| 0003613 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Warheads Auto-FRD | | Sigma7 | Jul 3, 2011 |
| 0003612 | 3 | | Planetary Shields | new | Toll | Jul 2, 2011 |
| 0003419 | 4 | | The ability to alt tab out/ command tab out | | haiku | Jul 2, 2011 |
| 0002554 | 7 | | AI attacking planetairy improvements | new | Red Spot | Jul 2, 2011 |
| 0001258 | 6 | | Spire plot .. issue? | | Lancefighter | Jul 2, 2011 |
| 0003611 | 3 | | The user-changed maps shift slightly over save/reload. | new | Toll | Jul 1, 2011 |
| 0003610 | 1 | | Cloaked Tractors are a bit too powerful | new | Toll | Jun 30, 2011 |
| 0003605 | | | Spirecraft modules are still active even when their parent ship is powered down | new | Toll | Jun 29, 2011 |
| 0003604 | 1 | | Spirecraft with a shield module under the effects of a Cloaker Starship can fire without being fired upon | new | Toll | Jun 29, 2011 |
| 0003575 | 1 | | New crystal veins and material outcrops F7 work. | | Chris_McElligottPark | Jun 29, 2011 |
| 0003590 | | | Equalise the "wormhole grab area" between ships of different size | new | Toll | Jun 28, 2011 |
| 0003589 | 2 | | Over 600 non-combat AI units? | new | Toll | Jun 27, 2011 |
| 0003588 | | | AI Network Disruptor | new | Toll | Jun 27, 2011 |
| 0003559 | 3 | | Engineers only frd when planet is not under attack | new | wingsofdomain | Jun 27, 2011 |
| 0003587 | | | Spirecraft Scouts "move pretty slowly" with a speed of 490 | new | Toll | Jun 27, 2011 |
| 0003586 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Show selected units on Galaxy Map | new | Hearteater | Jun 27, 2011 |
| 0003582 | | | Modules disappear from selected when zoomed out | new | Toll | Jun 25, 2011 |
| 0003522 | 5 | | More Unhandled Errors (Files attached) | | leb0fh | Jun 22, 2011 |
| 0003538 | | | Additional information - AI messages (audible and yellow text) | new | Bleek | Jun 22, 2011 |
| 0003534 | 1 | | Quick Buttons dropdowns crowded/awkward | new | Hearteater | Jun 21, 2011 |
| 0002976 | 12 | | Neinzul Rocketry Corps not using Warheads | | ArcDM | Jun 20, 2011 |
| 0003473 | 1 | | Won defender game incomplete in high scores | | Night | Jun 19, 2011 |
| 0003468 | 1 | | Building mark 2 engineers without tech bug | | Ranakastrasz | Jun 19, 2011 |
| 0003532 | | | Sniper turrets attacking Warp gates | new | Sigma7 | Jun 17, 2011 |
| 0003353 | 1 | | Forest Region Names | | Chris_McElligottPark | Jun 17, 2011 |
| 0002423 | 5 | | Abyss Gate | | KDR_11k | Jun 15, 2011 |
| 0002414 | 9 | | New Reference Dropdown Filters | | LordSloth | Jun 15, 2011 |
| 0001546 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Trying to select a control group that's loaded into a transport ship should select the transport ship | | ShdNx | Jun 15, 2011 |
| 0001365 | 38 | | Alternatives for Ion Cannon "Discouragement" | considering | Wingflier | Jun 14, 2011 |
| 0003513 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Reclamation tooltips incorrect | new | Hearteater | Jun 14, 2011 |
| 0003512 | 4 | | All new or graphics-redone buildings to wire up (F7 work). | | Chris_McElligottPark | Jun 14, 2011 |
| 0003511 | 4 | | Existing buildings to re-wire (F7 work). | | Chris_McElligottPark | Jun 14, 2011 |
| 0003516 | 2 | | Existing buildings to re-wire (F7 work). | | Chris_McElligottPark | Jun 14, 2011 |
| 0003514 | | | Planetary Summary tutorial message unclear | new | Hearteater | Jun 13, 2011 |
| 0003504 | 3 | | Cloaker starships doesn't counter sniper-shots. | new | wingsofdomain | Jun 13, 2011 |
| 0003510 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Option: Select all Ships ignores paralyzed/zero engine health ships | new | Entrenched Homeperson | Jun 13, 2011 |
| 0003503 | 1 | | Riot starships remain cloaked while their turrets attack. | new | wingsofdomain | Jun 12, 2011 |
| 0003502 | 3 | | Even with Spirecraft on Easy, Spirecraft Shield Bearers are not repairable. | | Volatar | Jun 11, 2011 |
| 0003505 | 1 | | Neinzul Friendly Roaming Enclaves Not Spawning? | | Kemeno | Jun 11, 2011 |
| 0003501 | 3 | | An In Game Multiplayer Lobby that Works | | Entrenched Homeperson | Jun 11, 2011 |
| 0003460 | | | Evil overlord battle. | | Chris_McElligottPark | Jun 11, 2011 |
| 0003369 | 2 | | Coordinator Guardian | | TheDeadlyShoe | Jun 11, 2011 |
| 0002627 | 5 | | Teleporting ships don't paralyze after short jumps. | new | Prezombie | Jun 9, 2011 |
| 0003492 | 1 | | In game IRC Channel | | Echo35 | Jun 8, 2011 |
| 0002732 | 2 | | Add pause/low power button to military command center. | new | Sonorus | Jun 6, 2011 |
| 0003476 | | | Game crash - Testing user created level which doesnt have gamemode and goals. | | Irandael | Jun 5, 2011 |
| 0003475 | | | After using shift+tab to reveal the Steam overlay the shift key remains held down after returning to the game. | | funkywyrm | Jun 5, 2011 |
| 0003474 | 1 | | New gamemode - cooldown | | Irandael | Jun 4, 2011 |
| 0003385 | 4 | | Scientific Command Station | new | TheDeadlyShoe | Jun 3, 2011 |
| 0003470 | 4 | | Global research menu. | | TheDeadlyShoe | Jun 3, 2011 |