mechanic: bouncing pads. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003429 | | | New obstacle: poison goos. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003364 | | | Bear traps (and possibly other traps later) to flip upwards and sideways and rotate when triggered. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003288 | | | Item: Sawblade. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003287 | | | Spell: Insect Uprising. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003286 | 2 | | Spell: Earth Rend. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003284 | | | New Region Type: Modern Red Desert | | Chris_McElligottPark | Jan 25, 2012 |
| 0003281 | | | Enemy: Magic Abyss. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003280 | | | Quicksand patches. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003279 | | | Particle-based waterfalls, lava falls, sand falling, etc. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003271 | 2 | | Mutterings to self. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003650 | 2 | | Build in the self-healing of links to sub-chunks prior to beta. | | Chris_McElligottPark | Jan 25, 2012 |
| 0005461 | 4 | | Recursive monster unlocks | | Ixiohm | Jan 25, 2012 |
| 0003649 | | | Reimplement Evil Outposts based on dungeon nodes with actual interesting interiors. | | Chris_McElligottPark | Jan 25, 2012 |
| 0005459 | 6 | | Missing Ride The Lightning when skipping tutorial causes starting issues | | Bluddy | Jan 25, 2012 |
| 0003428 | 2 | | Add "Backup world" button on main menu. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003133 | 8 | | Funeral ceremonies. | feature for later | Chris_McElligottPark | Jan 25, 2012 |
| 0003066 | | | Collision bounds are not reset when they are altered via the F7 menu. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003061 | | | New Enemy: Creeping Darkness | | Chris_McElligottPark | Jan 25, 2012 |
| 0002841 | | | The lateral movement, etc, in SetMovement for particles doesn't work right. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003020 | | | New Spell: Energy Shield | | Chris_McElligottPark | Jan 25, 2012 |