| 0022403 | | | Have AI hacking response units pour out of wormholes that spawn on the planet | new | Flypaste | Dec 22, 2019 |
| 0022401 | | | Have officers spawn in distance bands to ensure the player can use them while they're relevant | new | Flypaste | Dec 22, 2019 |
| 0022398 | 2 | | Multiple AI use the same ship for waves | new | ArnaudB | Dec 22, 2019 |
| 0022396 | | | Double-clicking ( keyboard ) fleet hotkey behaviour / lack thereof. | new | Dunno | Dec 22, 2019 |
| 0022397 | | | Double-clicking planet on galaxy view shoudln't clear fleet selection. | new | Dunno | Dec 22, 2019 |
| 0022394 | | | Overly bright nebula backgrounds | new | Fluffiest | Dec 21, 2019 |
| 0021893 | 4 | | Selecting a fleet without going to it | new | gremlin | Dec 21, 2019 |
| 0021970 | 1 | | Left-click should select (and only select) fleets in the fleet tab | new | Ljas | Dec 21, 2019 |
| 0022391 | | | Some quirks with fleet selection | new | Fluffiest | Dec 21, 2019 |
| 0022388 | 4 | | Cool changes to cloaked ships but they still can't recover cloaking points if their pool is only partially empty. | | Chris_McElligottPark | Dec 20, 2019 |
| 0022386 | 4 | | Could not find Steam achievement... | | Endovior | Dec 19, 2019 |
| 0022332 | 4 | | NullReferenceException | requires feedback | deo | Dec 19, 2019 |
| 0022385 | 1 | | Null reference Exception - hovering over command center | | Sigma7 | Dec 19, 2019 |
| 0021649 | 12 | | Add "Attack target type" command | | overzot | Dec 18, 2019 |
| 0022293 | 4 | | Abnormal AIP-Mark increases | | ArnaudB | Dec 18, 2019 |
| 0022333 | 3 | | "Priority sign" not removed when objective captured | | alocritani | Dec 18, 2019 |
| 0022192 | 4 | | AI Combat Sentry (aka murderbot)-- Balance Suggestions | | ZeusAlmighty | Dec 18, 2019 |
| 0022371 | 1 | | Cloaked unit changes | | RocketAssistedPuffin | Dec 18, 2019 |
| 0022382 | 1 | | Gameplay froze, but could still navigate menus and the program. | | Rigellian | Dec 18, 2019 |
| 0022379 | 4 | | Threat not being counted properly? | | Venger | Dec 18, 2019 |
| 0022380 | 2 | | specialFactionContext_65_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid | | NRSirLimbo | Dec 18, 2019 |
| 0022378 | 1 | | Marauders Error: Specified Cast is not valid. | | Endovior | Dec 18, 2019 |
| 0021900 | 3 | | Combat factory issues | | yupyip | Dec 17, 2019 |
| 0021628 | 20 | | Drones aggro guard posts causing the player to be overwhelmed | | Asteroid | Dec 17, 2019 |
| 0021006 | 8 | | Artillery golem prioritizes the wrong targets? | | AnnoyingOrange | Dec 17, 2019 |
| 0022374 | | | Astro Train Project: Wormhole Blockade | new | NRSirLimbo | Dec 17, 2019 |
| 0022315 | 6 | | Wormhole invasions appearing, not despawning, never spawning any ships | | Flypaste | Dec 16, 2019 |
| 0022179 | 1 | | Waiting out Reserves as a valid strategy | | VengefulWight | Dec 16, 2019 |
| 0022372 | 2 | | Dyson Get Stuck on Stealth Guardpost | | StarKelp | Dec 16, 2019 |
| 0022373 | 1 | | Dyson killing reconquested planets increase aip for the warp gate's death | | StarKelp | Dec 16, 2019 |
| 0021346 | 2 | | Black widow golem chases after the units it tractored | | AnnoyingOrange | Dec 16, 2019 |
| 0021528 | 2 | | Citadel Targeting Priority is too high | | Zoreiss | Dec 15, 2019 |
| 0022370 | | | Counterattack for losing arks is overtuned | | donblas | Dec 15, 2019 |
| 0022369 | 4 | | Crash - AI Long-Range Planning | | Sigma7 | Dec 15, 2019 |
| 0021756 | 3 | | Suggestion for mine variant: Gravity Mine | | ZeusAlmighty | Dec 14, 2019 |
| 0022276 | 6 | | Maraduer Carrier Nerf -- Reduce drone count | | ZeusAlmighty | Dec 14, 2019 |
| 0019183 | 2 | | Other audio triggers. | | Chris_McElligottPark | Dec 14, 2019 |
| 0019362 | | | new ship visuals for the nanocaust | | Chris_McElligottPark | Dec 14, 2019 |
| 0019309 | 6 | | Random AI Type | | BadgerBadger | Dec 14, 2019 |
| 0021815 | 3 | | Dark Spire "Conquest" Mode -- Badger Musings | | ZeusAlmighty | Dec 14, 2019 |
| 0021482 | 1 | | Adding more "random" options during game customization | considering | Zoreiss | Dec 14, 2019 |
| 0022347 | | | Quick Tips/Weapons Range: Claims z+x is to see range for all, but it is shift+z | | Peter Ebbesen | Dec 14, 2019 |
| 0022365 | | | AI reinforcing planets that are currently under player attack | new | StarKelp | Dec 13, 2019 |
| 0021079 | 3 | | Turret based mercenary spawns all turrets in 1 spot | | Someone64 | Dec 13, 2019 |
| 0021973 | 1 | | Outguard turrets spawn on top of each other | | Ljas | Dec 13, 2019 |
| 0021731 | 11 | | New way to summon outguard (formerly mercenaries). | | Chris_McElligottPark | Dec 13, 2019 |
| 0022064 | | | Train Buffs -- A variant buff for each unique Train | | ZeusAlmighty | Dec 13, 2019 |
| 0022348 | 11 | | Outguard Revamp | resolved | StarKelp | Dec 13, 2019 |
| 0022362 | 4 | | BaseFaction.GetAIDefensePlacerForPlanet is seemingly always failing | resolved | StarKelp | Dec 13, 2019 |
| 0022358 | 4 | | AI threats toward minor faction voiced to the player | requires feedback | deo | Dec 13, 2019 |