| 0001195 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | HUD Indicator for Friendly/Enemy Enclave Starships | | Spikey00 | Dec 20, 2010 |
| 0001220 | 1 | | Core Fighters VS Core Bombers | | TheDeadlyShoe | Dec 20, 2010 |
| 0001148 | 1 | | Balance: experimental starships have very low HP | | mr_lolz | Dec 20, 2010 |
| 0001147 | 1 | | Lance's Bomber starships, Part IV | | Lancefighter | Dec 20, 2010 |
| 0001049 | 2 | | Space Dock/Starship Constructor HP/Alert of Factory Destruction | | Spikey00 | Dec 20, 2010 |
| 0001120 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Create a button in the main UI (maybe Quick Buttons) to easily access the research tree. | | Heavens | Dec 20, 2010 |
| 0001131 | 1 | | [4.029] Defender Mode is playable without any AI present | | leb0fh | Dec 20, 2010 |
| 0001282 | 4 | | [4.031] Pressing K for Knowledge on Galaxy Map puts ships you had selected in planet view to low power. | | Dazio | Dec 20, 2010 |
| 0001123 | 1 | | Remove mention "Can't Use Wormholes" from Econ/Mil/Log II's & III's Orbital Command Stations tooltip | | Heavens | Dec 20, 2010 |
| 0001119 | 2 | | When pressing the "K" shotcut in Galaxy Map it both shows research accumulated per planet AND Low Power mode previous selections | | Heavens | Dec 20, 2010 |
| 0001080 | | | Spider | | love kawa | Dec 20, 2010 |
| 0001052 | 5 | | Maintain X Engineers/Rebuilders on Bordering Worlds | | Spikey00 | Dec 20, 2010 |
| 0000977 | 7 | | Selection box grabs military and non-military ships together | | Vinraith | Dec 20, 2010 |
| 0000968 | 2 | | hotkeys for automatic manufactory management | | themachineissentient | Dec 20, 2010 |
| 0000964 | 1 | | Lightning Warhead health is 5x lower than intended | | Vinraith | Dec 20, 2010 |
| 0001019 | 1 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Seed 0 Locks game up | | Sora-Chan | Dec 20, 2010 |
| 0001037 | 1 | | Zenith reserve tooltip | | Lancefighter | Dec 20, 2010 |
| 0000915 | 3 | | Hybrids and turrets building | | orzelek | Dec 20, 2010 |
| 0000988 | 1 | | Tutorial Typo | | Kron | Dec 20, 2010 |
| 0000960 | 5 | | Guardians not immune to insta-kills? | | Toll | Dec 20, 2010 |
| 0000940 | | | Color-coding AI behavior difficulty levels in Setup | | cpunch | Dec 20, 2010 |
| 0000659 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Default hot key for docks, etc. | | zebramatt | Dec 20, 2010 |
| 0000046 | 5 | | 3.189 Hybrids instantly build modules | | themachineissentient | Dec 20, 2010 |
| 0000050 | 4 | | AI: FF-ignore units often attack FF instead of CMD station | | themachineissentient | Dec 20, 2010 |
| 0000787 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Overlay order of enemy info tooltip | | zebramatt | Dec 20, 2010 |
| 0000819 | 1 | | Tachyon Guardian | | Nightchill | Dec 20, 2010 |
| 0000714 | 2 | | Update the game manual. | | Chris_McElligottPark | Dec 20, 2010 |
| 0000159 | 1 | | Cloaking starship cloaks zenith trader | | themachineissentient | Dec 20, 2010 |
| 0000191 | 2 | | Camouflaging Hybrids still show modules (3.1.8.9) | | themachineissentient | Dec 20, 2010 |
| 0000345 | 6 | | Map generation sometimes generates less than 8 selectable planets | | Burnstreet | Dec 20, 2010 |
| 0000193 | 2 | | Botnet golem vs 1 fighter | | themachineissentient | Dec 20, 2010 |
| 0000791 | 1 | | Alignment of button text | | zebramatt | Dec 20, 2010 |
| 0002025 | 5 | | Glitch lines appearing at screen borders PC 1660x1050 full screen mode | | Colonel J | Dec 20, 2010 |
| 0002083 | 3 | | Translocator HP | | Ozymandiaz | Dec 20, 2010 |
| 0002004 | 12 | | Mining Golem might need a boost | | Vinraith | Dec 20, 2010 |
| 0001162 | 4 | | Cloaked ships revealed by tachyon beams still appear cloaked when zoomed out | | Toll | Dec 20, 2010 |
| 0001915 | 3 | | Assimilator Golem | | PineappleSam | Dec 18, 2010 |
| 0001438 | 8 | | Mining Golem a bit anticlimatic | | unclean | Dec 17, 2010 |
| 0001254 | 3 | | Z-Trader has stray pixel | | Draco18s | Dec 17, 2010 |
| 0002033 | 4 | | Force calculation includes unbuilt structures (like superfortresses) | | Vinraith | Dec 17, 2010 |
| 0002056 | 2 | | Flares and Reduced Visual Stimulation | | Draco18s | Dec 17, 2010 |
| 0002016 | 4 | | Spire teleporting leech has an offset outline/shadow | | wyvern83 | Dec 17, 2010 |
| 0001978 | 6 | | Fleet / escort behavior tied to Flagship line | | Sizzle | Dec 17, 2010 |
| 0001102 | 1 | | Minor Faction: Travelers | | KDR_11k | Dec 16, 2010 |
| 0000841 | 3 | | Alarm posts to send message showing that they went off. | | Chris_McElligottPark | Dec 16, 2010 |
| 0001961 | 8 | | Snipers' new HP and waves - reweight wave calculation | | Spikey00 | Dec 16, 2010 |
| 0001648 | 10 | | Add Low-Power Radar Jamming to Raid Starship | | Sunshine | Dec 16, 2010 |
| 0002049 | 4 | | Unresponsive application on save-game load and occasionally in game | | Moonshine Fox | Dec 16, 2010 |
| 0001622 | 1 | | Suggestion: Optional detailed ship death reporting | | LintMan | Dec 15, 2010 |
| 0001157 | 11 | | Level 1 scouts are too fragile | | Malibu Stacey | Dec 15, 2010 |