Viewing Issues 27151 - 27200 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00020726
[AI War 1 / Classic]  Balance Issue
Mk. III+ Ion Cannons WAY too freaking expensiveTechSY730Jan 3, 2011
 00020391
[AI War 1 / Classic]  Graphical Bug
Game goes to slide show with 2k mirrors caught in tractor beams in systemNickAraguaJan 3, 2011
 00020064
[AI War 1 / Classic]  Suggestion - Game Mechanics
Impossible to kill AI Shield Gens located on Dyson Sphere PlanetSunshineJan 3, 2011
 00019762
[AI War 1 / Classic]  Bug - Other
FRD mode not engaging foesPineappleSamJan 3, 2011
 00019684
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Raptors and other cloakers enter in "low power" modeMoonshine FoxJan 3, 2011
 00019023
[AI War 1 / Classic]  Suggestion - Interface Ideas - Cheat Codes
Cheat code request: create asteroid fieldLintManJan 3, 2011
 00018861
[AI War 1 / Classic]  Bug - Other
Mining Golem and Distribution NodeshugyoshaJan 3, 2011
 00018827
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Warheads as temporary AIPSuzeraJan 3, 2011
 000187212
[AI War 1 / Classic]  Suggestion - Game Mechanics
Loading Spirecraft into transportsFleetJan 3, 2011
 00018648
[AI War 1 / Classic]  Suggestion
Game patcher doesn't relaunch with Steamworks enableddumpsterKEEPERJan 3, 2011
 00018634
[AI War 1 / Classic]  Suggestion - Game Mechanics
knowledge raidingShellyJan 3, 2011
 00018594
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Direct attacks against FF-Gens should deal more damagekezzinyJan 3, 2011
 00018301
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Custom selection and range check colourSpikey00Jan 3, 2011
 00018272
[AI War 1 / Classic]  Bug - Other
Waves appearing outside minesOzymandiazJan 3, 2011
 00018243
[AI War 1 / Classic]  Gameplay Issue
Spire [shield bearers] bumped waaay outSpikey00Jan 3, 2011
 00018143
[AI War 1 / Classic]  Suggestion - Game Mechanics
ARS can be loaded onto transportsPineappleSamJan 3, 2011
 00018113
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Change power plants from neutron to command gradeSuzeraJan 3, 2011
 00018071
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Sort selected units sprites and their selection bubbles over other units.GwyrgynJan 3, 2011
 00017901
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Additional sub-icons for the Planetary SummaryGwyrgynJan 3, 2011
 00017851
[AI War 1 / Classic]  Gameplay Idea
AI acts more dynamically to recolonize planetsSunshineJan 3, 2011
 000176816
[AI War 1 / Classic]  Bug - Other
Resource Harvesters produce lots of resourcesFleetJan 3, 2011
 00016866
[AI War 1 / Classic]  Bug - Other
Huge amount of "UnhandledError"shugyoshaJan 3, 2011
 00016835
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Shield SpirecraftSpikey00Jan 3, 2011
 00015861
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Standardize starting metal/crystal harvestersamonchakadJan 3, 2011
 00015522
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Hybrids > TurretsSpikey00Jan 3, 2011
 00013602
[AI War 1 / Classic]  Suggestion - Game Mechanics
LotS campaign suggestion - make survey target planets no more than 2 hops from a player-owned planetLintManJan 3, 2011
 000103314
[AI War 1 / Classic]  Bug - Other
Issue with preformance profilesLancefighterJan 3, 2011
 00021893Keyboard input stops working when Xbox 360 controller loses connectionzazeryJan 3, 2011
 00022241
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Clean up the notiifications windowFleetJan 3, 2011
 0002188 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Neinzul Sundew Supply Station
considering (Chris_McElligottPark)
PineappleSamJan 3, 2011
 0002231 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Energy dispersion ship
considering (Chris_McElligottPark)
KDR_11kJan 2, 2011
 000221412
[AI War 1 / Classic]  Balance Issue
Neinzul vultures gone wild
resolved (keith.lamothe)
Master Cylinder PantsDec 31, 2010
 000219419
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Search for seeds with *selected* ship typesSunshineDec 30, 2010
 00022123
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
New move order: Hold fire
considering (Chris_McElligottPark)
PineappleSamDec 30, 2010
 00020643
[AI War 1 / Classic]  Bug - Other
ErrorsReportedByEngine on new game startVinraithDec 30, 2010
 00016153
[AI War 1 / Classic]  Bug - Other
Mercenary Etherjets do not tractorWinter BornDec 29, 2010
 00013663
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Add auto FRD behavior to rally postsMaster Cylinder PantsDec 29, 2010
 00022082
[AI War 1 / Classic]  Bug - Other
"Crafty spire" ai type does not work
resolved (keith.lamothe)
love kawaDec 29, 2010
 0002178 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
AI Strategic Assault Node
considering (Chris_McElligottPark)
ColdPrototypeDec 28, 2010
 00021903
[AI War 1 / Classic]  Crash/Exception
Game-start crash
resolved (keith.lamothe)
SunshineDec 28, 2010
 00021872
[AI War 1 / Classic]  Crash/Exception
Unhandled errors, log attached.
resolved (keith.lamothe)
FleetDec 28, 2010
 00000982
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Growth Starship
considering
Moonshine FoxDec 27, 2010
 00018343
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Show Ship Recharge Bars setting not saving on quitTechSY730Dec 27, 2010
 00004895OSX Game accepts registered product key (base game only) but game still has trial version alerts
resolved (keith.lamothe)
YmihereDec 27, 2010
 00010875Trial mode shows up during hosting of new campaign after unlocking LotS
resolved (keith.lamothe)
SizzleDec 27, 2010
 00009561
[AI War 1 / Classic]  Bug - Other
Not accepting Zentih key
resolved (keith.lamothe)
OzymandiazDec 27, 2010
 00001366
[AI War 1 / Classic]  Bug - Other
3.701 serial number inconvenience
resolved (keith.lamothe)
vonduusDec 27, 2010
 00017941
[AI War 1 / Classic]  Crash/Exception
Trial detection broken in 4.045
resolved (keith.lamothe)
winthroweDec 27, 2010
 00017194"Show Ship Recharge Bars" won't remain selected.Echo35Dec 27, 2010
 00015661
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Key "ENTER" should save the game in the savegame menu
considering (Chris_McElligottPark)
SRombautsDec 27, 2010