Viewing Issues 22801 - 22850 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00065101
[Valley 1]  Gameplay Issue
Seek Resources finds guardian powersKDR_11kMar 12, 2012
 00065393
[Valley 1]  Bug - Gameplay
Water Shield more powerful than all others?MinotaarMar 12, 2012
 00062893
[Valley 1]  Gameplay Idea
Certain Spells shouldn't be able to critical hit.
resolved (keith.lamothe)
TerrazielMar 12, 2012
 00065992Cursor in wrong textbox on ship design
assigned (keith.lamothe)
HTL2001Mar 12, 2012
 00061614
[Valley 1]  Suggestion
Have lieutenants provide "Rares"
resolved (keith.lamothe)
TerrazielMar 12, 2012
 00064431
[Valley 1]  Gameplay Idea
Overlord rewards
resolved (keith.lamothe)
UnderfotMar 12, 2012
 00065642
[Valley 1]  Suggestion - UI Ideas
Add a pop up message when a spell is resisted.
resolved (keith.lamothe)
tigersfanMar 12, 2012
 00065894
[Valley 1]  Gameplay Idea
Search instead of destroyingVampyreMar 12, 2012
 0006598 
[AI War 1 / Classic]  Graphical Bug
Planetary cloaker causes planet to flicker on mouse move
assigned (keith.lamothe)
HTL2001Mar 12, 2012
 00065971
[AI War 1 / Classic]  Bug - Other
When sped up, AI War runs slower while not moving mouse
assigned (keith.lamothe)
vortexionMar 12, 2012
 00065932
[AI War 1 / Classic]  Bug - Gameplay
Limit FRD to 80000 Range doesn't appear to use planet center
assigned (keith.lamothe)
HTL2001Mar 12, 2012
 00065703
[Valley 1]  Bug - AVWW Multiplayer
Boss Gangs cause connection issues
feedback (keith.lamothe)
OralordosMar 12, 2012
 00065807
[Valley 1]  Suggestion - UI Ideas
Please add a damage logkhadgarMar 12, 2012
 00064783
[Valley 1]  Bug - AVWW Multiplayer
Glyph Transplant Scroll - Game Lock
resolved (keith.lamothe)
MaxwellDemonicMar 12, 2012
 00065962
[AI War 1 / Classic]  Bug - Other
Hacking when existing aggrevation exceeds 810,000 causes AI War to hang
resolved (keith.lamothe)
ToranthMar 11, 2012
 00065951
[AI War 1 / Classic]  Bug - Gameplay
AI Ship Design Hacking Antagonism starts at 270,000
resolved (keith.lamothe)
ToranthMar 11, 2012
 00065135
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
OH GOD STOP THE SPINNING
resolved (keith.lamothe)
VolatarMar 11, 2012
 00058466
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mines
considering
Spikey00Mar 11, 2012
 00065441
[AI War 1 / Classic]  Bug - Gameplay
Helper Resource Overflow
resolved (keith.lamothe)
MercatioMar 11, 2012
 00065794
[AI War 1 / Classic]  Bug - Gameplay
Spire mission broken after 2nd city
closed (keith.lamothe)
TechAUmNuMar 11, 2012
 00064836
[AI War 1 / Classic]  Bug - Gameplay
hacking completed but no message or ability to select which ships I want
resolved (keith.lamothe)
CyborgMar 11, 2012
 00065812
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Suggest making astro-trains explicitly targetable
considering
GrimerXMar 11, 2012
 00065911
[Valley 1]  Crash/Exception
Error on (trying) to enter a buildingVampyreMar 11, 2012
 0006587 
[Valley 1]  Bug - Other
Ice Pirtes don't attack Evergreen ForestsPenumbraMar 11, 2012
 0006582 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Allow prioritization for engineer activity (instead of boolean flags)
considering
GrimerXMar 11, 2012
 00065785
[Valley 1]  Suggestion - Room Ideas/Complaints
Some boss rooms are overdesignedKDR_11kMar 11, 2012
 0006577 
[Valley 1]  Suggestion - Enemy Ideas
Nest Monster
considering
TerrazielMar 11, 2012
 00065761
[Valley 1]  Bug - Gameplay
Stealth assassination missions - clockwork probes are too aware
closed
BobTheJanitorMar 11, 2012
 00065752
[Valley 1]  Suggestion - Spell Ideas
New Enchant - More Health Orbs
considering
khadgarMar 11, 2012
 0006574 
[Valley 1]  Suggestion - Boss Ideas
New Boss - Tetra Amoeba
considering
khadgarMar 11, 2012
 00065901
[Valley 1]  Bug - Room Issues
Some zones are unreachableVampyreMar 11, 2012
 00065673
[AI War 1 / Classic]  Bug - Gameplay
Exogalactic strikeforce ships placed in carriers
assigned (keith.lamothe)
HTL2001Mar 11, 2012
 00065883
[Valley 1]  Graphical Bug
Giant Bat bosses don't generate darkness outside.PenumbraMar 11, 2012
 00065363
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto Build Science Labs
considering
VolatarMar 10, 2012
 00060237
[Valley 1]  Bug - Room Issues
Vent spawning underwaterjerithMar 10, 2012
 00065599
[AI War 1 / Classic]  Suggestion - New Features
Minor Faction: Neinzul Anthill
considering
c4sc4Mar 10, 2012
 00064968
[Valley 1]  Bug - Other
My base just ran away.....TerrazielMar 10, 2012
 00064826
[AI War 1 / Classic]  Crash/Exception
unhandled errors, System.NullReferenceException: Object reference not set to an instanc,BuyTypeDetailWindow.SubclassCustomRender
resolved (keith.lamothe)
CyborgMar 9, 2012
 00064688Wave pre-info missing
resolved (keith.lamothe)
RanakastraszMar 9, 2012
 00064711
[Valley 1]  Suggestion - UI Ideas
Floating damage numbers
considering
BobTheJanitorMar 9, 2012
 00065504
[Valley 1]  Suggestion - UI Ideas
Action bar usability tweakkhadgarMar 9, 2012
 00061222
[Valley 1]  Bug - Gameplay
Using Storm Dash while ducking displays odd behaviorkhadgarMar 9, 2012
 0006562 
[Valley 1]  Suggestion - UI Ideas
Display Detectability to the player.
considering
TerrazielMar 9, 2012
 00065601
[Valley 1]  GUI
Upgrade menu on pauseSmiling SpectreMar 9, 2012
 0006558 
[AI War 1 / Classic]  Gameplay Issue
Engineers can't move and repair except in FRD
assigned (keith.lamothe)
HTL2001Mar 9, 2012
 0006555 
[AI War 1 / Classic]  Bug - Gameplay
Groups move doesn't account for gravity immune ships
assigned (keith.lamothe)
HTL2001Mar 9, 2012
 00065542
[Valley 1]  Suggestion - Enemy Ideas
[post 1.0, probably] Hunter / Stalker
strongly considering
khadgarMar 9, 2012
 00065613
[Valley 1]  Bug - Other
Can this death animation logic be changed?Smiling SpectreMar 9, 2012
 0006553 
[Valley 1]  Suggestion - Enemy Ideas
splashback amoeba
considering
martyn_van_burenMar 9, 2012
 0006548 
[Valley 1]  Bug - Other
Errors reported by engineBobTheJanitorMar 9, 2012