Viewing Issues 24001 - 24050 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0004696 
[Valley 1]  Suggestion
Add consciousness shard caches to forest areas
closed
c4sc4Jan 27, 2012
 0004685 
[Valley 1]  GUI
Characters with two first namesItchykobuJan 27, 2012
 00047542
[Valley 1]  Suggestion
more variety for stash rooms
resolved
laughing_manJan 27, 2012
 00043052
[Valley 1]  Gameplay Idea
Add minimap for strategy map
closed
orzelekJan 27, 2012
 000332815
[Valley 1]  Programming Todo
Hostile Plant: Stinging NettlesChris_McElligottParkJan 27, 2012
 00043431
[Valley 1]  Suggestion
Suggestion: Make the surface chunk tooltip in dungeon map with resource guards state guards are here.c4sc4Jan 27, 2012
 0003929 
[Valley 1]  Bug - Other
Enemy health bars are hidden behind the message boxc4sc4Jan 27, 2012
 00046842
[Valley 1]  Gameplay Issue
Do resource guarding mobs always have to appear in the last surface node?
resolved
DizzardJan 27, 2012
 0004675 
[Valley 1]  Gameplay Idea
Keep amoeba bosses indoorsFallingStarJan 27, 2012
 00046693
[Valley 1]  GUI
Dragons scare description text away.
resolved (keith.lamothe)
jerithJan 27, 2012
 0004665 
[Valley 1]  Gameplay Idea
Less random building loot
closed
ArchonsodJan 27, 2012
 0004655 
[Valley 1]  Bug - Other
World Map tooltip for regions with vertex pylons, guarding monster description wrong.
resolved (keith.lamothe)
c4sc4Jan 27, 2012
 0004637 
[Valley 1]  GUI
"Invisible Single-Tile Background2 Blocker"?c4sc4Jan 27, 2012
 00046423
[Valley 1]  Balance Issue
Difficulty factor between levels higher than idealJerebaldo1Jan 27, 2012
 00042143
[Valley 1]  Gameplay Idea
Add a note to the bat scroll about not wearing any protectionTollJan 27, 2012
 0004629 
[Valley 1]  Bug - Other
Douse Monster Nest tooltip typoc4sc4Jan 27, 2012
 000462411
[Valley 1]  Gameplay Idea
More sense of reward needed
resolved
lisa107bJan 27, 2012
 000462330
[Valley 1]  Balance Issue
More player guidance needed in gamelisa107bJan 27, 2012
 0004617 
[Valley 1]  GUI
Background objects interfere with inventory descriptionsItchykobuJan 27, 2012
 00046122
[Valley 1]  Bug - Other
Tempestuous soundtrack to character selection after perishing in a windstorm.jerithJan 27, 2012
 00046117
[Valley 1]  Bug - Other
Character selection does not always list cold resistance.jerithJan 27, 2012
 00044173
[Valley 1]  Gameplay Idea
Varied gem veins?
closed
martyn_van_burenJan 27, 2012
 00045559
[Valley 1]  Gameplay Issue
Giant Skelebot Boss: bit stupid
resolved
zebramattJan 27, 2012
 00045433
[Valley 1]  Suggestion
Strategic map - switching settlement to retain current view
closed
zebramattJan 27, 2012
 000460910
[Valley 1]  Balance Issue
Ride the Lightning's affect remains the same whilst mana cost decreases.TerrazielJan 27, 2012
 000459810
[Valley 1]  Gameplay Issue
Multiple strategic options per region may be problematic.
closed (keith.lamothe)
ArmanantJan 27, 2012
 00046061
[Valley 1]  Suggestion
Add ability to auto-sort inventory (commodity one mainly)
resolved
orzelekJan 27, 2012
 00046051
[Valley 1]  Bug - Other
Guardian stones are very enthusiastic about logging their healing powers.jerithJan 27, 2012
 0004600 
[Valley 1]  GUI
Paused tooltips show interesting features.jerithJan 27, 2012
 00045721
[Valley 1]  Bug - Other
Skelebot Sniper shots sometimes knock forwards instead of back.jerithJan 27, 2012
 00045833
[Valley 1]  Artwork
Have more varied Rooms
resolved
herobagoJan 27, 2012
 0004581 
[Valley 1]  Bug - Other
Incorrect spelling of 'precipitation'.PaxTechnomancerJan 27, 2012
 00045761
[Valley 1]  Gameplay Idea
Boss battles: Randomized move and attack patterns
resolved
SporkJan 27, 2012
 0004557 
[Valley 1]  Suggestion
Dynamic mouse camera: extra settingszebramattJan 27, 2012
 0004569 
[Valley 1]  Bug - Other
Skelebot Snipers like to hug walls.jerithJan 27, 2012
 00040702
[Valley 1]  Programming Todo
Enemy Rhino logic still needs tweaking.tigersfanJan 27, 2012
 0004559 
[Valley 1]  Suggestion
Shard mini inventory row
closed
zebramattJan 27, 2012
 0004560 
[Valley 1]  Bug - Other
Bug when going to the menu while holding a movement keyCommiesalamiJan 27, 2012
 00051811
[Valley 1]  Bug - Gameplay
Giant blue amoeba shots pass through cratesBossmanJan 27, 2012
 00054921
[Valley 1]  Bug - Other
Monsters reset if paused for too long
resolved (keith.lamothe)
TollJan 27, 2012
 00054892
[Valley 1]  Suggestion - UI Ideas
Suggest text pass on unlockables digestGrimerXJan 27, 2012
 00054872
[Valley 1]  Bug - Gameplay
Warping back into chunk put me on the other side, allowing me to bypass much of the chunk
closed
GrimerXJan 27, 2012
 00054861
[Valley 1]  Suggestion - Balancing Issues
Battlefield piercing rule algoJerebaldo1Jan 27, 2012
 00044402
[Valley 1]  Gameplay Idea
New ghost types
considering
ItchykobuJan 26, 2012
 00042741
[Valley 1]  Gameplay Idea
Auto-assign rescued NPCs to available housing.
closed (keith.lamothe)
jerithJan 26, 2012
 00045342
[Valley 1]  Suggestion
Trap room (& character trait) blue sky enhancements
resolved
zebramattJan 26, 2012
 00043962
[Valley 1]  GUI
1000% Ambient cold resistanceSporkJan 26, 2012
 0004510 
[Valley 1]  Gameplay Idea
Person icon indicates worker traits
closed
BaleygJan 26, 2012
 0004508 
[Valley 1]  Gameplay Idea
Person icon indicates if worker is skilled
closed
BaleygJan 26, 2012
 00045001
[Valley 1]  Gameplay Idea
T-key toggles in world map
closed
wingsofdomainJan 26, 2012