Viewing Issues 17151 - 17200 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0011977 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Minor Faction Wander Priotization
new
RanakastraszJul 17, 2013
 0011975 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Shield Spread + Seek Cover
new
RanakastraszJul 17, 2013
 0011974 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Shield Module Health as Ship Health
new
RanakastraszJul 17, 2013
 00119604
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Suicidal Fleet support
new
RanakastraszJul 17, 2013
 00115441
[Skyward Collapse]  Bug - Gameplay
Bandits in hard/expert do not have bloodlust trait.MickJul 17, 2013
 00118731
[Skyward Collapse]  Bug - Gameplay
With 2 units on a tile, both do not take damage when the tile is attackedMiseryJul 17, 2013
 00119491
[Skyward Collapse]  Suggestion
Add a new 'Custom' difficulty settingnas1mJul 17, 2013
 0011972 
[AI War 1 / Classic]  Suggestion - New Features
"Ruler" tool
new
KronicJul 17, 2013
 000862910
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Beachhead Supply Station
considering
KronicJul 17, 2013
 00119682
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Control Group FRD Variable Radius
new
gershwinJul 15, 2013
 0011969 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Fleet Admiral Unit
new
gershwinJul 15, 2013
 00119653
[AI War 1 / Classic]  Bug - Gameplay
Bulletproof Fighers Reclaimed by Leech Starship
new
KnightRAFJul 14, 2013
 00119663
[AI War 1 / Classic]  Bug - Gameplay
Eyes Not Counting Correctly
new
KnightRAFJul 14, 2013
 0011967 
[Skyward Collapse]  Bug - Gameplay
Hera's Diadem did nothing
new
WarpstormJul 14, 2013
 00119644
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Group Move Improvement
new
KnightRAFJul 13, 2013
 00024433
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
If units are unable to complete an order, have them continue their last order
considering (Chris_McElligottPark)
BobTheJanitorJul 13, 2013
 00119631
[AI War 1 / Classic]  Bug - Gameplay
Core Force Field Gnerator on MkI System Next to Player Homeworld
new
KnightRAFJul 13, 2013
 00119436
[AI War 1 / Classic]  Crash/Exception
Unhandled Errors Related to Reinforcement Logging
assigned (keith.lamothe)
LordSlothJul 13, 2013
 0011962 
[AI War 1 / Classic]  Bug - Gameplay
Multiple Hunter Killers Spawned after aggroing Regen Golem
new
KnightRAFJul 13, 2013
 00065111
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
How ships behave when given orders they cannot handle is inconsistent
considering
TechSY730Jul 12, 2013
 00119541
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Minor Cloak Scanner
new
ArcDMJul 12, 2013
 0011959 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Ion Cannon "spinup"
new
KDR_11kJul 12, 2013
 0011958 
[AI War 1 / Classic]  Bug - Gameplay
Turrets forget specified target on reload
new
HTL2001Jul 11, 2013
 0011956 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Add emblem/initials to info blocks to indicate base game/expansion origin
new
kmunozJul 10, 2013
 0011953 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
De-cloaker unit patrol option
new
Ciotog724Jul 10, 2013
 0011952 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
FRD range/limit setting
new
Ciotog724Jul 10, 2013
 0011951 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Escort/Guard Behavior
new
Ciotog724Jul 10, 2013
 0011947 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Bonus Starship - Neinzul Enclave Feeder
new
gudamorJul 9, 2013
 0011946 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Jellyship
new
gudamorJul 9, 2013
 00119362
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Intrusion Module
new
KDR_11kJul 9, 2013
 000270421
[AI War 1 / Classic]  Suggestion - Balance Tweaks
OMD
resolved (keith.lamothe)
OzymandiazJul 9, 2013
 00119352
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Actual Special Forces
new
Shrugging KhanJul 8, 2013
 00119162
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Please buff the Orbital Mass Driver
resolved (keith.lamothe)
Tie-ViperJul 8, 2013
 00117445
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Orbital mass drivers need a buff
resolved (keith.lamothe)
Spikey00Jul 8, 2013
 00119441
[AI War 1 / Classic]  Bug - Gameplay
Knowledge Hack require supply(?)
resolved (keith.lamothe)
ArnaudBJul 8, 2013
 00119401
[AI War 1 / Classic]  Bug - Gameplay
Impossible to build Core Starship Proctector after hacking the fabricator
resolved (keith.lamothe)
GP_TrixieJul 8, 2013
 00104952
[AI War 1 / Classic]  Graphical Bug
Sprite Error
resolved (keith.lamothe)
SkyswimskyJul 8, 2013
 00119321
[Skyward Collapse]  Suggestion
Diamond mines look too similar to Moonstone minesvehementiJul 8, 2013
 00119222
[Skyward Collapse]  Crash/Exception
Fatal ErrorPepisoloJul 8, 2013
 00119392
[AI War 1 / Classic]  Bug - Gameplay
Turret V Build Tab not available after hacking controller
assigned (keith.lamothe)
JosepJul 7, 2013
 0011942 
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Auto-Retreat behaviour
new
Shrugging KhanJul 7, 2013
 00119411
[AI War 1 / Classic]  Bug - Gameplay
Spire Corvette build tab on starship constructor does not correctly display build queue
new
LintManJul 7, 2013
 00091483Line build leaves text on Galaxy Map Filter
assigned (keith.lamothe)
HearteaterJul 5, 2013
 00119331
[Skyward Collapse]  Suggestion
Buff or remove Soul Imprint resource pilesvehementiJul 5, 2013
 00119301
[Skyward Collapse]  Balance Issue
Make Earthquake woe not reward me with points for all the destroyed buildingsvehementiJul 5, 2013
 00119262
[Skyward Collapse]  Gameplay Idea
Make bandit spawn rate proportional to economy sizevehementiJul 5, 2013
 00119252Wrong tooltip textIpkinsJul 5, 2013
 00119271
[Skyward Collapse]  Gameplay Idea
Disable Build Repair on Ally campsvehementiJul 5, 2013
 0011934 
[Skyward Collapse]  Bug - Audio
Building placement sound does not play if you place buildings too rapidly
new
vehementiJul 5, 2013
 0011928 
[Skyward Collapse]  Gameplay Idea
Highlight related buildings when placing a building
new
vehementiJul 5, 2013