Viewing Issues 26951 - 27000 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00011861
[AI War 1 / Classic]  Bug - Other
AI spawns Spire Shield Sphere Guard Posts without LotS expansion availableMalibu StaceyJan 3, 2011
 00011817
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raid Engines: Too meanTheDeadlyShoeJan 3, 2011
 00011801
[AI War 1 / Classic]  Suggestion - Game Mechanics
Separating Worm Holes from StructurescolonyanJan 3, 2011
 00011672
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Load game date formatNightchillJan 3, 2011
 00011643
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make AI Eyes only react to ships that aren't cloakedTollJan 3, 2011
 00011591
[AI War 1 / Classic]  Balance Issue
[4.029] Defender mode needs it's own AI Type.DazioJan 3, 2011
 00011551
[AI War 1 / Classic]  Suggestion - Tutorial Improvements
Tutorial advises you to build an advanced warp sensor when it's too lateMalibu StaceyJan 3, 2011
 00011546
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto Energy Reactor managementMalibu StaceyJan 3, 2011
 000113912
[AI War 1 / Classic]  Bug - Other
about 1400 ships,4 waves in approximately 10 min.themachineissentientJan 3, 2011
 00011381
[AI War 1 / Classic]  Bug - Other
nevermind
closed (keith.lamothe)
themachineissentientJan 3, 2011
 00011374
[AI War 1 / Classic]  Suggestion - Game Mechanics
"Candy" Tech Unit CapOzymandiazJan 3, 2011
 00011056
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Tractor Gaurdians chance of Ether Jet behavior (ie, fleeing into AI systems with tractored ships)mr_lolzJan 3, 2011
 00010484
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Requesting less alien-y ships and buildings, and more techy onesHitmanNJan 3, 2011
 00010411
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Research Cost Tweak for Basic Turret MK II and Advanced Warp SensorOzymandiazJan 3, 2011
 00010303
[AI War 1 / Classic]  Bug - Other
Forcefield size are smaller then starting forcefieldrustayneJan 3, 2011
 00010277
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Alarm posts spawning waves.Draco CretelJan 3, 2011
 00010248'notes' hotkey found!LancefighterJan 3, 2011
 00010232
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Main menu layoutuncleanJan 3, 2011
 00010219
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Add translocator units category to ships sectionorzelekJan 3, 2011
 00010091
[AI War 1 / Classic]  Suggestion - Game Mechanics
Scouts auto explore as a group
closed (keith.lamothe)
NightchillJan 3, 2011
 00009981
[AI War 1 / Classic]  Bug - Other
Massive AIErrors Log (1.3MB)Spikey00Jan 3, 2011
 00009893
[AI War 1 / Classic]  Suggestion - Game Mechanics - Endgame Mechanics
After winning/losing, dialogue box to return to main menu?
closed (keith.lamothe)
ghoti221Jan 3, 2011
 00009803
[AI War 1 / Classic]  Bug - Other
Ownership of captured Zenith generator prevents buying Z Generator from traderVinraithJan 3, 2011
 000097010
[AI War 1 / Classic]  Crash/Exception
instantaneous slowdown after a couple hours of play
closed (keith.lamothe)
themachineissentientJan 3, 2011
 00009674user interface no longer displays sidebar on planets you have exploredthemachineissentientJan 3, 2011
 00009436
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Dictionary of ShipsEcho35Jan 3, 2011
 00009383
[AI War 1 / Classic]  Bug - Other
AI war starting map is invisible when I tried to make a new gamethemachineissentientJan 3, 2011
 00009233
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Home command station is too fragile!KDR_11kJan 3, 2011
 00009184
[AI War 1 / Classic]  Note To Test
Overwhelmed?TechSY730Jan 3, 2011
 00009104
[AI War 1 / Classic]  Gameplay Issue
Cutlass unit doesn't travel in an intercept path when attackingYmihereJan 3, 2011
 00009024
[AI War 1 / Classic]  Bug - Other
Zenith viral shredders multiplyingorzelekJan 3, 2011
 00008983
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
[3.908] Add a [Random Tip] button on the Tip of the Day section of the home screenzebramattJan 3, 2011
 00005929Transports Select with MilitaryDraco18sJan 3, 2011
 00005545
[AI War 1 / Classic]  Suggestion - New Features
Add an AI-o-pediaRCIXJan 3, 2011
 00015576
[AI War 1 / Classic]  Crash/Exception
Game CrashOzymandiazJan 3, 2011
 00015545
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Buff Homeworld FFSpikey00Jan 3, 2011
 00015483
[AI War 1 / Classic]  Balance Issue
Martys > WavesTheDeadlyShoeJan 3, 2011
 00015443
[AI War 1 / Classic]  Gameplay Issue
AI wave size capped at almost exactly 2k??YmihereJan 3, 2011
 00015416
[AI War 1 / Classic]  Bug - Other
Missing Localization -> Desynch?Draco18sJan 3, 2011
 00015391
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cheaper MercsOzymandiazJan 3, 2011
 00015321After using alt-tab to refocus game window alt button is "held down"HamJan 3, 2011
 00015273
[AI War 1 / Classic]  Suggestion - New Features
New Knowledge Unlock: Energy Reactor Mk IVFleetJan 3, 2011
 00015241
[AI War 1 / Classic]  Bug - Other
AI does not attack rebel human colonyVinraithJan 3, 2011
 00015206
[AI War 1 / Classic]  Bug - Other
Core CPA Post launches CPA despite being dead? VinraithJan 3, 2011
 00015051Mouse moves being 'buffered' for one frame?NypyrenJan 3, 2011
 00015033
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
More units for the Dyson minor factionArcDMJan 3, 2011
 00014983
[AI War 1 / Classic]  Bug - Other
Crosshatch maps aren't correct in their planet countsrustayneJan 3, 2011
 00014954
[AI War 1 / Classic]  Crash/Exception
gc heap error - missing localizationVinraithJan 3, 2011
 00014922
[AI War 1 / Classic]  Bug - Other
grid/maze maps ignore map sizeLancefighterJan 3, 2011
 00014887
[AI War 1 / Classic]  Gameplay Issue
On an AI planet there are 49 units......LancefighterJan 3, 2011