| 0000996 | 2 | | Achievement Listings on Steam Community Not Consistent With Game | | leb0fh | Jan 18, 2011 |
| 0002340 | | | Reference view: Mark IV fleet ships do not appear in "Ships I Can Build" filter | | Vornicus | Jan 18, 2011 |
| 0001928 | 2 | | Spire shipyard showing names twice in queue | | Spikey00 | Jan 18, 2011 |
| 0002530 | 1 | | CPAs should be smaller if including a higher mark ship. | | Prezombie | Jan 18, 2011 |
| 0002483 | 5 | | Sabotage Device | | Nexoros | Jan 18, 2011 |
| 0002531 | 6 | | Loading 4.068 save file hangs | | hullu | Jan 18, 2011 |
| 0002321 | 1 | | Riot Control template names in construction queues are hard to read. | | Salamander | Jan 18, 2011 |
| 0002514 | 4 | | FRD Engineers fly into dangerous situations. | | Prezombie | Jan 18, 2011 |
| 0001946 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Ship cap display in lobby does not match global setting | | MaxAstro | Jan 18, 2011 |
| 0002313 | 2 | | Sentinel Frigates | | lyravega | Jan 18, 2011 |
| 0002527 | 2 | | Forcefields and neutral ships | | Draco Cretel | Jan 18, 2011 |
| 0002529 | 7 | | 4.070 broke my savegame | | vonkolberg | Jan 18, 2011 |
| 0002528 | 2 | | Aggravating guards | | Red Spot | Jan 18, 2011 |
| 0001713 | 6 | | SC Penetrators are hitting twice in one frame | | wyvern83 | Jan 18, 2011 |
| 0002093 | 4 | | Oddity in SC Penetrator Damage Calculation | | Draco18s | Jan 18, 2011 |
| 0001042 | 2 | | Neinzu Nest MK level | | Ozymandiaz | Jan 18, 2011 |
| 0002512 | 4 | | Cloaked ships just "hanging out" at captured planet | | syndicatedragon | Jan 18, 2011 |
| 0001671 | 3 | | large amounts of starships yeild incredibly spread out groups | | Lancefighter | Jan 18, 2011 |
| 0002496 | 3 | | OSX Using the return key for sending text messages doesn't work | | Ymihere | Jan 18, 2011 |
| 0002507 | 2 | | Multiple barracks (2/planet) | | Red Spot | Jan 18, 2011 |
| 0002511 | 27 | | Spawned wave doesn't move | | Varone | Jan 18, 2011 |
| 0002286 | 1 | | Spire gravity drains need tweaking? | | Salamander | Jan 17, 2011 |
| 0001682 | 1 | | Blade Spawners | | Spikey00 | Jan 17, 2011 |
| 0002323 | 5 | | Balance: Spire Stealth Battleships | | mr_lolz | Jan 17, 2011 |
| 0002327 | 2 | | Balance: Spire Tractor Platform | | mr_lolz | Jan 17, 2011 |
| 0002328 | 5 | | Balance: Spire Gravity Rippers | | mr_lolz | Jan 17, 2011 |
| 0002333 | 5 | | Balance: Spire Armour Rotter | | mr_lolz | Jan 17, 2011 |
| 0002369 | 5 | | Nanoswarm ship caps | | Kordy | Jan 17, 2011 |
| 0002523 | 8 | | Threat from planet with Dyson sphere | | Levy | Jan 17, 2011 |
| 0002358 | 1 | | Auto-kiting on a planet with a Radar Jammer leads to odd behavior | | BobTheJanitor | Jan 17, 2011 |
| 0002521 | 2 | | Trojan Distribution Node exploitation avoidance. | | Prezombie | Jan 17, 2011 |
| 0002524 | 1 | | Merge the half dozen "Display detected asteroids" filter. | | Prezombie | Jan 17, 2011 |
| 0002522 | 2 | | Galmap displaying AI-Neinzul Hybrid facilities only on fully visible planets | | Prezombie | Jan 17, 2011 |
| 0002519 | 4 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Construction module factories aren't considered prime targets. | | Prezombie | Jan 17, 2011 |
| 0002520 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | AI-Neinzul Hybrid Facilities all incorrectly labeled Mark V. | | Prezombie | Jan 17, 2011 |
| 0002518 | | | Show tooltip for P0-9 designations. | | Prezombie | Jan 17, 2011 |
| 0002508 | 8 | | AI type: keymaster, can lock wormholes. | | wingsofdomain | Jan 17, 2011 |
| 0002516 | 6 | | Blade Spawner + Cloaker Starship = Overpowered? | | MaxAstro | Jan 17, 2011 |
| 0002517 | 4 | | SQL server that the Wiki and Forums reference is down | | TechSY730 | Jan 17, 2011 |
| 0002509 | 1 | | Tweak Demo mode to a very simple, full campaign and "tutor mode" multi. | | Prezombie | Jan 17, 2011 |
| 0002495 | 6 | | Cloaked AI ships not going to FRD when waiting to attack at wormhole | | Ymihere | Jan 17, 2011 |
| 0002513 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | FRD Engineers opt to not enter FF to assist protected constructors | | Prezombie | Jan 17, 2011 |
| 0002510 | | | Hotkeys for raise/lower performance profile | | Prezombie | Jan 17, 2011 |
| 0002503 | 1 | | Test the current system, use results to manage performance profile. | | Prezombie | Jan 17, 2011 |
| 0002506 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | New statistic: Total campaign realtime | | Prezombie | Jan 17, 2011 |
| 0002502 | 2 | | Info box of all selected ships too short. | considering | Prezombie | Jan 17, 2011 |
| 0002492 | 1 | | Better use of sub-objectives in the objectives screen | | Reality | Jan 17, 2011 |
| 0002501 | 2 | | Menus with scroll bars misbehave. | | Prezombie | Jan 17, 2011 |
| 0002500 | | | More eye candy on the main menu. | | Prezombie | Jan 17, 2011 |
| 0002493 | 2 | | AI Cross-Planet Waves should group-move | | Garthor | Jan 17, 2011 |