Viewing Issues 26601 - 26650 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00022882
[AI War 1 / Classic]  Graphical Bug
Icon Grouping Distance Changed?
resolved (keith.lamothe)
BobTheJanitorJan 8, 2011
 00023031
[AI War 1 / Classic]  Suggestion - Game Mechanics
Spirecraft immunity to boosting makes them immune to friendly command station speed boostBobTheJanitorJan 8, 2011
 00015903
[AI War 1 / Classic]  Bug - Other
Steam Resource Achievement still looks for 600k cap
resolved (keith.lamothe)
ShadowOTEJan 8, 2011
 00022941
[AI War 1 / Classic]  Graphical Bug
Far Zoom does not display some low-power shipsSunshineJan 8, 2011
 00022323
[AI War 1 / Classic]  Crash/Exception
game crash on lossshortstarJan 8, 2011
 0002293 Data Centers missing strategic iconBurnstreetJan 8, 2011
 00020914Odd Owned Ship CountsDraco18sJan 8, 2011
 000093747Scrolling via screen Edges is not working as it should.eRe4s3rJan 8, 2011
 00019672
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Neinzul Capsule
considering (Chris_McElligottPark)
InveliosJan 8, 2011
 00022542
[AI War 1 / Classic]  Bug - Other
Engineers healing golems by default
closed (keith.lamothe)
Red SpotJan 8, 2011
 00020952Convert game actual windows from windows to boxes.
resolved (keith.lamothe)
Chris_McElligottParkJan 8, 2011
 00021271blank icon for spire gravity ripper mk. ii in the science lab viewmatyasbotJan 8, 2011
 00021635
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mining Golem TimeDraco CretelJan 8, 2011
 00022167
[AI War 1 / Classic]  Bug - Other
AI SuperTerminal causes system freeze on planet capturenorthcorniceJan 8, 2011
 00021751
[AI War 1 / Classic]  Suggestion - Game Mechanics
Neinzul Regen Chamber maintains stance of units, not ordersSunshineJan 8, 2011
 00019252
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cursed golems - not really uniqueSpikey00Jan 8, 2011
 00018502
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cursed golems has range of 603 000 rangeSpikey00Jan 8, 2011
 00013893
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance- cursed golem not powerful enoughlove kawaJan 8, 2011
 0001135 
[AI War 1 / Classic]  Bug - Other
Newly captured planets auto-build issueInveliosJan 8, 2011
 00016401
[AI War 1 / Classic]  Bug - Other
Engineer Mk 1 and Remains Rebuilder Mk 1 incorrect numbers being auto builtHamJan 8, 2011
 00016082
[AI War 1 / Classic]  Bug - Other
Engineers and Rebuilders from control nodes are sometimes doubledamonchakadJan 8, 2011
 00017163
[AI War 1 / Classic]  Bug - Other
Changing Player Color Caused a Desynch
minor fix for later (Chris_McElligottPark)
Draco18sJan 8, 2011
 00018174
[AI War 1 / Classic]  Balance Issue
Sentinel Frigates have weak firepower compared to snipers
resolved (keith.lamothe)
LintManJan 8, 2011
 00019742
[AI War 1 / Classic]  Graphical Bug
Ships are appearing where they aren't
resolved (keith.lamothe)
PineappleSamJan 8, 2011
 000044115
[AI War 1 / Classic]  Graphical Bug
When sending damaged ships through a wormhole, its healthbar is displayed in a semi-random place.
resolved (keith.lamothe)
TollJan 8, 2011
 00016691
[AI War 1 / Classic]  Balance Issue
Gravitational Turrent Armor is different comparing Mark I to Mark II/IIIBlackCobraJan 8, 2011
 00020753The health bars for ships will appear in the middle of nowhere occasionally
resolved (keith.lamothe)
arthurpJan 8, 2011
 00018102
[AI War 1 / Classic]  Bug - Other
Steam overlay not appearingPineappleSamJan 8, 2011
 00019901"Show AIP reducers" filter prefixes Co-Processors with "DC"VinraithJan 8, 2011
 00020811
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Z Chameleon HullOzymandiazJan 8, 2011
 00020771
[AI War 1 / Classic]  Bug - Other
AI not waking up when tractoredPineappleSamJan 8, 2011
 00020881
[AI War 1 / Classic]  Suggestion - Balance Tweaks
EMP + FRDPineappleSamJan 8, 2011
 00015183
[AI War 1 / Classic]  Bug - Other
Zenith Mirrors immune to Acid Sprayer Ammo bonus
resolved (keith.lamothe)
Winter BornJan 8, 2011
 00022031galaxy map improperly places info boxPrezombieJan 8, 2011
 0002145 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Garrison Redirect enabled for warp gate redirection, too
considering (Chris_McElligottPark)
signataJan 8, 2011
 00014442
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Melee ships should attack Hive modules.
considering (keith.lamothe)
TheDeadlyShoeJan 8, 2011
 00017701
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire civilian leadersSpikey00Jan 8, 2011
 00017452
[AI War 1 / Classic]  Graphical Bug
Hidden START GAME button on lowest resolutionPineappleSamJan 8, 2011
 00013061Make sure that the various types of hypen all work in license keys.Chris_McElligottParkJan 8, 2011
 00014716
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Nuclear Proliferation Achievements!
resolved (keith.lamothe)
KronJan 8, 2011
 00017491"Can't use wormholes" attribute on command stations?Spikey00Jan 8, 2011
 00012782
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Grav Drill BoostOzymandiazJan 8, 2011
 00013916
[AI War 1 / Classic]  Bug - Other
4.034: multiplayer goes into pause mode before everyone had a chance to jointhemachineissentientJan 8, 2011
 00016095
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Boost Spire Guard PostsOzymandiazJan 8, 2011
 00013071Low-power-toggle hotkey does not work on construction buildingsNypyrenJan 8, 2011
 00013044[4.032] spire frigate collision box huge
resolved (keith.lamothe)
LancefighterJan 8, 2011
 00020082
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Two golems over 10k firepower, some 0, others lowSuzeraJan 8, 2011
 00017652Compound spire leader notifications.Spikey00Jan 8, 2011
 00015953
[AI War 1 / Classic]  Graphical Bug
Ghost ships? That's the best summary I can come up with...TollJan 8, 2011
 00020686Impossible to select military/non-military at the same timeMaxAstroJan 8, 2011