| 0001186 | 1 | | AI spawns Spire Shield Sphere Guard Posts without LotS expansion available | | Malibu Stacey | Jan 3, 2011 |
| 0001181 | 7 | | Raid Engines: Too mean | | TheDeadlyShoe | Jan 3, 2011 |
| 0001180 | 1 | | Separating Worm Holes from Structures | | colonyan | Jan 3, 2011 |
| 0001167 | 2 | | Load game date format | | Nightchill | Jan 3, 2011 |
| 0001164 | 3 | | Make AI Eyes only react to ships that aren't cloaked | | Toll | Jan 3, 2011 |
| 0001159 | 1 | | [4.029] Defender mode needs it's own AI Type. | | Dazio | Jan 3, 2011 |
| 0001155 | 1 | | Tutorial advises you to build an advanced warp sensor when it's too late | | Malibu Stacey | Jan 3, 2011 |
| 0001154 | 6 | | Auto Energy Reactor management | | Malibu Stacey | Jan 3, 2011 |
| 0001139 | 12 | | about 1400 ships,4 waves in approximately 10 min. | | themachineissentient | Jan 3, 2011 |
| 0001138 | 1 | | nevermind | | themachineissentient | Jan 3, 2011 |
| 0001137 | 4 | | "Candy" Tech Unit Cap | | Ozymandiaz | Jan 3, 2011 |
| 0001105 | 6 | | Tractor Gaurdians chance of Ether Jet behavior (ie, fleeing into AI systems with tractored ships) | | mr_lolz | Jan 3, 2011 |
| 0001048 | 4 | | Requesting less alien-y ships and buildings, and more techy ones | | HitmanN | Jan 3, 2011 |
| 0001041 | 1 | | Research Cost Tweak for Basic Turret MK II and Advanced Warp Sensor | | Ozymandiaz | Jan 3, 2011 |
| 0001030 | 3 | | Forcefield size are smaller then starting forcefield | | rustayne | Jan 3, 2011 |
| 0001027 | 7 | | Alarm posts spawning waves. | | Draco Cretel | Jan 3, 2011 |
| 0001024 | 8 | | 'notes' hotkey found! | | Lancefighter | Jan 3, 2011 |
| 0001023 | 2 | | Main menu layout | | unclean | Jan 3, 2011 |
| 0001021 | 9 | | Add translocator units category to ships section | | orzelek | Jan 3, 2011 |
| 0001009 | 1 | | Scouts auto explore as a group | | Nightchill | Jan 3, 2011 |
| 0000998 | 1 | | Massive AIErrors Log (1.3MB) | | Spikey00 | Jan 3, 2011 |
| 0000989 | 3 | | After winning/losing, dialogue box to return to main menu? | | ghoti221 | Jan 3, 2011 |
| 0000980 | 3 | | Ownership of captured Zenith generator prevents buying Z Generator from trader | | Vinraith | Jan 3, 2011 |
| 0000970 | 10 | | instantaneous slowdown after a couple hours of play | | themachineissentient | Jan 3, 2011 |
| 0000967 | 4 | | user interface no longer displays sidebar on planets you have explored | | themachineissentient | Jan 3, 2011 |
| 0000943 | 6 | | Dictionary of Ships | | Echo35 | Jan 3, 2011 |
| 0000938 | 3 | | AI war starting map is invisible when I tried to make a new game | | themachineissentient | Jan 3, 2011 |
| 0000923 | 3 | | Home command station is too fragile! | | KDR_11k | Jan 3, 2011 |
| 0000918 | 4 | | Overwhelmed? | | TechSY730 | Jan 3, 2011 |
| 0000910 | 4 | | Cutlass unit doesn't travel in an intercept path when attacking | | Ymihere | Jan 3, 2011 |
| 0000902 | 4 | | Zenith viral shredders multiplying | | orzelek | Jan 3, 2011 |
| 0000898 | 3 | | [3.908] Add a [Random Tip] button on the Tip of the Day section of the home screen | | zebramatt | Jan 3, 2011 |
| 0000592 | 9 | | Transports Select with Military | | Draco18s | Jan 3, 2011 |
| 0000554 | 5 | | Add an AI-o-pedia | | RCIX | Jan 3, 2011 |
| 0001557 | 6 | | Game Crash | | Ozymandiaz | Jan 3, 2011 |
| 0001554 | 5 | | Buff Homeworld FF | | Spikey00 | Jan 3, 2011 |
| 0001548 | 3 | | Martys > Waves | | TheDeadlyShoe | Jan 3, 2011 |
| 0001544 | 3 | | AI wave size capped at almost exactly 2k?? | | Ymihere | Jan 3, 2011 |
| 0001541 | 6 | | Missing Localization -> Desynch? | | Draco18s | Jan 3, 2011 |
| 0001539 | 1 | | Cheaper Mercs | | Ozymandiaz | Jan 3, 2011 |
| 0001532 | 1 | | After using alt-tab to refocus game window alt button is "held down" | | Ham | Jan 3, 2011 |
| 0001527 | 3 | | New Knowledge Unlock: Energy Reactor Mk IV | | Fleet | Jan 3, 2011 |
| 0001524 | 1 | | AI does not attack rebel human colony | | Vinraith | Jan 3, 2011 |
| 0001520 | 6 | | Core CPA Post launches CPA despite being dead? | | Vinraith | Jan 3, 2011 |
| 0001505 | 1 | | Mouse moves being 'buffered' for one frame? | | Nypyren | Jan 3, 2011 |
| 0001503 | 3 | | More units for the Dyson minor faction | | ArcDM | Jan 3, 2011 |
| 0001498 | 3 | | Crosshatch maps aren't correct in their planet counts | | rustayne | Jan 3, 2011 |
| 0001495 | 4 | | gc heap error - missing localization | | Vinraith | Jan 3, 2011 |
| 0001492 | 2 | | grid/maze maps ignore map size | | Lancefighter | Jan 3, 2011 |
| 0001488 | 7 | | On an AI planet there are 49 units...... | | Lancefighter | Jan 3, 2011 |