Viewing Issues 27001 - 27050 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00014821
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Grid Optimizer - Energy Density.TheDeadlyShoeJan 3, 2011
 00014813
[AI War 1 / Classic]  Suggestion - Game Mechanics
The mini-mapRedstalkerJan 3, 2011
 00014776
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire cities spacing
closed (keith.lamothe)
orzelekJan 3, 2011
 00014672
[AI War 1 / Classic]  Bug - Other
Civilian Leaders inc. AIP 1 minute into game?Draco18sJan 3, 2011
 00014609
[AI War 1 / Classic]  Bug - Other
Steam version with a first update to beta version unable to detect any more updatesSRombautsJan 3, 2011
 00014511Max health no longer shown?SNAFUJan 3, 2011
 00014502
[AI War 1 / Classic]  Suggestion - Game Mechanics
Make gravity turrets turn off when no enemy ships presentsarnianJan 3, 2011
 00014434
[AI War 1 / Classic]  Suggestion - Game Mechanics
Suggestion: Rename the 'Schizophrenic' AI modifiermr_lolzJan 3, 2011
 00014321
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Only show AI ARSs on Planet Intel summaryzebramattJan 3, 2011
 00014275
[AI War 1 / Classic]  Suggestion - Game Mechanics
Suggestion: Move Spire starship unlockables to the Starship Constructormr_lolzJan 3, 2011
 00013983
[AI War 1 / Classic]  Balance Issue
[4.034] Ships moving much slower on normal mode?WingflierJan 3, 2011
 00013904
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Make URLs in "Tip Of The Day" hyperlinksMalibu StaceyJan 3, 2011
 00013875
[AI War 1 / Classic]  Bug - Other
The AI sends waves even when all warp gates are destroyed (for real this time)TollJan 3, 2011
 00013803
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Fleet ship control relayShellyJan 3, 2011
 00013791
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Advanced advanced research stationShellyJan 3, 2011
 00013736
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Counter for AI counterattack guard postWinter BornJan 3, 2011
 000137211Missing resourcesciaranJan 3, 2011
 00013703No name visible for units in build menu on mouse overXRsystJan 3, 2011
 00013641
[AI War 1 / Classic]  Bug - Other
Adamantite/Titanite not put on every map?KemenoJan 3, 2011
 00013631
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Change to the anti-armor ammo typeTollJan 3, 2011
 000135923
[AI War 1 / Classic]  Gameplay Issue
Option to remove counterwave [guard posts].Spikey00Jan 3, 2011
 000135416
[AI War 1 / Classic]  Bug - Other
I can't upgrade to latest beta anymoreafguy200105Jan 3, 2011
 00013441
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Move order: "Escort"NypyrenJan 3, 2011
 000131021
[AI War 1 / Classic]  Bug - Other
CPS included Golem
closed (keith.lamothe)
OzymandiazJan 3, 2011
 00012836
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Rolling autosaves
closed (keith.lamothe)
LancefighterJan 3, 2011
 00012743
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
possible LOTS ship - Mobile AI warp gate starshipWinter BornJan 3, 2011
 00012601Reference -> Ship drop-down needs immediate mouse wheel focusNypyrenJan 3, 2011
 00012362
[AI War 1 / Classic]  Suggestion - Game Mechanics
Candy Tech - Hull TypeCogDissidentJan 3, 2011
 00012297
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Bigger than starship, less than golem idea: DreadnaughtGiegueJan 3, 2011
 00009051Scroll-wheel doesn't work immediately when trying to find ship types on the galaxy mapTollJan 3, 2011
 000082912
[AI War 1 / Classic]  Crash/Exception
gc fatal error: GetThreadContext failed
closed (keith.lamothe)
KDR_11kJan 3, 2011
 00005881Alt-Tab leaves "alt" state toggled
closed (keith.lamothe)
Draco18sJan 3, 2011
 00001356
[AI War 1 / Classic]  Bug - Other
input partially not working after alt-tabBurnstreetJan 3, 2011
 00019132
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Cleanup drones havn't got a rolechmjsJan 3, 2011
 00018713
[AI War 1 / Classic]  Bug - Other
ARS Missing on planetInveliosJan 3, 2011
 00018675The 'map' button should be a toggle, not a selectionLancefighterJan 3, 2011
 000186111
[AI War 1 / Classic]  Suggestion - Game Mechanics
Powerplants always on as a safety vs economy decisionSuzeraJan 3, 2011
 000185515
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Reduce fleet ship tech knowledge costSuzeraJan 3, 2011
 00018455
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
New Unit Suggestion: Military Repair StationWingflierJan 3, 2011
 00018253
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Different colored lines to planets with warp gatesSalientBlueJan 3, 2011
 000182110
[AI War 1 / Classic]  Gameplay Issue
Auto-attack neinzul clusters, remove invulnerability to nukesSpikey00Jan 3, 2011
 00018207
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
make multi home world starts a "cheat"Winter BornJan 3, 2011
 00018038
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add control to automatically manage powerplantsSuzeraJan 3, 2011
 00018001
[AI War 1 / Classic]  Suggestion - Game Mechanics
Allow Cheats to be Disabled if None UsedSpikey00Jan 3, 2011
 000178312
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make all combat ships be, at worst, as slow as missile frigatesSuzeraJan 3, 2011
 00017646
[AI War 1 / Classic]  Bug - Other
Receiving AI waves from systems with no warp gate (and no connection to AI sectors with warp gates)HamJan 3, 2011
 00017574
[AI War 1 / Classic]  Note To Test
Spire Leader AIP DecreaseDraco18sJan 3, 2011
 00017522
[AI War 1 / Classic]  Suggestion - Game Mechanics
Idea: Auto RFD While being redirected between planetskingisaaclinksrJan 3, 2011
 00017411Planet science lab counts wrongdumpsterKEEPERJan 3, 2011
 00017401
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Tweak ARS filterdumpsterKEEPERJan 3, 2011