Viewing Issues 27201 - 27250 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0001459 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Keyboard navigation between in-game tab menu (ECON, STAR, SUPP, TUR...)
considering (Chris_McElligottPark)
SRombautsDec 27, 2010
 00014581
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
In any menu (lobby and in-game), 'ESCAPE' should work like the cancel/back buttons
considering (Chris_McElligottPark)
SRombautsDec 27, 2010
 0002182 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Econ focused bonus ship type
considering (Chris_McElligottPark)
SunshineDec 27, 2010
 00021812
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Golems only self-attrition when powered onSunshineDec 27, 2010
 00016025
[AI War 1 / Classic]  Suggestion - AI Type Ideas
RaiderShadowOTEDec 27, 2010
 00021803removing an expansion with no license key does not disable trial mode in host screen
resolved (keith.lamothe)
dyfrgiDec 27, 2010
 00011777
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Retaliatory AI Type (Hard)zebramattDec 27, 2010
 00021061
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Control to set ships built by a ship to NOT join that ships control group...
considering (Chris_McElligottPark)
RogueThunderDec 26, 2010
 00019884
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Counter to Radar Jamming
considering (Chris_McElligottPark)
Winter BornDec 24, 2010
 00021012
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Add FRD Military/engineer/remains rebuilder on Allied planet control set
feature for later (Chris_McElligottPark)
Master Cylinder PantsDec 24, 2010
 00021441
[AI War 1 / Classic]  Bug - Other
Galaxy Map ship finder Move command crippled.WoggleDec 24, 2010
 00021413
[AI War 1 / Classic]  Bug - Other
[4.056] Further issues with Group Move, for the AI this time.RetzinskyDec 24, 2010
 00021431
[AI War 1 / Classic]  Balance Issue
Spire Blades distract Ion CannonKDR_11kDec 24, 2010
 00021363
[AI War 1 / Classic]  Bug - Other
[4.055] Group-move no longer functionsBigJakeDec 24, 2010
 00018335
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Captured Fab constructor or unit pipeWinter BornDec 24, 2010
 0002131 
[AI War 1 / Classic]  Graphical Bug
Text overlaps with niche icons for non-unlocked command center buttons
new
MaxAstroDec 23, 2010
 00021266
[AI War 1 / Classic]  Suggestion - Balance Tweaks
No reactor/harvester destruction on command station scrappingMaxAstroDec 23, 2010
 00021221
[AI War 1 / Classic]  Suggestion
Website/Forum/Bug tracker projectTechSY730Dec 23, 2010
 00006341Control Group Numbers in Planetary Summary IllegibleKalzariusDec 23, 2010
 00009713
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
make control group numbers appear as black on whitethemachineissentientDec 23, 2010
 00021051Bright buttons for non-unlocked shipsMaxAstroDec 23, 2010
 00019313
[AI War 1 / Classic]  Gameplay Issue
Starship Deconstructor issuesInveliosDec 23, 2010
 00010621
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Planet flavor text
considering (Chris_McElligottPark)
Moonshine FoxDec 23, 2010
 000188511
[AI War 1 / Classic]  Gameplay Issue
Spire Civilians are kind of a raw dealVinraithDec 23, 2010
 000142416
[AI War 1 / Classic]  Balance Issue
fortresses need buffthemachineissentientDec 23, 2010
 00016386
[AI War 1 / Classic]  Bug - Other
spirecraft martyr can not tractor ships with engine health of 0NightchillDec 23, 2010
 00009308
[AI War 1 / Classic]  Suggestion
Range circles are incredibly intensive
minor fix for later (Chris_McElligottPark)
LancefighterDec 23, 2010
 00019358
[AI War 1 / Classic]  Note To Test
Neinzul aren't Immune to Tractor Beams, so...Draco18sDec 23, 2010
 00019864
[AI War 1 / Classic]  Bug - Other
Resource outflow isn't sharing to allies
considering (Chris_McElligottPark)
Spikey00Dec 23, 2010
 00020305
[AI War 1 / Classic]  Bug - Other
Lazy workers forgot to turn on the Forcefield!VaroneDec 23, 2010
 00021213
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Ship cap information on ship stats debug export?
minor fix for later (keith.lamothe)
SuzeraDec 23, 2010
 000202311
[AI War 1 / Classic]  Balance Issue
Starfleet Commander AI is overpoweredDyers_EveDec 23, 2010
 00014025
[AI War 1 / Classic]  Bug - Other
EMP warheads don't fully disable forcefieldsTollDec 23, 2010
 00015105
[AI War 1 / Classic]  Bug - Other
hybrid modules getting built after ship dies
resolved (keith.lamothe)
LancefighterDec 23, 2010
 000210412
[AI War 1 / Classic]  Balance Issue
Armored Warhead has too weak damage for AIP costMoonshine FoxDec 23, 2010
 00019531
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Loading a game from the ingame menu.
feature for later (Chris_McElligottPark)
MithrorDec 23, 2010
 00016548
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Counter-Spy rendered fangless by radar-jamming scoutsMoonshine FoxDec 23, 2010
 00012951
[AI War 1 / Classic]  Gameplay Issue
Speedbooster sped units don't group-moveSpikey00Dec 23, 2010
 00018371
[AI War 1 / Classic]  Bug - Other
Group move with things that aren't speed boostedPineappleSamDec 23, 2010
 00010343
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
AI version of SuperFortress Missing
resolved (keith.lamothe)
TechSY730Dec 23, 2010
 00016492
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Sensor units' rangesSigma7Dec 23, 2010
 00012103
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Barracks and Carriers for lower ship capsorzelekDec 23, 2010
 000188310
[AI War 1 / Classic]  Balance Issue
Lightning Warheads (and possibly others) underpoweredMoonshine FoxDec 23, 2010
 00016415
[AI War 1 / Classic]  Balance Issue
AI Builds Hybrid Facilities as reinforcements
resolved (keith.lamothe)
SunshineDec 23, 2010
 00018871
[AI War 1 / Classic]  Graphical Bug
Repair countdown and transport display of fortresses overlapshugyoshaDec 23, 2010
 00019991
[AI War 1 / Classic]  Graphical Bug
Fortress storage display has wierd overlapShadowOTEDec 23, 2010
 00017625
[AI War 1 / Classic]  Bug - Other
AI Low Power Mode Guards Don't Wake When Human Threat NearbyDraco18sDec 23, 2010
 00020286
[AI War 1 / Classic]  Suggestion - Game Mechanics
auto-kiting + fortress issuematyasbotDec 23, 2010
 00019951
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Fortresses entering Auto-FRDSigma7Dec 23, 2010
 00018731
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Limit retreat range to normal planet radiusKemenoDec 23, 2010