Viewing Issues 27501 - 27550 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00019082
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Spire super-heavy transport
considering (Chris_McElligottPark)
PineappleSamDec 11, 2010
 00009492
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add a list of AIP costs to the game maybe a new tab on the "STATS" button page
considering (Chris_McElligottPark)
Winter BornDec 10, 2010
 00019662
[AI War 1 / Classic]  Suggestion - New Features
Flagships can build shortlived rally stations
considering (Chris_McElligottPark)
ShadowOTEDec 10, 2010
 000197317
[AI War 1 / Classic]  Suggestion - Balance Tweaks
More flexible initial knowledge pointcolonyanDec 10, 2010
 00018421
[AI War 1 / Classic]  Bug - Other
Planet ownership change on start of command station constructionVinraithDec 10, 2010
 00017926
[AI War 1 / Classic]  Bug - Other
Capturables turn as soon as construction starts on a command stationTollDec 10, 2010
 00008775
[AI War 1 / Classic]  Suggestion - New Features
Galaxy map enhancement
considering
Winter BornDec 10, 2010
 00019632
[Tidalis]  Balance Issue
Level 41 cannot be completed co-op
resolved (keith.lamothe)
ValerothDec 9, 2010
 000195711
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Consolidate Core Shield Generator Map FiltercathexisDec 9, 2010
 00019521
[AI War 1 / Classic]  Crash/Exception
Unhandled errors, log attached
resolved (keith.lamothe)
FleetDec 9, 2010
 00019502
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Everything is immune to attritionSpikey00Dec 9, 2010
 000176713
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Artillery guardians 1-3HKOing raid starshipsSpikey00Dec 9, 2010
 00018541
[AI War 1 / Classic]  Suggestion - Game Mechanics
Science stations and AI CoprocessorsSigma7Dec 9, 2010
 00018321
[AI War 1 / Classic]  Bug - Other
Sciences autogather try to gather from nuked planetSpikey00Dec 9, 2010
 00010182
[AI War 1 / Classic]  Bug - Other
Auto gather knowledge ignores lack of supplyKDR_11kDec 9, 2010
 00004808
[AI War 1 / Classic]  Bug - Other
Research stations set to auto-gather research stops at planets without supply
resolved (keith.lamothe)
TollDec 9, 2010
 00019481
[AI War 1 / Classic]  Bug - Other
All units are now immune to attrition?TollDec 9, 2010
 00019442
[AI War 1 / Classic]  Bug - Other
BotNet Golem doesn't create botsMandoDec 9, 2010
 000142616
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Boost Beam Cannon
resolved (keith.lamothe)
OzymandiazDec 9, 2010
 00019451
[AI War 1 / Classic]  Bug - Other
Spire Teleporting Leeches are not leechingMaxAstroDec 9, 2010
 00019366
[AI War 1 / Classic]  Note To Test
Spire Hub: Why can't I build here?
resolved (keith.lamothe)
Draco18sDec 9, 2010
 00013171
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cost complaintsKDR_11kDec 9, 2010
 00012661
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Adjust ship range visual indicator when an enemy radar jammer exists on the planetYmihereDec 9, 2010
 00015811
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Give scout starships Radar DampeningamonchakadDec 9, 2010
 00018911
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raid starships, again.Spikey00Dec 9, 2010
 00017182Armor Booster Tooltip InconsistencyDraco18sDec 9, 2010
 00019418
[AI War 1 / Classic]  Crash/Exception
Piles of Unhandled Errors
resolved (keith.lamothe)
Draco18sDec 9, 2010
 00018166
[AI War 1 / Classic]  Gameplay Issue
Spire Teleporting Leechs are insanely frustrating to play againstbonesbroDec 9, 2010
 00018882
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Random Offensive, Random Defensive and Random Gimmick AI options
considering (Chris_McElligottPark)
SuzeraDec 9, 2010
 000093618
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Reclaimed Neinzul Cockroaches, transportable or no?SalamanderDec 9, 2010
 0001011 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Tooltips for available ship selections
considering (Chris_McElligottPark)
NightchillDec 9, 2010
 00019393
[AI War 1 / Classic]  Note To Test
Core Leech Guard Post: Reclaimes up to Mark 6?Draco18sDec 9, 2010
 00016213
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Scouts and spire gravity rippersorzelekDec 9, 2010
 00019435
[AI War 1 / Classic]  Bug - Other
Spire Maws do not obey ship capsKemenoDec 9, 2010
 00019324
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Defensive Tachyon Sweep
considering (Chris_McElligottPark)
TollDec 9, 2010
 000190918
[AI War 1 / Classic]  Bug - Other
Orbital Mass Drivers cannot target AI Carriers
resolved (keith.lamothe)
LintManDec 8, 2010
 00018703
[AI War 1 / Classic]  Bug - Other
Attritioners kill Fabricators
resolved (keith.lamothe)
FleetDec 8, 2010
 000114418
[AI War 1 / Classic]  Suggestion - Game Mechanics
Upgrading Harvesters too Tedious/Time-ConsumingWingflierDec 8, 2010
 00012474
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make carriers targettable by bomber starships
resolved (keith.lamothe)
TollDec 8, 2010
 0001922 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Multiplayer Communication
Improve the chatbox.
considering (Chris_McElligottPark)
Spikey00Dec 8, 2010
 00018922
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft attritioners affect capturables.Spikey00Dec 8, 2010
 00018018
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add control for automatically building powerplantsSuzeraDec 8, 2010
 00019182
[AI War 1 / Classic]  Bug - Other
Cross planet wave not launching AI units but only accumulating the threat number
resolved (keith.lamothe)
colonyanDec 8, 2010
 00018967
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raptors - terribly underwhelming.
resolved (keith.lamothe)
Spikey00Dec 8, 2010
 00019161
[AI War 1 / Classic]  Crash/Exception
Buzz Bomb cause unhandled errors
resolved (keith.lamothe)
qlf20073Dec 8, 2010
 00019044
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Decoy drones attract seige starship fire and take no damage
resolved (keith.lamothe)
Spikey00Dec 8, 2010
 00018972
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Parasites and reclamaions
resolved (keith.lamothe)
TollDec 7, 2010
 00018903
[AI War 1 / Classic]  Crash/Exception
Unhandled Exception errors reported
resolved (keith.lamothe)
dumpsterKEEPERDec 7, 2010
 00015972
[AI War 1 / Classic]  Bug - Other
Spire hub structures can be way pointed to the other side of a wormhole
resolved (keith.lamothe)
NemoDec 7, 2010
 00018812
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Bulletproof Fighter is too powerful
resolved (keith.lamothe)
TollDec 7, 2010