Viewing Issues 27401 - 27450 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0001195 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
HUD Indicator for Friendly/Enemy Enclave Starships
considering (Chris_McElligottPark)
Spikey00Dec 20, 2010
 00012201
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Core Fighters VS Core Bombers
resolved (keith.lamothe)
TheDeadlyShoeDec 20, 2010
 00011481
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: experimental starships have very low HP
resolved (keith.lamothe)
mr_lolzDec 20, 2010
 00011471
[AI War 1 / Classic]  Gameplay Issue
Lance's Bomber starships, Part IVLancefighterDec 20, 2010
 00010492
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Space Dock/Starship Constructor HP/Alert of Factory Destruction
considering (Chris_McElligottPark)
Spikey00Dec 20, 2010
 00011201
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Create a button in the main UI (maybe Quick Buttons) to easily access the research tree.
considering (Chris_McElligottPark)
HeavensDec 20, 2010
 00011311
[AI War 1 / Classic]  Bug - Other
[4.029] Defender Mode is playable without any AI presentleb0fhDec 20, 2010
 00012824[4.031] Pressing K for Knowledge on Galaxy Map puts ships you had selected in planet view to low power.
resolved (keith.lamothe)
DazioDec 20, 2010
 00011231Remove mention "Can't Use Wormholes" from Econ/Mil/Log II's & III's Orbital Command Stations tooltipHeavensDec 20, 2010
 00011192When pressing the "K" shotcut in Galaxy Map it both shows research accumulated per planet AND Low Power mode previous selections
resolved (keith.lamothe)
HeavensDec 20, 2010
 0001080 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Spider
considering (Chris_McElligottPark)
love kawaDec 20, 2010
 00010525
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Maintain X Engineers/Rebuilders on Bordering Worlds
considering (Chris_McElligottPark)
Spikey00Dec 20, 2010
 00009777Selection box grabs military and non-military ships togetherVinraithDec 20, 2010
 00009682
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
hotkeys for automatic manufactory management
considering (Chris_McElligottPark)
themachineissentientDec 20, 2010
 00009641
[AI War 1 / Classic]  Bug - Other
Lightning Warhead health is 5x lower than intendedVinraithDec 20, 2010
 00010191
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Seed 0 Locks game upSora-ChanDec 20, 2010
 00010371Zenith reserve tooltipLancefighterDec 20, 2010
 00009153
[AI War 1 / Classic]  Bug - Other
Hybrids and turrets building
resolved (keith.lamothe)
orzelekDec 20, 2010
 00009881Tutorial TypoKronDec 20, 2010
 00009605
[AI War 1 / Classic]  Bug - Other
Guardians not immune to insta-kills?TollDec 20, 2010
 0000940 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Color-coding AI behavior difficulty levels in Setup
considering (Chris_McElligottPark)
cpunchDec 20, 2010
 00006591
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Default hot key for docks, etc.
considering (Chris_McElligottPark)
zebramattDec 20, 2010
 00000465
[AI War 1 / Classic]  Balance Issue
3.189 Hybrids instantly build modules
resolved (keith.lamothe)
themachineissentientDec 20, 2010
 00000504
[AI War 1 / Classic]  Balance Issue
AI: FF-ignore units often attack FF instead of CMD stationthemachineissentientDec 20, 2010
 00007873
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Overlay order of enemy info tooltip
resolved (keith.lamothe)
zebramattDec 20, 2010
 00008191
[AI War 1 / Classic]  Graphical Bug
Tachyon GuardianNightchillDec 20, 2010
 00007142
[AI War 1 / Classic]  Gameplay Idea
Update the game manual.Chris_McElligottParkDec 20, 2010
 00001591
[AI War 1 / Classic]  Bug - Other
Cloaking starship cloaks zenith traderthemachineissentientDec 20, 2010
 00001912
[AI War 1 / Classic]  Bug - Other
Camouflaging Hybrids still show modules (3.1.8.9)themachineissentientDec 20, 2010
 00003456
[AI War 1 / Classic]  Bug - Other
Map generation sometimes generates less than 8 selectable planetsBurnstreetDec 20, 2010
 00001932
[AI War 1 / Classic]  Bug - Other
Botnet golem vs 1 fighterthemachineissentientDec 20, 2010
 00007911Alignment of button textzebramattDec 20, 2010
 00020255
[Tidalis]  Graphical Bug
Glitch lines appearing at screen borders PC 1660x1050 full screen modeColonel JDec 20, 2010
 00020833
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Translocator HPOzymandiazDec 20, 2010
 000200412
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mining Golem might need a boostVinraithDec 20, 2010
 00011624
[AI War 1 / Classic]  Graphical Bug
Cloaked ships revealed by tachyon beams still appear cloaked when zoomed out
resolved (keith.lamothe)
TollDec 20, 2010
 00019153
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Assimilator Golem
considering (Chris_McElligottPark)
PineappleSamDec 18, 2010
 00014388
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mining Golem a bit anticlimaticuncleanDec 17, 2010
 00012543
[AI War 1 / Classic]  Graphical Bug
Z-Trader has stray pixel
considering (Chris_McElligottPark)
Draco18sDec 17, 2010
 00020334
[AI War 1 / Classic]  Gameplay Issue
Force calculation includes unbuilt structures (like superfortresses)VinraithDec 17, 2010
 00020562Flares and Reduced Visual Stimulation
considering (keith.lamothe)
Draco18sDec 17, 2010
 00020164
[AI War 1 / Classic]  Graphical Bug
Spire teleporting leech has an offset outline/shadowwyvern83Dec 17, 2010
 00019786
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Fleet / escort behavior tied to Flagship line
considering (Chris_McElligottPark)
SizzleDec 17, 2010
 00011021
[AI War 1 / Classic]  Gameplay Idea
Minor Faction: Travelers
considering (Chris_McElligottPark)
KDR_11kDec 16, 2010
 00008413
[AI War 1 / Classic]  Suggestion
Alarm posts to send message showing that they went off.Chris_McElligottParkDec 16, 2010
 00019618
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Snipers' new HP and waves - reweight wave calculation
resolved (keith.lamothe)
Spikey00Dec 16, 2010
 000164810
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Add Low-Power Radar Jamming to Raid Starship
resolved (keith.lamothe)
SunshineDec 16, 2010
 00020494
[AI War 1 / Classic]  Crash/Exception
Unresponsive application on save-game load and occasionally in game
resolved (keith.lamothe)
Moonshine FoxDec 16, 2010
 00016221
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Suggestion: Optional detailed ship death reporting
considering (Chris_McElligottPark)
LintManDec 15, 2010
 000115711
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Level 1 scouts are too fragileMalibu StaceyDec 15, 2010