| 0016700 | 9 | | Disease sloth much worse than tooltip says it should be | | GarathJJ | Jun 6, 2015 |
| 0017132 | 1 | | Resource consumption buildings do not finish construction if assigned a resource early | | ptarth | Jun 6, 2015 |
| 0017148 | | | [Suggestion][Game Creation]Allow random faction picking | new | iozay | Jun 6, 2015 |
| 0017049 | | | [GUI][Feedback]Usage of the tooltips. | new | iozay | Jun 6, 2015 |
| 0017075 | 1 | | Embassy Targeting list is overwritten by Embassy image | | ptarth | Jun 6, 2015 |
| 0017128 | 5 | | Buildings stop building | | ptarth | Jun 6, 2015 |
| 0017126 | 6 | | Game halfway quits progressing | | Cinth | Jun 6, 2015 |
| 0017071 | 14 | | Fishing Balance | new | ptarth | Jun 6, 2015 |
| 0017137 | | | [Suggestion][Flavor text]Add more fun flavourtext. | new | iozay | Jun 6, 2015 |
| 0017131 | 1 | | Pollution in .874 | new | ptarth | Jun 6, 2015 |
| 0016912 | 2 | | Typo in 0.852 Patch notes | | ptarth | Jun 5, 2015 |
| 0016770 | 11 | | Crash on Launch | new | Radiant Phoenix | Jun 5, 2015 |
| 0017077 | 1 | | Alternative Power Production is too late in the technology tree | | ptarth | Jun 5, 2015 |
| 0016302 | 1 | | When you are in a power shortage the text overlaps the turn number. | | ptarth | Jun 5, 2015 |
| 0016602 | 1 | | Turn count overwrites Energy warning in top bar | | nas1m | Jun 5, 2015 |
| 0016375 | 1 | | Clicking on the current turn, flips it to turns until end of game, which does not fit in frame. | | ptarth | Jun 5, 2015 |
| 0017064 | 1 | | Crime + Brownout Spiral | | ptarth | Jun 5, 2015 |
| 0016907 | | | All available buildings category? | considering | Enrymion | Jun 5, 2015 |
| 0017114 | | | Master Volume Slider for audio options | new | UsF | Jun 5, 2015 |
| 0016804 | 1 | | Pollution and Crime | | ptarth | Jun 5, 2015 |
| 0016755 | 2 | | Acutian and Andor birth rate buildings are too infrequent | | ptarth | Jun 5, 2015 |
| 0016810 | 3 | | Crime death spiral | | Cyborg | Jun 5, 2015 |
| 0017095 | 1 | | 25% staffing is all you get! | | Shrugging Khan | Jun 5, 2015 |
| 0016659 | 15 | | Dystopian Disease Saves | | ptarth | Jun 5, 2015 |
| 0016789 | 1 | | evuk council chamber missing notification | | crazyroosterman | Jun 5, 2015 |
| 0016721 | 2 | | Combined Arms Approach to Combat | | ptarth | Jun 5, 2015 |
| 0016728 | 2 | | Getting killed too early | | zebeast45 | Jun 5, 2015 |
| 0016696 | 3 | | One of the international event killed me so early | | timfortress | Jun 5, 2015 |
| 0016657 | 4 | | EMP Blasts | considering | ptarth | Jun 5, 2015 |
| 0017109 | 3 | | Max population and growth | | Elijah | Jun 5, 2015 |
| 0016450 | 4 | | Toggle to turn off births | | ptarth | Jun 5, 2015 |
| 0017103 | 3 | | Auto-scouting does not seem to work, also sonar does not work | | kasnavada | Jun 5, 2015 |
| 0016274 | 10 | | Taking a screenshot with F12 when windowed (1440x900) results in crash to desktop | | ptarth | Jun 5, 2015 |
| 0016294 | 3 | | AI Trade Items | | ptarth | Jun 5, 2015 |
| 0016437 | 3 | | Intercept visual display updates oddly | | ptarth | Jun 5, 2015 |
| 0016649 | 3 | | Smog production is not blocked by mountains | | ptarth | Jun 5, 2015 |
| 0016278 | 3 | | Military Attacks automatically select the nearest building of the specific type, even if it isn't finished | | ptarth | Jun 5, 2015 |
| 0017104 | 1 | | nul ref 4 | | Cinth | Jun 5, 2015 |
| 0016489 | 1 | | Disabling your lander using x | | ptarth | Jun 5, 2015 |
| 0017055 | 3 | | "Click-thru" when closing detail screen | | Mick | Jun 5, 2015 |
| 0017084 | 2 | | consumer produc completion has gone over 100 percent | | crazyroosterman | Jun 5, 2015 |
| 0017073 | 2 | | Market Item percent completion needs to be revamped | | ptarth | Jun 5, 2015 |
| 0017074 | 1 | | Brownouts wipe out Resource Consumption Buildings Order | | ptarth | Jun 5, 2015 |
| 0016344 | 3 | | Embassy shows underground buildings as valid targets, but will not engage on them | | ptarth | Jun 5, 2015 |
| 0017078 | 19 | | Civic center and diplomacy rework => tie diplomacy to linguistics and expand linguistics | | kasnavada | Jun 5, 2015 |
| 0017068 | 2 | | AI creates 0 quality Market Items | | ptarth | Jun 5, 2015 |
| 0016633 | 1 | | diseases raid makes the game less fun | | timfortress | Jun 5, 2015 |
| 0016590 | 1 | | auto attack with military? | | Enrymion | Jun 5, 2015 |
| 0016581 | 1 | | Linguistics Screen | | Blue | Jun 5, 2015 |
| 0016520 | 1 | | The screen is active behind the Cities screen | | ptarth | Jun 5, 2015 |