Viewing Issues 16951 - 17000 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00117762
[AI War 1 / Classic]  Graphical Bug
Triggering showdown device changes AI HCS icon on map GUI
assigned (keith.lamothe)
CyborgSep 8, 2013
 00121661
[Bionic Dues]  Gameplay Idea
Diagonal movementmrhanmanSep 8, 2013
 00121633
[Bionic Dues]  Gameplay Idea
Add ability to change facing without movingmrhanmanSep 8, 2013
 00121155
[Bionic Dues]  Gameplay Idea
Ability to fire explosives at the groundtigersfanSep 8, 2013
 00121622
[Bionic Dues]  Bug - Gameplay
Deploying a mine actually deployed a computer terminal
resolved (keith.lamothe)
mrhanmanSep 8, 2013
 00121691
[Bionic Dues]  Bug - Gameplay
Damage bonuses are behaving very oddly
resolved (keith.lamothe)
HistidineSep 8, 2013
 00121441
[Skyward Collapse]  Audio Work
New Nihon no Mura music not played in-game?
closed
nas1mSep 7, 2013
 0012147 
[Skyward Collapse]  Gameplay Idea
dupe
closed
BobtreeSep 7, 2013
 00121521
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Heavy beam cannon radar dampening range
new
alocritaniSep 7, 2013
 0012154 
[Skyward Collapse]  Graphical Bug
Popup of Raijins Special (Fear) shows for enemy gods and civilians
new
nas1mSep 7, 2013
 0012153 
[Skyward Collapse]  Bug - Gameplay
Mjolnir does not affect the outer ring of a large town
new
nas1mSep 7, 2013
 0012151 
[Skyward Collapse]  Balance Issue
Mass Extinction Woe Affects Japanese God Mythological Creatures
new
nas1mSep 6, 2013
 00121302
[Skyward Collapse]  Gameplay Issue
When following ranged unit, include target in view
new
GrimerXSep 5, 2013
 0012149 
[Skyward Collapse]  Gameplay Issue
Tip for archers: Don't stand in the marsh
new
GrimerXSep 2, 2013
 0012148 
[Skyward Collapse]  Gameplay Idea
queued building placement interface for easier military setup and planning
new
BobtreeSep 2, 2013
 0012146 
[Skyward Collapse]  Gameplay Issue
token achievements should be given only upon winning
new
BobtreeSep 2, 2013
 0012145 
[Skyward Collapse]  Gameplay Issue
tutorial length is detrimental
new
BobtreeSep 2, 2013
 0012142 
[AI War 1 / Classic]  Balance Issue
Either Shark Plot does not trigger when a command station that has not finished building is destroyed.
new
Tie-ViperSep 2, 2013
 0012141 
[Skyward Collapse]  Gameplay Issue
"Incoming in" shows events *past* end of game
new
GrimerXSep 1, 2013
 00121293
[AI War 1 / Classic]  Bug - Gameplay
Ilostit Cheat broken (Any spawned ships replaced with an Ebonite asteroid)
new
anthony2323Sep 1, 2013
 0012140 
[Skyward Collapse]  Bug - Other
Achievements for Level 10 and up not removed on Steam
new
nas1mSep 1, 2013
 0012139 'Hamlet Idyll Map' should be marked as 'EXP1'
new
GrimerXSep 1, 2013
 0012137 
[Skyward Collapse]  Gameplay Idea
Expose unit action order through UI
new
GrimerXAug 31, 2013
 0012136 
[Skyward Collapse]  Gameplay Idea
Add filter: 'New'
new
GrimerXAug 31, 2013
 0012135 When trying to smite building with 0 actions, text indicates I have only "-2" remaining
new
GrimerXAug 31, 2013
 00120802
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Make Regen Golems not resurrect Neinzul Railpods and enclave starship drones (and other things?)
new
zharmadAug 31, 2013
 0012134 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Ship Design Features
new
KarlAug 31, 2013
 0012133 
[AI War 1 / Classic]  Suggestion - New Features
Supply Hack
new
KarlAug 31, 2013
 0012131 
[Skyward Collapse]  Gameplay Issue
Cannot "unit up" siege unit if it is sharing tile with non-siege unit
new
GrimerXAug 31, 2013
 00121203
[AI War 1 / Classic]  Bug - Gameplay
Mercenary Parasite not being repaired
new
mithrandiAug 31, 2013
 00088932
[AI War 1 / Classic]  Balance Issue
Make Hybrids individually stronger, but decrease their spawn rate
considering
TechSY730Aug 30, 2013
 00121211
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Request for Detected Core Turret Controllers display filter
new
SNAFUAug 30, 2013
 0012128 
[Skyward Collapse]  Suggestion
manual or in-game supplemental page.
new
Jab2565Aug 30, 2013
 0012127 Health bar not accurately displaying information for Japanese unit
new
Jab2565Aug 30, 2013
 00121232
[Skyward Collapse]  Bug - Gameplay
Able to place resouce building w/o associated Finished Goods building in town
new
GrimerXAug 29, 2013
 00121131
[Bionic Dues]  Gameplay Idea
Space bar should wait a turntigersfanAug 28, 2013
 0012117 Hamlet explanation gives wrong number of hamlet buttons
new
death2cupbotsAug 27, 2013
 0012114 
[Skyward Collapse]  Bug - Gameplay
Onna-Bugeisha spawns in bandit camps
new
MiseryAug 27, 2013
 00121041
[Skyward Collapse]  Bug - Gameplay
Hamlet Idyll mode occasionally spawns disconnected tilesValtielAug 26, 2013
 00120961
[Skyward Collapse]  Gameplay Issue
Veterancy level up notificationPepisoloAug 26, 2013
 00121051Hamlet Idyll displays invalid placement locations as "-1 points"ValtielAug 26, 2013
 00121111
[Skyward Collapse]  Bug - Gameplay
Apollo's trait allows trivial culture victorynas1mAug 26, 2013
 00121081
[Skyward Collapse]  Bug - Gameplay
Catapults are not able to pick up Singasteinnnas1mAug 26, 2013
 00121091
[Skyward Collapse]  Bug - Gameplay
Otoroshi (presumably killed by Serial Killer Woe) not removed from boardnas1mAug 26, 2013
 00121071
[Skyward Collapse]  Bug - Gameplay
Peltast vanished in Bamboo forestnas1mAug 26, 2013
 00121101
[Skyward Collapse]  Graphical Bug
Error in "End Turn" button tooltipnas1mAug 26, 2013
 00121031
[Skyward Collapse]  Bug - Gameplay
Uke Mochi's special ability affects *all* raw resource producersnas1mAug 26, 2013
 00121021End Turn tooltip displays wrong number of actionsdeath2cupbotsAug 26, 2013
 0012106 
[AI War 1 / Classic]  Bug - Gameplay
While Playing on Broken Golems Hard and Botnet Moderate, the Botnet did not raise AIP upon repairing.
new
Tie-ViperAug 25, 2013
 00120822
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Mark hacked building somehow
new
alocritaniAug 22, 2013