Viewing Issues 24101 - 24150 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00054821
[Valley 1]  GUI
It says "Rare commodity tower" in rescue and windshelter missionsTollJan 26, 2012
 00041382
[Valley 1]  Balance Issue
Skelebots too weak?TollJan 26, 2012
 00040996
[Valley 1]  Suggestion
Suggestion: Make the Adviser Stone's tutorial hints unlock as you level upc4sc4Jan 26, 2012
 00039687
[Valley 1]  Graphical Bug
[Mac] Cannot Command-Tab out of fullscreen modeAdmiralJan 26, 2012
 00040044
[Valley 1]  Suggestion
Program preserves Windowed Mode state when started.
closed
ProcyonJan 26, 2012
 00040655
[Valley 1]  Crash/Exception
Crash on second world creation without leavingVextrinityJan 26, 2012
 00041035
[Valley 1]  GUI
unable to click or right click spells while inventory is openIskanderJan 26, 2012
 00039673
[Valley 1]  Bug - Other
Gamepad movement controls not functioningdumpsterKEEPERJan 26, 2012
 00040216
[Valley 1]  Gameplay Issue
Unusable doorHyfrydleJan 26, 2012
 00039408
[Valley 1]  Bug - Other
Cannot make a jump to a level that it seems like I should be able toAdmiralJan 26, 2012
 00040233
[Valley 1]  Gameplay Idea
Protection/Shielding Spells
resolved
ProcyonJan 26, 2012
 00040822
[Valley 1]  Gameplay Idea
Check experience to level up on world load
closed
TollJan 26, 2012
 00040471
[Valley 1]  Bug - Other
xBoss mobs can get stuck, particularly in cavern openingsGrimerXJan 26, 2012
 00040452
[Valley 1]  Gameplay Idea
door from nowhere
closed
arceeJan 26, 2012
 00039861
[Valley 1]  GUI
Interacting with inventory interferes with some controlsFiskbitJan 26, 2012
 00035555
[Valley 1]  Programming Todo
Current Roadmap (just storing the latest one here)Chris_McElligottParkJan 26, 2012
 00038522
[Valley 1]  Programming Todo
Look at gamepad aimingtigersfanJan 26, 2012
 00039183
[Valley 1]  Graphical Bug
Chunk view sky does the 1 second catch up after being in travel windowAdmiralJan 26, 2012
 00039131
[Valley 1]  Balance Issue
(Intended) Side effect of bats being bosonic?
closed
AdmiralJan 26, 2012
 00035563
[Valley 1]  Programming Todo
Ways to really build up settlements in interesting fashions
closed (keith.lamothe)
Chris_McElligottParkJan 26, 2012
 00039101
[Valley 1]  Gameplay Idea
Need a way to graphically see how far your spell will go
considering (Chris_McElligottPark)
AdmiralJan 26, 2012
 0003839 
[Valley 1]  Programming Todo
Later citybuilding icons.Chris_McElligottParkJan 26, 2012
 00038072
[Valley 1]  Programming Todo
"entropy walls" that can be destroyed by entropy spells only.Chris_McElligottParkJan 26, 2012
 00037713
[Valley 1]  Programming Todo
"Events" such as funerals.
closed (keith.lamothe)
Chris_McElligottParkJan 26, 2012
 0003626 
[Valley 1]  Programming Todo
Minor ideas for later interior generation expansion.
considering (Chris_McElligottPark)
Chris_McElligottParkJan 26, 2012
 0003746 
[Valley 1]  Programming Todo
Forest backgrounds of plants and leaves in place.Chris_McElligottParkJan 26, 2012
 00037682
[Valley 1]  Audio Work
Evil siren / wail.
assigned (PVega8)
Chris_McElligottParkJan 26, 2012
 0003769 
[Valley 1]  Audio Work
Evil breathing "music" track.
assigned (PVega8)
Chris_McElligottParkJan 26, 2012
 00037471
[Valley 1]  Programming Todo
Scouting spell scrolls.Chris_McElligottParkJan 26, 2012
 0003744 
[Valley 1]  Programming Todo
For later: giant mech-like things that you can build and ride in.Chris_McElligottParkJan 26, 2012
 00033791
[Valley 1]  Programming Todo
Invisibility potion.Chris_McElligottParkJan 26, 2012
 0003731 
[Valley 1]  Artwork
For later: add in multi-level parallax backgrounds in exteriors.Chris_McElligottParkJan 26, 2012
 0003729 
[Valley 1]  Artwork
For Later: Ancient 3rd region type (or thereabouts) with winged women NPCs.Chris_McElligottParkJan 26, 2012
 0003727 
[Valley 1]  Programming Todo
100 Each SingleFloorStaircaseDown/Up.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003726 
[Valley 1]  Programming Todo
100 Each LargeAtrium and LowAtrium
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003725 
[Valley 1]  Programming Todo
20 Each HugeStaircaseDown/Up.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003724 
[Valley 1]  Programming Todo
50 Hallways.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003723 
[Valley 1]  Programming Todo
150 GenericSmallishRooms.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003722 
[Valley 1]  Programming Todo
100 FunkyInteriorWalls rooms.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003721 
[Valley 1]  Artwork
4 more portraits for the "Beatrice" character.
closed (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003720 
[Valley 1]  Artwork
Two more faces for "bill."
closed (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003719 
[Valley 1]  Programming Todo
4 more portraits for the "Wallace" character.
closed (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003717 
[Valley 1]  Artwork
4 new portraits for the "larry" character.
closed (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003699 
[Valley 1]  Artwork
Snow monsterChris_McElligottParkJan 26, 2012
 00035771
[Valley 1]  Programming Todo
Conciousness Energy uses in the macrogame.
closed (keith.lamothe)
Chris_McElligottParkJan 26, 2012
 0003685 
[Valley 1]  Programming Todo
Antigravity beams.Chris_McElligottParkJan 26, 2012
 00031591
[Valley 1]  Programming Todo
"Symbol" Locked DoorsChris_McElligottParkJan 26, 2012
 00036814
[Valley 1]  Programming Todo
For much later: NPC Bounty Hunters.Chris_McElligottParkJan 26, 2012
 0003673 
[Valley 1]  Programming Todo
More cave generation options.Chris_McElligottParkJan 26, 2012
 00036751
[Valley 1]  Programming Todo
Occasionally have "underground" sections under building basements.Chris_McElligottParkJan 26, 2012