Viewing Issues 26751 - 26800 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0001437 Com station is not always in same spot in rt side panel ship summary
considering (Chris_McElligottPark)
Winter BornJan 6, 2011
 00013381
[AI War 1 / Classic]  Graphical Bug
Windowed mode cuts off start button when starting a new campaign.
resolved (keith.lamothe)
RiccaJan 6, 2011
 00015552
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Flack gun range buffWinter BornJan 6, 2011
 00012861
[AI War 1 / Classic]  Bug - Other
Ion cannons intercept warheadsLancefighterJan 6, 2011
 00015782
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Increase spire "fleet" ships' engine healthamonchakadJan 6, 2011
 00015171
[AI War 1 / Classic]  Bug - Other
Group Move not working with grav drill + z time space manipOzymandiazJan 6, 2011
 00015652
[AI War 1 / Classic]  Balance Issue
Allied minor faction units provide temporary planetary summarySpikey00Jan 6, 2011
 00021564
[AI War 1 / Classic]  Bug - Other
Science Vessel issues
resolved (keith.lamothe)
FleetJan 6, 2011
 00022694
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Tachyon Warheads to reveal camouflaged shipsTechSY730Jan 6, 2011
 00022114
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Add auto FRD behavior to non redirecting rally posts or FRD behavior to redirect rally posts when redirect is to the same planet
considering (Chris_McElligottPark)
Master Cylinder PantsJan 6, 2011
 00022524
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Z Mirrors
resolved (keith.lamothe)
mr_lolzJan 6, 2011
 00017611
[AI War 1 / Classic]  Note To Test
Defender Mode AIP Increase Happens Twice?Draco18sJan 6, 2011
 00013962
[AI War 1 / Classic]  Suggestion - Game Mechanics
Defender mode: Gap between last wave and victoryNypyrenJan 6, 2011
 00012811
[AI War 1 / Classic]  Suggestion
Can still research command stations in SurvivalDraco18sJan 6, 2011
 00021791
[AI War 1 / Classic]  Bug - Other
Incorrect build times reportedFleetJan 6, 2011
 00021521
[AI War 1 / Classic]  Suggestion - Game Mechanics
Science Lab StudysoMe_RandoMJan 6, 2011
 00014315
[AI War 1 / Classic]  Bug - Other
Strange Wave Behavior on Hostile planet being raided for scienceOzymandiazJan 6, 2011
 00022214
[AI War 1 / Classic]  Crash/Exception
CrashVinraithJan 6, 2011
 00022645Command Stations "Halves Allied Move Speed"KPJZKCJan 6, 2011
 00022275
[AI War 1 / Classic]  Bug - Other
Gravity immunity not immunizingMaxAstroJan 6, 2011
 00022334
[AI War 1 / Classic]  Crash/Exception
Possibly new error type with more info - same gameMaster Cylinder PantsJan 6, 2011
 00022283
[AI War 1 / Classic]  Crash/Exception
Possibly new error type - same gameMaster Cylinder PantsJan 6, 2011
 00022601
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Decloaker-Spy (needs better name)
considering (Chris_McElligottPark)
TechSY730Jan 6, 2011
 00022631
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Warheads
Translocator Warhead
considering (Chris_McElligottPark)
NypyrenJan 5, 2011
 00022621
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
CTRLS: Disable scout auto-evade when scout is a member of a military fleet
considering (Chris_McElligottPark)
NypyrenJan 5, 2011
 000223724
[AI War 1 / Classic]  Bug - Other
Game Slows a ton during battles with FRD onPenguin21Jan 5, 2011
 00022575Mouse not captured properly with multiple screensBurnstreetJan 5, 2011
 0002255 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Spirecraft mining enclosures have rally points
considering (Chris_McElligottPark)
PineappleSamJan 5, 2011
 00011147
[AI War 1 / Classic]  Bug - Other
Manufactories won't Auto Activate if one ressource is capped and the other not.HeavensJan 5, 2011
 00021603
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Redirection Rally Post - Slight Behavior Change
considering (Chris_McElligottPark)
InveliosJan 5, 2011
 00015898
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Manufactories don't balance at resource capShadowOTEJan 5, 2011
 00021673
[AI War 1 / Classic]  Bug - Other
Spire Blade Spawner reacts to core shieldsShadowOTEJan 5, 2011
 00017981
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Prevent warp counterposts from spawning on ARS planetsSuzeraJan 5, 2011
 00018051
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Improve the size, location, and contents of the Selected Units ListGwyrgynJan 5, 2011
 00015381
[AI War 1 / Classic]  Suggestion - New Features
New achievement: Toppler of Titans (okay, so name sucks)
considering (Chris_McElligottPark)
TollJan 5, 2011
 0002154 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Candy tech - Pride ship
considering (Chris_McElligottPark)
PineappleSamJan 5, 2011
 0002148 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Body Snatcher
considering
soMe_RandoMJan 5, 2011
 0002147 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Engineer Unit: The Surgeon
considering
soMe_RandoMJan 5, 2011
 0002149 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI Type: Sub Ai project
considering (Chris_McElligottPark)
soMe_RandoMJan 5, 2011
 00021921Advanced Factory Buttons Misalignedleb0fhJan 5, 2011
 00014855
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Stealth Guard Posts reveal themselves
minor fix for later (Chris_McElligottPark)
TheDeadlyShoeJan 5, 2011
 00022481Are the notification window colors working?FleetJan 5, 2011
 00021852
[AI War 1 / Classic]  Balance Issue
Scout performance varies radically with game speedVinraithJan 5, 2011
 00018752
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft have practically no engine healthKemenoJan 5, 2011
 00019051
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft can be boosted like normal fleets.Spikey00Jan 5, 2011
 00022473
[AI War 1 / Classic]  Gameplay Issue
Spirecraft Martyr effectiveness lower on high ship capsInveliosJan 4, 2011
 00018791
[AI War 1 / Classic]  Bug - Other
Spirecraft don't count as being builtPineappleSamJan 4, 2011
 00018891
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft - lack of incentive upwards tierSpikey00Jan 4, 2011
 00020353
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft shield bearers shuold have a passive regenFleetJan 4, 2011
 00019601
[AI War 1 / Classic]  Bug - Other
Fleet of 45 Spirecraft Siege Towers, does not fire automatically on some shipsMooFrogJan 4, 2011