Viewing Issues 26251 - 26300 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00009962
[AI War 1 / Classic]  Bug - Other
Achievement Listings on Steam Community Not Consistent With Gameleb0fhJan 18, 2011
 0002340 Reference view: Mark IV fleet ships do not appear in "Ships I Can Build" filter
minor fix for later (keith.lamothe)
VornicusJan 18, 2011
 00019282Spire shipyard showing names twice in queue
minor fix for later (keith.lamothe)
Spikey00Jan 18, 2011
 00025301
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
CPAs should be smaller if including a higher mark ship.
closed (keith.lamothe)
PrezombieJan 18, 2011
 00024835
[AI War 1 / Classic]  Suggestion - New Features
Sabotage Device
considering (Chris_McElligottPark)
NexorosJan 18, 2011
 00025316
[AI War 1 / Classic]  Crash/Exception
Loading 4.068 save file hangs
resolved (keith.lamothe)
hulluJan 18, 2011
 00023211Riot Control template names in construction queues are hard to read.
resolved (keith.lamothe)
SalamanderJan 18, 2011
 00025144
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
FRD Engineers fly into dangerous situations.
considering (keith.lamothe)
PrezombieJan 18, 2011
 00019462
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Ship cap display in lobby does not match global setting
resolved (keith.lamothe)
MaxAstroJan 18, 2011
 00023132
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Sentinel Frigates
resolved (keith.lamothe)
lyravegaJan 18, 2011
 00025272
[AI War 1 / Classic]  Bug - Other
Forcefields and neutral ships
resolved (keith.lamothe)
Draco CretelJan 18, 2011
 00025297
[AI War 1 / Classic]  Bug - Other
4.070 broke my savegame
resolved (keith.lamothe)
vonkolbergJan 18, 2011
 00025282
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Aggravating guardsRed SpotJan 18, 2011
 00017136
[AI War 1 / Classic]  Bug - Other
SC Penetrators are hitting twice in one framewyvern83Jan 18, 2011
 00020934Oddity in SC Penetrator Damage CalculationDraco18sJan 18, 2011
 00010422
[AI War 1 / Classic]  Bug - Other
Neinzu Nest MK level
minor fix for later (keith.lamothe)
OzymandiazJan 18, 2011
 00025124
[AI War 1 / Classic]  Bug - Other
Cloaked ships just "hanging out" at captured planetsyndicatedragonJan 18, 2011
 00016713
[AI War 1 / Classic]  Bug - Other
large amounts of starships yeild incredibly spread out groups
resolved (keith.lamothe)
LancefighterJan 18, 2011
 00024963OSX Using the return key for sending text messages doesn't workYmihereJan 18, 2011
 00025072
[AI War 1 / Classic]  Note To Test
Multiple barracks (2/planet)
feature for later (Chris_McElligottPark)
Red SpotJan 18, 2011
 000251127
[AI War 1 / Classic]  Bug - Other
Spawned wave doesn't moveVaroneJan 18, 2011
 00022861
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire gravity drains need tweaking?
resolved (keith.lamothe)
SalamanderJan 17, 2011
 00016821
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Blade Spawners
resolved (keith.lamothe)
Spikey00Jan 17, 2011
 00023235
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire Stealth Battleships
resolved (keith.lamothe)
mr_lolzJan 17, 2011
 00023272
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire Tractor Platform
resolved (keith.lamothe)
mr_lolzJan 17, 2011
 00023285
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire Gravity Rippers
resolved (keith.lamothe)
mr_lolzJan 17, 2011
 00023335
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire Armour Rotter
resolved (keith.lamothe)
mr_lolzJan 17, 2011
 00023695
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Nanoswarm ship caps
resolved (keith.lamothe)
KordyJan 17, 2011
 00025238Threat from planet with Dyson sphere
considering (Chris_McElligottPark)
LevyJan 17, 2011
 00023581
[AI War 1 / Classic]  Bug - Other
Auto-kiting on a planet with a Radar Jammer leads to odd behaviorBobTheJanitorJan 17, 2011
 00025212
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Trojan Distribution Node exploitation avoidance.
considering (Chris_McElligottPark)
PrezombieJan 17, 2011
 00025241
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Merge the half dozen "Display detected asteroids" filter.
considering (keith.lamothe)
PrezombieJan 17, 2011
 00025222
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Galmap displaying AI-Neinzul Hybrid facilities only on fully visible planets
resolved (keith.lamothe)
PrezombieJan 17, 2011
 00025194
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Construction module factories aren't considered prime targets.
considering (keith.lamothe)
PrezombieJan 17, 2011
 00025201
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
AI-Neinzul Hybrid Facilities all incorrectly labeled Mark V.
closed (keith.lamothe)
PrezombieJan 17, 2011
 0002518 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Show tooltip for P0-9 designations.
considering (Chris_McElligottPark)
PrezombieJan 17, 2011
 00025088
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI type: keymaster, can lock wormholes.
considering (Chris_McElligottPark)
wingsofdomainJan 17, 2011
 00025166
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Blade Spawner + Cloaker Starship = Overpowered?MaxAstroJan 17, 2011
 00025174
[Website/Wiki/Bug Tracker]  Note To Test
SQL server that the Wiki and Forums reference is down
closed (keith.lamothe)
TechSY730Jan 17, 2011
 00025091
[AI War 1 / Classic]  Gameplay Idea
Tweak Demo mode to a very simple, full campaign and "tutor mode" multi.PrezombieJan 17, 2011
 00024956
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Cloaked AI ships not going to FRD when waiting to attack at wormholeYmihereJan 17, 2011
 0002513 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
FRD Engineers opt to not enter FF to assist protected constructors
considering (keith.lamothe)
PrezombieJan 17, 2011
 0002510 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Video and Audio Settings
Hotkeys for raise/lower performance profile
considering (keith.lamothe)
PrezombieJan 17, 2011
 00025031
[AI War 1 / Classic]  Suggestion - Interface Ideas - Video and Audio Settings
Test the current system, use results to manage performance profile.PrezombieJan 17, 2011
 00025061
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
New statistic: Total campaign realtime
considering (keith.lamothe)
PrezombieJan 17, 2011
 00025022
[AI War 1 / Classic]  Suggestion
Info box of all selected ships too short.
considering
PrezombieJan 17, 2011
 00024921
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Better use of sub-objectives in the objectives screen
considering (keith.lamothe)
RealityJan 17, 2011
 00025012Menus with scroll bars misbehave.
minor fix for later (keith.lamothe)
PrezombieJan 17, 2011
 0002500 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
More eye candy on the main menu.
considering (keith.lamothe)
PrezombieJan 17, 2011
 00024932
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Cross-Planet Waves should group-move
considering (keith.lamothe)
GarthorJan 17, 2011