Viewing Issues 27101 - 27150 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00019592
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Remove weapon from special forces rally guardian.Spikey00Jan 3, 2011
 00019543Neinzul preservation bombers summary name is "Sp. Weapon"Spikey00Jan 3, 2011
 00019479
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Snipers and damage reduction while under FFsTollJan 3, 2011
 00019333
[AI War 1 / Classic]  Crash/Exception
Too many heap sectionsSpikey00Jan 3, 2011
 00019292
[AI War 1 / Classic]  Suggestion - New Features
ARS and Turret UnlocksFleetJan 3, 2011
 00019262
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Increase shot velocitySpikey00Jan 3, 2011
 00018984
[AI War 1 / Classic]  Gameplay Issue
Reclamator ignoring mark levels?Spikey00Jan 3, 2011
 00018843
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Leech starships have only a single attackSpikey00Jan 3, 2011
 00018357
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
cloaker starships select as mobile militaryshortstarJan 3, 2011
 00018133
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft shield FF has no collision modelSpikey00Jan 3, 2011
 00017036
[AI War 1 / Classic]  Bug - Other
Raiders from carriers stuck under forcefieldShadowOTEJan 3, 2011
 00016553
[Tidalis]  Bug - Other
Level 15 Combo ErrorEcho35Jan 3, 2011
 00016252Bug: Sticky "LeftAlt" or "RightAlt" when Alt-Tab out of gameLintManJan 3, 2011
 00014041
[AI War 1 / Classic]  Bug - Other
Missile Turrets autotargeting Bulletproof Fighters over RaidersTheDeadlyShoeJan 3, 2011
 00014017
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Yikes! When LotS events attack!SNAFUJan 3, 2011
 00013456
[AI War 1 / Classic]  Note To Test
Allowed strategy or AI tricked ?VampyreJan 3, 2011
 00012763
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire starships do not have any armour peircingmr_lolzJan 3, 2011
 00012332
[AI War 1 / Classic]  Gameplay Issue
Ships in FRD don't all attack at the same timeYmihereJan 3, 2011
 00012272
[AI War 1 / Classic]  Gameplay Issue
the AI stops chasing transports if you run them far enough on a planetthemachineissentientJan 3, 2011
 00011493
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: increase energy costs of tractor turretsmr_lolzJan 3, 2011
 00011033
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Allow the AI to send FF gens with wavesmr_lolzJan 3, 2011
 00010933
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Sort planets on Threat listcpunchJan 3, 2011
 00009463Modifier keys can become 'stuck' without notifying playercpunchJan 3, 2011
 00009411Game Setup - Color for first AI player is 'None'cpunchJan 3, 2011
 00008921
[AI War 1 / Classic]  Gameplay Idea
Exo-harvestors and ff immune shipsLancefighterJan 3, 2011
 00008331
[AI War 1 / Classic]  Suggestion - Balance Tweaks
guardians need to have modifiers against turretsthemachineissentientJan 3, 2011
 00007861
[AI War 1 / Classic]  Bug - Other
Alt-Tabbing when downloading an update causes it to failuncleanJan 3, 2011
 00007823
[AI War 1 / Classic]  Bug - Other
roaming enclave sending units to multiple planets several hops away after helping defend
closed (keith.lamothe)
themachineissentientJan 3, 2011
 00007782
[AI War 1 / Classic]  Bug - Other
Devourer Golem Seeks Permacloaked UnitsDraco18sJan 3, 2011
 0000657 holding down shift ( I remapped the admin key to the right shift ), game cursor doesn't follow mouse cursorthemachineissentientJan 3, 2011
 00000231
[AI War 1 / Classic]  Note To Test
Verify that the custom-dragging of planets is displaying right.
closed (keith.lamothe)
Chris_McElligottParkJan 3, 2011
 00022295
[AI War 1 / Classic]  Bug - Other
Teleport Turtle with out teleportsDraco CretelJan 3, 2011
 00022131
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Short wave counter for maraudersPineappleSamJan 3, 2011
 00022074
[AI War 1 / Classic]  Suggestion - Game Mechanics
Should warp gates need supply to function?PrezombieJan 3, 2011
 00022062
[AI War 1 / Classic]  Bug - Other
Alt-enter doesn't change Fullscreen/Windowed status in settings.PrezombieJan 3, 2011
 00022003
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Replace Manually Given Seed with something more flexibleTechSY730Jan 3, 2011
 00021914
[AI War 1 / Classic]  Suggestion - Game Mechanics
Attrition Rebalance to remove micromanagementHellishFiendJan 3, 2011
 00021869
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Turtle AIs TOO good at their jobsTechSY730Jan 3, 2011
 00021844
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Map generation option: no overlapping wormhole routes.
closed (keith.lamothe)
PrezombieJan 3, 2011
 000218314
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Wave Behavior in MultiplayerZeyurnJan 3, 2011
 00021683Alt tab -> alt remains pressed when you maximizeShadowOTEJan 3, 2011
 00021646
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Wormhole WaitingDraco CretelJan 3, 2011
 00021424
[AI War 1 / Classic]  Bug - Other
price of building fortresses has gone back to the way it was before .055zoutzakjeJan 3, 2011
 00021381
[AI War 1 / Classic]  Suggestion - Balance Tweaks
unlock mark 3 vs mark 4 for fleet ships separatelymatyasbotJan 3, 2011
 000212511
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Scout rebalance idea - Make them like transportsSuzeraJan 3, 2011
 00021248
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Always show weapon ranges toggleSuzeraJan 3, 2011
 00021239
[AI War 1 / Classic]  Suggestion
Passing Parameters to the Underlying Runtime Environment
closed (keith.lamothe)
TechSY730Jan 3, 2011
 00021101
[AI War 1 / Classic]  Suggestion
Spawn Fabricators away from wormholesFleetJan 3, 2011
 00021083
[AI War 1 / Classic]  Bug - Other
Spire Penetrator triggers planet-wide attack.Moonshine FoxJan 3, 2011
 00020738
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Bring back repair tugsTechSY730Jan 3, 2011