Viewing Issues 27301 - 27350 / 28625

  IDCategorySummaryStatusReporterUpdated 
 000201710
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Hunter Killers need a significant buffVinraithDec 21, 2010
 00007943Econ, Log & Mil Command Centre text contrast on bright buttonszebramattDec 21, 2010
 00010312
[AI War 1 / Classic]  Bug - Other
if a "bully" ai has no valid target, waves go to ???
minor fix for later (Chris_McElligottPark)
LancefighterDec 21, 2010
 0001141 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Rally point for neinzul regenerators
feature for later (Chris_McElligottPark)
DakaShaDec 21, 2010
 00011611
[AI War 1 / Classic]  Suggestion - Game Mechanics
Neinzul regeneration chamber should have a waypoint
feature for later (Chris_McElligottPark)
FolketDec 21, 2010
 00011508
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Attack wave after finding first ... from LotS
resolved (keith.lamothe)
orzelekDec 21, 2010
 00010951
[AI War 1 / Classic]  Suggestion
Strategy Sub-Forum for Game ModesFleetDec 21, 2010
 00009821? in savegame name causes non-fatal error messagejsterrettDec 21, 2010
 00010155
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Info when saving games - invalid charactersrhinosaurusDec 21, 2010
 00012721
[AI War 1 / Classic]  Bug - Other
Save game names are not validatedciaranDec 21, 2010
 00020672
[AI War 1 / Classic]  Bug - Other
Resistance Ships not building (Rebel Colony)
resolved (keith.lamothe)
SunshineDec 21, 2010
 000209632
[AI War 1 / Classic]  Bug - Other
Massive energy deficit on reload - help!
resolved (keith.lamothe)
VinraithDec 21, 2010
 000210212
[AI War 1 / Classic]  Balance Issue
Nuclear Command does not play well with Fabs, Mk4 FactoriesSunshineDec 21, 2010
 00009581
[AI War 1 / Classic]  Balance Issue
Devo. Golem chasing lone sentinel frigate
minor fix for later (Chris_McElligottPark)
OzymandiazDec 21, 2010
 00009421Knowledge Total / Available Science Labs Wrapping Issue
minor fix for later (Chris_McElligottPark)
KalzariusDec 21, 2010
 00008841Resource Display 2nd lines clip on right hand side
minor fix for later (Chris_McElligottPark)
zebramattDec 21, 2010
 00011972
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Dyson Gatlings - Will prioritize targets they cannot harm
resolved (keith.lamothe)
cpunchDec 21, 2010
 00001631
[AI War 1 / Classic]  Bug - Other
Dyson spawn: does nothing if invulnerable ship exists (ie. core)
resolved (keith.lamothe)
themachineissentientDec 21, 2010
 00002002
[AI War 1 / Classic]  Bug - Other
Riot Starship Selection bug?
resolved (keith.lamothe)
themachineissentientDec 21, 2010
 00008592
[AI War 1 / Classic]  Bug - Other
Neinzul bomber cluster doesnt always drop bombers
resolved (keith.lamothe)
LancefighterDec 21, 2010
 00012152
[AI War 1 / Classic]  Suggestion - Game Mechanics
Minor/Quest Faction: Mercenaries
considering (Chris_McElligottPark)
HitmanNDec 21, 2010
 00008875
[AI War 1 / Classic]  Bug - Other
Neinzul privacy cluster not doing anything
resolved (keith.lamothe)
LancefighterDec 21, 2010
 00020981
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Hunter Killers and immunities
resolved (keith.lamothe)
SunshineDec 21, 2010
 0000896 [3.908] Strange wrapping in bottom menu ship location menus
minor fix for later (Chris_McElligottPark)
zebramattDec 20, 2010
 00008971[3.908] High Score window: masses of space to the right
minor fix for later (keith.lamothe)
zebramattDec 20, 2010
 0000890 
[AI War 1 / Classic]  Gameplay Issue
Engineers and Auto-Assist Queues Turned Off
minor fix for later (Chris_McElligottPark)
SunshineDec 20, 2010
 00008061Lobby: second AI difficulty button extra textBurnstreetDec 20, 2010
 00010865
[AI War 1 / Classic]  Suggestion - Balance Tweaks
MkIII Tanks Hard-Counter Riot Control Starships
resolved (keith.lamothe)
FleetDec 20, 2010
 00007992
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Galaxy view planetary info overlay - font color readabilityakroniaDec 20, 2010
 00003439
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Increase effective range for rebuilder and cleanup drones to match V1 engineersWinter BornDec 20, 2010
 00007292High-energy units unable to finish, yet no indicator as suchLancefighterDec 20, 2010
 0000463 Mark iv units are "reflecting" under their tabs.
minor fix for later (keith.lamothe)
Chris_McElligottParkDec 20, 2010
 00000192
[AI War 1 / Classic]  Graphical Bug
Alerts functionality completion
minor fix for later (Chris_McElligottPark)
Chris_McElligottParkDec 20, 2010
 00002871
[AI War 1 / Classic]  Suggestion
Get KeyCode description in place
minor fix for later (Chris_McElligottPark)
Chris_McElligottParkDec 20, 2010
 0000164 
[AI War 1 / Classic]  Bug - Other
Metal rock is missing at homeworld(cannot build Harvester on missing resource node)
minor fix for later (Chris_McElligottPark)
themachineissentientDec 20, 2010
 0000160 
[AI War 1 / Classic]  Bug - Other
ships attack disabled force field module instead of the hive ship
minor fix for later (keith.lamothe)
themachineissentientDec 20, 2010
 00001581
[AI War 1 / Classic]  Bug - Other
'no wave warnings' still highlights target planet on galaxy map
resolved (keith.lamothe)
themachineissentientDec 20, 2010
 00004561
[AI War 1 / Classic]  Bug - Other
Planetary overview (Galaxy View) updates even when not scouted
minor fix for later (Chris_McElligottPark)
Moonshine FoxDec 20, 2010
 00001561
[AI War 1 / Classic]  Bug - Other
Spider Turret Targetting - not based on engine health
minor fix for later (Chris_McElligottPark)
themachineissentientDec 20, 2010
 00000381
[AI War 1 / Classic]  Bug - Other
remains in the middle of nowhere
minor fix for later (Chris_McElligottPark)
themachineissentientDec 20, 2010
 00015403
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire attack waves diverisification
feature for later (keith.lamothe)
orzelekDec 20, 2010
 00011874
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Mk. V basic turrets
feature for later (Chris_McElligottPark)
TechSY730Dec 20, 2010
 00010681
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Achievement for winning with Mk III nuke
feature for later (Chris_McElligottPark)
KDR_11kDec 20, 2010
 00008441
[AI War 1 / Classic]  Suggestion
Hotkey for pause-all.
feature for later (Chris_McElligottPark)
Chris_McElligottParkDec 20, 2010
 00007831
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Escape should dismiss windows first, then open menu.
feature for later (Chris_McElligottPark)
LancefighterDec 20, 2010
 00007282
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Regen Chamber "Build" Waypoint
feature for later (Chris_McElligottPark)
Draco18sDec 20, 2010
 0000707 
[AI War 1 / Classic]  Suggestion
For post-4.0: network skip hotkeys to go away, to be a dropdown in the player stats window.
feature for later (Chris_McElligottPark)
Chris_McElligottParkDec 20, 2010
 00006803
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Control Group Tip Should Columnize Units
feature for later (Chris_McElligottPark)
KalzariusDec 20, 2010
 00006671
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
No confirmation dialog for overwriting save files
feature for later (Chris_McElligottPark)
IngloniasDec 20, 2010
 00006492
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
edit controls should allow you to press the key you want
feature for later (Chris_McElligottPark)
themachineissentientDec 20, 2010