Viewing Issues 26501 - 26550 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00023981Planet view scrolls when I'm tabbed awayVornicusJan 11, 2011
 00023961
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Buff Doomsday Nukes (no, seriously)LordSlothJan 11, 2011
 000238613
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire Maw - SwallowlyravegaJan 11, 2011
 00023951
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Give home forcefield immunity to EMPLordSlothJan 11, 2011
 00023932
[AI War 1 / Classic]  Bug - Other
Zenith TraderslyravegaJan 11, 2011
 00023922
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Ships should have different "sizes" for the purposes of transportsMaxAstroJan 11, 2011
 000169911
[AI War 1 / Classic]  Bug - Other
Need to update Objectives window to account for new Core Shield Generators
resolved (keith.lamothe)
keith.lamotheJan 11, 2011
 000236621
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Wormhole-incapable Force Fields make Fallen Spire impossible.
resolved (keith.lamothe)
MaxAstroJan 11, 2011
 00023872
[AI War 1 / Classic]  Bug - Other
Siege Starship MKII/III
resolved (keith.lamothe)
lyravegaJan 11, 2011
 00003843
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Would like to select MRS and be able to see its healing AoE
feature for later (Chris_McElligottPark)
Winter BornJan 11, 2011
 00023761
[AI War 1 / Classic]  Bug - Other
Scouts won't group movezebramattJan 11, 2011
 00023014
[AI War 1 / Classic]  Graphical Bug
Mercenary Constructor duplicate buttons
acknowledged (Chris_McElligottPark)
InveliosJan 11, 2011
 00023293
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Make sentinel frigates subject to counter-sniper effectsSunshineJan 11, 2011
 00023629
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Forts too high DPSDraco CretelJan 11, 2011
 000231511
[AI War 1 / Classic]  Bug - Other
Wormhole PathfindinglyravegaJan 11, 2011
 00018067
[AI War 1 / Classic]  Suggestion - Game Mechanics
Fog [of War] Machine - StructureSpikey00Jan 11, 2011
 00005036
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Indefinite StarshipMoonshine FoxJan 11, 2011
 00016318
[AI War 1 / Classic]  Crash/Exception
Defender mode currently broken when generating new game with 79 out 80 planetswyvern83Jan 11, 2011
 00023501
[AI War 1 / Classic]  Bug - Other
Scouts trapped in MawKPJZKCJan 11, 2011
 00023242
[AI War 1 / Classic]  Suggestion - Game Mechanics
bug- timers appearing on AI units for no reasonmr_lolzJan 11, 2011
 00023191
[AI War 1 / Classic]  Bug - Other
Auto-kite + Spire tractor platformsPineappleSamJan 11, 2011
 00023412
[AI War 1 / Classic]  Balance Issue
Grav turrets are very weakMoonshine FoxJan 11, 2011
 00023341
[AI War 1 / Classic]  Balance Issue
Dyson Sphere balanceBurnstreetJan 11, 2011
 00023652
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft Shield Bearers relatedlyravegaJan 11, 2011
 00023312
[AI War 1 / Classic]  Bug - Other
Low-power ships not affected by EMPsSunshineJan 10, 2011
 000219727
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Eyebot ammo type changed to missiles
resolved (keith.lamothe)
SunshineJan 10, 2011
 0002330 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Guardians not listed as immune to EMPs, but not affected by EMPsSunshineJan 10, 2011
 00023461
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Neinzul Youngling Commandos show up as scouts in the galaxy view filterBobTheJanitorJan 10, 2011
 0002364 
[AI War 1 / Classic]  Suggestion - New Features
Hold Fire button
considering (Chris_McElligottPark)
lyravegaJan 10, 2011
 00023631
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Carriers bouncing off stationsDraco CretelJan 10, 2011
 000124828
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Role Definition: Military Orbital Command Station
resolved (keith.lamothe)
WingflierJan 10, 2011
 00023531
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Spirecraft Attritioners could use a slight speed boostBobTheJanitorJan 10, 2011
 000120713
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Move colony ship into range if command station is placed out of rangeKToffJan 10, 2011
 00023543
[AI War 1 / Classic]  Suggestion - Balance Tweaks
SC Penetrators blow up too easilySuzeraJan 10, 2011
 00023571
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Give Spirecraft Jumpships scout-like immunitiesBobTheJanitorJan 10, 2011
 00023601
[AI War 1 / Classic]  Gameplay Issue
Spire blade spawners camouflage fixBurnstreetJan 10, 2011
 00013589
[AI War 1 / Classic]  Bug - Other
Cannot build Command Stations at all.VaosJan 10, 2011
 000223629
[AI War 1 / Classic]  Crash/Exception
Game Freezes CompletelyPenguin21Jan 10, 2011
 000222044
[AI War 1 / Classic]  Crash/Exception
Reproducible, recurrent gc heap error
resolved (keith.lamothe)
VinraithJan 10, 2011
 00013283
[AI War 1 / Classic]  Bug - Other
Bug: Bombers firing beyond their rangeHitmanNJan 10, 2011
 00016393issues with spirecraft penetrator targeting and shooting guardiansNightchillJan 10, 2011
 00020272
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Building command centres -too fiddly!sarnianJan 10, 2011
 00023362
[AI War 1 / Classic]  Gameplay Issue
Warp guardians are evilBurnstreetJan 10, 2011
 00009654
[AI War 1 / Classic]  Note To Test
AI builds turrets
resolved (keith.lamothe)
Moonshine FoxJan 10, 2011
 00023563
[AI War 1 / Classic]  Gameplay Issue
Large amounts of lag in gameSalamanderJan 10, 2011
 00023227
[AI War 1 / Classic]  Bug - Other
Mixing civilian and military ships reduces move speed in group move modeSuzeraJan 10, 2011
 00023049
[AI War 1 / Classic]  Bug - Other
Group move slowing down ships to less than slowest shipSuzeraJan 10, 2011
 00017892
[AI War 1 / Classic]  Graphical Bug
Tooltip incorrect for HBC Module IV
resolved (keith.lamothe)
TollJan 10, 2011
 00009916After defeating both AI Homeworlds, game reported as incomplete in High Score table
resolved (keith.lamothe)
ghoti221Jan 10, 2011
 00009044
[AI War 1 / Classic]  Bug - Other
Scout Auto-explore Mode isn't cleared when a normal move order is issued.
resolved (keith.lamothe)
TollJan 10, 2011