| 0001437 | | | Com station is not always in same spot in rt side panel ship summary | | Winter Born | Jan 6, 2011 |
| 0001338 | 1 | | Windowed mode cuts off start button when starting a new campaign. | | Ricca | Jan 6, 2011 |
| 0001555 | 2 | | Flack gun range buff | | Winter Born | Jan 6, 2011 |
| 0001286 | 1 | | Ion cannons intercept warheads | | Lancefighter | Jan 6, 2011 |
| 0001578 | 2 | | Increase spire "fleet" ships' engine health | | amonchakad | Jan 6, 2011 |
| 0001517 | 1 | | Group Move not working with grav drill + z time space manip | | Ozymandiaz | Jan 6, 2011 |
| 0001565 | 2 | | Allied minor faction units provide temporary planetary summary | | Spikey00 | Jan 6, 2011 |
| 0002156 | 4 | | Science Vessel issues | | Fleet | Jan 6, 2011 |
| 0002269 | 4 | | Tachyon Warheads to reveal camouflaged ships | | TechSY730 | Jan 6, 2011 |
| 0002211 | 4 | | Add auto FRD behavior to non redirecting rally posts or FRD behavior to redirect rally posts when redirect is to the same planet | | Master Cylinder Pants | Jan 6, 2011 |
| 0002252 | 4 | | Balance: Z Mirrors | | mr_lolz | Jan 6, 2011 |
| 0001761 | 1 | | Defender Mode AIP Increase Happens Twice? | | Draco18s | Jan 6, 2011 |
| 0001396 | 2 | | Defender mode: Gap between last wave and victory | | Nypyren | Jan 6, 2011 |
| 0001281 | 1 | | Can still research command stations in Survival | | Draco18s | Jan 6, 2011 |
| 0002179 | 1 | | Incorrect build times reported | | Fleet | Jan 6, 2011 |
| 0002152 | 1 | | Science Lab Study | | soMe_RandoM | Jan 6, 2011 |
| 0001431 | 5 | | Strange Wave Behavior on Hostile planet being raided for science | | Ozymandiaz | Jan 6, 2011 |
| 0002221 | 4 | | Crash | | Vinraith | Jan 6, 2011 |
| 0002264 | 5 | | Command Stations "Halves Allied Move Speed" | | KPJZKC | Jan 6, 2011 |
| 0002227 | 5 | | Gravity immunity not immunizing | | MaxAstro | Jan 6, 2011 |
| 0002233 | 4 | | Possibly new error type with more info - same game | | Master Cylinder Pants | Jan 6, 2011 |
| 0002228 | 3 | | Possibly new error type - same game | | Master Cylinder Pants | Jan 6, 2011 |
| 0002260 | 1 | | Decloaker-Spy (needs better name) | | TechSY730 | Jan 6, 2011 |
| 0002263 | 1 | | Translocator Warhead | | Nypyren | Jan 5, 2011 |
| 0002262 | 1 | | CTRLS: Disable scout auto-evade when scout is a member of a military fleet | | Nypyren | Jan 5, 2011 |
| 0002237 | 24 | | Game Slows a ton during battles with FRD on | | Penguin21 | Jan 5, 2011 |
| 0002257 | 5 | | Mouse not captured properly with multiple screens | | Burnstreet | Jan 5, 2011 |
| 0002255 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Spirecraft mining enclosures have rally points | | PineappleSam | Jan 5, 2011 |
| 0001114 | 7 | | Manufactories won't Auto Activate if one ressource is capped and the other not. | | Heavens | Jan 5, 2011 |
| 0002160 | 3 | | Redirection Rally Post - Slight Behavior Change | | Invelios | Jan 5, 2011 |
| 0001589 | 8 | | Manufactories don't balance at resource cap | | ShadowOTE | Jan 5, 2011 |
| 0002167 | 3 | | Spire Blade Spawner reacts to core shields | | ShadowOTE | Jan 5, 2011 |
| 0001798 | 1 | | Prevent warp counterposts from spawning on ARS planets | | Suzera | Jan 5, 2011 |
| 0001805 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Improve the size, location, and contents of the Selected Units List | | Gwyrgyn | Jan 5, 2011 |
| 0001538 | 1 | | New achievement: Toppler of Titans (okay, so name sucks) | | Toll | Jan 5, 2011 |
| 0002154 | | | Candy tech - Pride ship | | PineappleSam | Jan 5, 2011 |
| 0002148 | | | Body Snatcher | considering | soMe_RandoM | Jan 5, 2011 |
| 0002147 | | | Engineer Unit: The Surgeon | considering | soMe_RandoM | Jan 5, 2011 |
| 0002149 | | | AI Type: Sub Ai project | | soMe_RandoM | Jan 5, 2011 |
| 0002192 | 1 | | Advanced Factory Buttons Misaligned | | leb0fh | Jan 5, 2011 |
| 0001485 | 5 | | Stealth Guard Posts reveal themselves | | TheDeadlyShoe | Jan 5, 2011 |
| 0002248 | 1 | | Are the notification window colors working? | | Fleet | Jan 5, 2011 |
| 0002185 | 2 | | Scout performance varies radically with game speed | | Vinraith | Jan 5, 2011 |
| 0001875 | 2 | | Spirecraft have practically no engine health | | Kemeno | Jan 5, 2011 |
| 0001905 | 1 | | Spirecraft can be boosted like normal fleets. | | Spikey00 | Jan 5, 2011 |
| 0002247 | 3 | | Spirecraft Martyr effectiveness lower on high ship caps | | Invelios | Jan 4, 2011 |
| 0001879 | 1 | | Spirecraft don't count as being built | | PineappleSam | Jan 4, 2011 |
| 0001889 | 1 | | Spirecraft - lack of incentive upwards tier | | Spikey00 | Jan 4, 2011 |
| 0002035 | 3 | | Spirecraft shield bearers shuold have a passive regen | | Fleet | Jan 4, 2011 |
| 0001960 | 1 | | Fleet of 45 Spirecraft Siege Towers, does not fire automatically on some ships | | MooFrog | Jan 4, 2011 |