Viewing Issues 27051 - 27100 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00017176
[AI War 1 / Classic]  Balance Issue
Spec Forces Keeps Spawning UnitsDraco18sJan 3, 2011
 00017155
[AI War 1 / Classic]  Bug - Other
The Gravity Guardian slows down some shots fired against units in its radiusTollJan 3, 2011
 00017121
[AI War 1 / Classic]  Suggestion - New Features
Add the ability to set ships to FRD-mode without giving a move orderTollJan 3, 2011
 00017063
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Possible alternative (or additional) incentives for ARS, Advanced factory, and other extras captureVinraithJan 3, 2011
 00016943
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Ships from raid engine turtle at wormholeSpikey00Jan 3, 2011
 00016926
[AI War 1 / Classic]  Bug - Other
The AI don't seem to send their forces through wormholes sometimes.TollJan 3, 2011
 00016846
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Increase FF Bearer Coverage RadiusSpikey00Jan 3, 2011
 00016801
[AI War 1 / Classic]  Suggestion - Game Mechanics
Cloaked Penetrator-Ship invisible for all, but not for Raid-Engines.DonCarstoJan 3, 2011
 00016753
[AI War 1 / Classic]  Suggestion - New Features
voluntary way to submit save files for statistics gathering at the end of games, win or losethemachineissentientJan 3, 2011
 00016734
[AI War 1 / Classic]  Bug - Other
All waves include a few fightersTollJan 3, 2011
 00016647
[AI War 1 / Classic]  Bug - Other
ARS capture text spam - tutorial 3
closed (keith.lamothe)
Spikey00Jan 3, 2011
 00016594
[AI War 1 / Classic]  Crash/Exception
"Too many heap sections" crash (it's back)BlackCobraJan 3, 2011
 00016513
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Manual update checkKDR_11kJan 3, 2011
 00016433
[AI War 1 / Classic]  Suggestion - Game Mechanics
Intelligent routing for transportssarnianJan 3, 2011
 00016335
[AI War 1 / Classic]  Balance Issue
Large early wave with everything turned off.winthroweJan 3, 2011
 00016294
[AI War 1 / Classic]  Bug - Other
Inbound Wave to a "Safe" PlanetDraco18sJan 3, 2011
 00016142
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Suggestion: AIP relatedwWave size cap & managementmr_lolzJan 3, 2011
 00016124
[AI War 1 / Classic]  Suggestion - New Features
close meWinter BornJan 3, 2011
 000158712
[AI War 1 / Classic]  Crash/Exception
game crash/freezewyvern83Jan 3, 2011
 00015764
[AI War 1 / Classic]  Bug - Other
Able to edit all issues as a regular Mantis useramonchakadJan 3, 2011
 00015741
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
selectable ships on new game screenthemachineissentientJan 3, 2011
 00015704
[AI War 1 / Classic]  Gameplay Issue
Space planes not getting shot at even when decloakedYmihereJan 3, 2011
 00014943
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Add Warbird, N. Regen. Chamber and possibly other units to unit spyglassMaster Cylinder PantsJan 3, 2011
 00014743
[AI War 1 / Classic]  Gameplay Issue
Spire Blade Spawner should not spawn blades if the blades would not be able to attackNypyrenJan 3, 2011
 00014682
[AI War 1 / Classic]  Balance Issue
Blade Spawner Spawn Can't Target ProperlyDraco18sJan 3, 2011
 00014231
[AI War 1 / Classic]  Balance Issue
Armor Ships Immune to Devourer GolemSNAFUJan 3, 2011
 00014033
[AI War 1 / Classic]  Bug - Other
Neinzul Nesters not spawning Nests.
closed (keith.lamothe)
TheDeadlyShoeJan 3, 2011
 00013927
[AI War 1 / Classic]  Suggestion - Game Mechanics
Shot Damage CalculationsFleetJan 3, 2011
 00013223
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Guardian Participation in WavessarnianJan 3, 2011
 00011466
[AI War 1 / Classic]  Balance Issue
Ai defensive scaling for multiplayerLancefighterJan 3, 2011
 00010536In windowed mode if the window is minimized before initialization finishes ui scaled wronglyAndrew SavinykhJan 3, 2011
 00009623
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Cut and paste map seedWinter BornJan 3, 2011
 00000101
[AI War 1 / Classic]  Bug - Other
Installer needs to have a "Create New Folder" option (Shardz)Chris_McElligottParkJan 3, 2011
 00021074
[AI War 1 / Classic]  Suggestion - Balance Tweaks
All reclamation creates zombiesPineappleSamJan 3, 2011
 00020994
[AI War 1 / Classic]  Bug - Other
Some AI Schizo Waves are almost all bombersFleetJan 3, 2011
 000206912
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Golem Attrition for "Golem: Easy" level only?SunshineJan 3, 2011
 00020631
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Forcefield Graphical Themes (Human/AI/Spire/etc.)Spikey00Jan 3, 2011
 00020625
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire forcefields (bearers, structure forcefield modules) do not have collision models
closed (keith.lamothe)
Spikey00Jan 3, 2011
 00020572
[AI War 1 / Classic]  Bug - Other
Leech Starship does not have a proper attack method
closed (keith.lamothe)
thunder55Jan 3, 2011
 00020534
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Eye Still Using Ship CountsTechSY730Jan 3, 2011
 00020385
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Bringing back turrets for AIcolonyanJan 3, 2011
 00020107
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Anti-bottleneck behavior only on border planetsMaxAstroJan 3, 2011
 00020023
[AI War 1 / Classic]  Bug - Other
Riot Control ships lose modules after being in transport
closed (keith.lamothe)
IngloniasJan 3, 2011
 00020012
[AI War 1 / Classic]  Bug - Other
Enemy attacks from system with no gate
closed (keith.lamothe)
IngloniasJan 3, 2011
 00019984
[AI War 1 / Classic]  Gameplay Issue
FRD activates units in sequence instead of in groups
closed (keith.lamothe)
SunshineJan 3, 2011
 00019943
[AI War 1 / Classic]  Bug - Other
Spire starship immune to gravity effects
closed (keith.lamothe)
LancefighterJan 3, 2011
 00019879
[Tidalis]  Gameplay Issue
Cannot connect to peer even with HamachiSpikey00Jan 3, 2011
 00019791
[AI War 1 / Classic]  Suggestion - New Features
Increasing engineer cap as you take planetsSpikey00Jan 3, 2011
 00019755
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
New Freed Unit BehaviourTechSY730Jan 3, 2011
 000196511
[AI War 1 / Classic]  Bug - Other
Huge resource outflow.Echo35Jan 3, 2011