Viewing Issues 25601 - 25650 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00036132
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Warheads Auto-FRD
assigned (keith.lamothe)
Sigma7Jul 3, 2011
 00036123
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Planetary Shields
new
TollJul 2, 2011
 00034194
[AI War 1 / Classic]  Suggestion - New Features
The ability to alt tab out/ command tab outhaikuJul 2, 2011
 00025547
[AI War 1 / Classic]  Balance Issue
AI attacking planetairy improvements
new
Red SpotJul 2, 2011
 00012586
[AI War 1 / Classic]  Bug - Other
Spire plot .. issue?
minor fix for later (keith.lamothe)
LancefighterJul 2, 2011
 00036113
[AI War 1 / Classic]  Graphical Bug
The user-changed maps shift slightly over save/reload.
new
TollJul 1, 2011
 00036101
[AI War 1 / Classic]  Bug - Other
Cloaked Tractors are a bit too powerful
new
TollJun 30, 2011
 0003605 
[AI War 1 / Classic]  Bug - Other
Spirecraft modules are still active even when their parent ship is powered down
new
TollJun 29, 2011
 00036041
[AI War 1 / Classic]  Bug - Other
Spirecraft with a shield module under the effects of a Cloaker Starship can fire without being fired upon
new
TollJun 29, 2011
 00035751
[Valley 1]  Programming Todo
New crystal veins and material outcrops F7 work.
resolved (cupogoodness)
Chris_McElligottParkJun 29, 2011
 0003590 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Equalise the "wormhole grab area" between ships of different size
new
TollJun 28, 2011
 00035892
[AI War 1 / Classic]  Bug - Other
Over 600 non-combat AI units?
new
TollJun 27, 2011
 0003588 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Warheads
AI Network Disruptor
new
TollJun 27, 2011
 00035593
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Engineers only frd when planet is not under attack
new
wingsofdomainJun 27, 2011
 0003587 
[AI War 1 / Classic]  Graphical Bug
Spirecraft Scouts "move pretty slowly" with a speed of 490
new
TollJun 27, 2011
 0003586 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Show selected units on Galaxy Map
new
HearteaterJun 27, 2011
 0003582 
[AI War 1 / Classic]  Graphical Bug
Modules disappear from selected when zoomed out
new
TollJun 25, 2011
 00035225
[AI War 1 / Classic]  Crash/Exception
More Unhandled Errors (Files attached)
resolved (keith.lamothe)
leb0fhJun 22, 2011
 0003538 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Additional information - AI messages (audible and yellow text)
new
BleekJun 22, 2011
 00035341
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Quick Buttons dropdowns crowded/awkward
new
HearteaterJun 21, 2011
 000297612
[AI War 1 / Classic]  Bug - Other
Neinzul Rocketry Corps not using Warheads
resolved (keith.lamothe)
ArcDMJun 20, 2011
 00034731
[AI War 1 / Classic]  Bug - Other
Won defender game incomplete in high scores
feedback (keith.lamothe)
NightJun 19, 2011
 00034681
[AI War 1 / Classic]  Bug - Other
Building mark 2 engineers without tech bug
resolved (keith.lamothe)
RanakastraszJun 19, 2011
 0003532 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Sniper turrets attacking Warp gates
new
Sigma7Jun 17, 2011
 00033531
[Valley 1]  Programming Todo
Forest Region Names
resolved (cupogoodness)
Chris_McElligottParkJun 17, 2011
 00024235
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Abyss Gate
considering (Chris_McElligottPark)
KDR_11kJun 15, 2011
 00024149
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
New Reference Dropdown Filters
considering (keith.lamothe)
LordSlothJun 15, 2011
 00015463
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Trying to select a control group that's loaded into a transport ship should select the transport ship
considering (keith.lamothe)
ShdNxJun 15, 2011
 000136538
[AI War 1 / Classic]  Suggestion - Game Mechanics
Alternatives for Ion Cannon "Discouragement"
considering
WingflierJun 14, 2011
 0003513 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Reclamation tooltips incorrect
new
HearteaterJun 14, 2011
 00035124
[Valley 1]  Programming Todo
All new or graphics-redone buildings to wire up (F7 work).
resolved (cupogoodness)
Chris_McElligottParkJun 14, 2011
 00035114
[Valley 1]  Programming Todo
Existing buildings to re-wire (F7 work).
resolved (cupogoodness)
Chris_McElligottParkJun 14, 2011
 00035162
[Valley 1]  Programming Todo
Existing buildings to re-wire (F7 work).
resolved (cupogoodness)
Chris_McElligottParkJun 14, 2011
 0003514 
[AI War 1 / Classic]  Suggestion - Tutorial Improvements
Planetary Summary tutorial message unclear
new
HearteaterJun 13, 2011
 00035043
[AI War 1 / Classic]  Bug - Other
Cloaker starships doesn't counter sniper-shots.
new
wingsofdomainJun 13, 2011
 00035101
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Option: Select all Ships ignores paralyzed/zero engine health ships
new
Entrenched HomepersonJun 13, 2011
 00035031
[AI War 1 / Classic]  Bug - Other
Riot starships remain cloaked while their turrets attack.
new
wingsofdomainJun 12, 2011
 00035023
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Even with Spirecraft on Easy, Spirecraft Shield Bearers are not repairable.VolatarJun 11, 2011
 00035051
[AI War 1 / Classic]  Bug - Other
Neinzul Friendly Roaming Enclaves Not Spawning?
closed (keith.lamothe)
KemenoJun 11, 2011
 00035013
[AI War 1 / Classic]  Suggestion - Interface Ideas - Multiplayer Communication
An In Game Multiplayer Lobby that WorksEntrenched HomepersonJun 11, 2011
 0003460 
[Valley 1]  Audio Work
Evil overlord battle.
resolved (PVega8)
Chris_McElligottParkJun 11, 2011
 00033692
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Coordinator Guardian
considering (Chris_McElligottPark)
TheDeadlyShoeJun 11, 2011
 00026275
[AI War 1 / Classic]  Bug - Other
Teleporting ships don't paralyze after short jumps.
new
PrezombieJun 9, 2011
 00034921
[AI War 1 / Classic]  Suggestion - Interface Ideas - Multiplayer Communication
In game IRC ChannelEcho35Jun 8, 2011
 00027322
[AI War 1 / Classic]  Suggestion - Game Mechanics
Add pause/low power button to military command center.
new
SonorusJun 6, 2011
 0003476 
[Tidalis]  Crash/Exception
Game crash - Testing user created level which doesnt have gamemode and goals.
acknowledged (Chris_McElligottPark)
IrandaelJun 5, 2011
 0003475 After using shift+tab to reveal the Steam overlay the shift key remains held down after returning to the game.funkywyrmJun 5, 2011
 00034741
[Tidalis]  Suggestion
New gamemode - cooldown
considering (keith.lamothe)
IrandaelJun 4, 2011
 00033854
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Scientific Command Station
new
TheDeadlyShoeJun 3, 2011
 00034704
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Global research menu.
resolved (keith.lamothe)
TheDeadlyShoeJun 3, 2011