| 0002072 | 6 | | Mk. III+ Ion Cannons WAY too freaking expensive | | TechSY730 | Jan 3, 2011 |
| 0002039 | 1 | | Game goes to slide show with 2k mirrors caught in tractor beams in system | | NickAragua | Jan 3, 2011 |
| 0002006 | 4 | | Impossible to kill AI Shield Gens located on Dyson Sphere Planet | | Sunshine | Jan 3, 2011 |
| 0001976 | 2 | | FRD mode not engaging foes | | PineappleSam | Jan 3, 2011 |
| 0001968 | 4 | | Raptors and other cloakers enter in "low power" mode | | Moonshine Fox | Jan 3, 2011 |
| 0001902 | 3 | | Cheat code request: create asteroid field | | LintMan | Jan 3, 2011 |
| 0001886 | 1 | | Mining Golem and Distribution Node | | shugyosha | Jan 3, 2011 |
| 0001882 | 7 | | Warheads as temporary AIP | | Suzera | Jan 3, 2011 |
| 0001872 | 12 | | Loading Spirecraft into transports | | Fleet | Jan 3, 2011 |
| 0001864 | 8 | | Game patcher doesn't relaunch with Steamworks enabled | | dumpsterKEEPER | Jan 3, 2011 |
| 0001863 | 4 | | knowledge raiding | | Shelly | Jan 3, 2011 |
| 0001859 | 4 | | Direct attacks against FF-Gens should deal more damage | | kezziny | Jan 3, 2011 |
| 0001830 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Custom selection and range check colour | | Spikey00 | Jan 3, 2011 |
| 0001827 | 2 | | Waves appearing outside mines | | Ozymandiaz | Jan 3, 2011 |
| 0001824 | 3 | | Spire [shield bearers] bumped waaay out | | Spikey00 | Jan 3, 2011 |
| 0001814 | 3 | | ARS can be loaded onto transports | | PineappleSam | Jan 3, 2011 |
| 0001811 | 3 | | Change power plants from neutron to command grade | | Suzera | Jan 3, 2011 |
| 0001807 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Sort selected units sprites and their selection bubbles over other units. | | Gwyrgyn | Jan 3, 2011 |
| 0001790 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Additional sub-icons for the Planetary Summary | | Gwyrgyn | Jan 3, 2011 |
| 0001785 | 1 | | AI acts more dynamically to recolonize planets | | Sunshine | Jan 3, 2011 |
| 0001768 | 16 | | Resource Harvesters produce lots of resources | | Fleet | Jan 3, 2011 |
| 0001686 | 6 | | Huge amount of "UnhandledError" | | shugyosha | Jan 3, 2011 |
| 0001683 | 5 | | Shield Spirecraft | | Spikey00 | Jan 3, 2011 |
| 0001586 | 1 | | Standardize starting metal/crystal harvesters | | amonchakad | Jan 3, 2011 |
| 0001552 | 2 | | Hybrids > Turrets | | Spikey00 | Jan 3, 2011 |
| 0001360 | 2 | | LotS campaign suggestion - make survey target planets no more than 2 hops from a player-owned planet | | LintMan | Jan 3, 2011 |
| 0001033 | 14 | | Issue with preformance profiles | | Lancefighter | Jan 3, 2011 |
| 0002189 | 3 | | Keyboard input stops working when Xbox 360 controller loses connection | | zazery | Jan 3, 2011 |
| 0002224 | 1 | | Clean up the notiifications window | | Fleet | Jan 3, 2011 |
| 0002188 | | | Neinzul Sundew Supply Station | | PineappleSam | Jan 3, 2011 |
| 0002231 | | | Energy dispersion ship | | KDR_11k | Jan 2, 2011 |
| 0002214 | 12 | | Neinzul vultures gone wild | | Master Cylinder Pants | Dec 31, 2010 |
| 0002194 | 19 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Search for seeds with *selected* ship types | | Sunshine | Dec 30, 2010 |
| 0002212 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | New move order: Hold fire | | PineappleSam | Dec 30, 2010 |
| 0002064 | 3 | | ErrorsReportedByEngine on new game start | | Vinraith | Dec 30, 2010 |
| 0001615 | 3 | | Mercenary Etherjets do not tractor | | Winter Born | Dec 29, 2010 |
| 0001366 | 3 | | Add auto FRD behavior to rally posts | | Master Cylinder Pants | Dec 29, 2010 |
| 0002208 | 2 | | "Crafty spire" ai type does not work | | love kawa | Dec 29, 2010 |
| 0002178 | | | AI Strategic Assault Node | | ColdPrototype | Dec 28, 2010 |
| 0002190 | 3 | | Game-start crash | | Sunshine | Dec 28, 2010 |
| 0002187 | 2 | | Unhandled errors, log attached. | | Fleet | Dec 28, 2010 |
| 0000098 | 2 | | Growth Starship | considering | Moonshine Fox | Dec 27, 2010 |
| 0001834 | 3 | | Show Ship Recharge Bars setting not saving on quit | | TechSY730 | Dec 27, 2010 |
| 0000489 | 5 | | OSX Game accepts registered product key (base game only) but game still has trial version alerts | | Ymihere | Dec 27, 2010 |
| 0001087 | 5 | | Trial mode shows up during hosting of new campaign after unlocking LotS | | Sizzle | Dec 27, 2010 |
| 0000956 | 1 | | Not accepting Zentih key | | Ozymandiaz | Dec 27, 2010 |
| 0000136 | 6 | | 3.701 serial number inconvenience | | vonduus | Dec 27, 2010 |
| 0001794 | 1 | | Trial detection broken in 4.045 | | winthrowe | Dec 27, 2010 |
| 0001719 | 4 | | "Show Ship Recharge Bars" won't remain selected. | | Echo35 | Dec 27, 2010 |
| 0001566 | 1 | | Key "ENTER" should save the game in the savegame menu | | SRombauts | Dec 27, 2010 |