Viewing Issues 23801 - 23850 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00055071Attack boost message in tooltip for unit with no attack
resolved (keith.lamothe)
Nice SaveJan 28, 2012
 00054791Attack Boost displaying as negative on tooltip
resolved (keith.lamothe)
HearteaterJan 28, 2012
 00054631Galaxy map filters displaying incorrectly
resolved (keith.lamothe)
MinotaarJan 28, 2012
 00025684Botnet Zombies show up when using the mobile military galaxy filter
resolved (keith.lamothe)
BobTheJanitorJan 28, 2012
 00054974
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Riot starship tractor modules
assigned (keith.lamothe)
Spikey00Jan 28, 2012
 00053882
[Valley 1]  GUI
The tooltip for bosses says {0}% resistance to knockbackTollJan 28, 2012
 00053566
[Valley 1]  GUI
Errant blip/dungeon map not properly aligned after switching to fullscreenTollJan 28, 2012
 00055103
[Valley 1]  GUI
Minimization does not pause gameColdPrototypeJan 28, 2012
 00055031
[Valley 1]  Suggestion - UI Ideas
Add a bit of physics when jumping on floating platformsGrimerXJan 28, 2012
 00055024
[AI War 1 / Classic]  Bug - Gameplay
Tractor turrets have Black Widow tractor paralysis attack
resolved (keith.lamothe)
FleetJan 28, 2012
 00051773
[Valley 1]  Graphical Bug
Desert Burrowers look silly when fallingKDR_11kJan 28, 2012
 0005400 
[Valley 1]  Bug - Monster Behavior
Strange Settlement Attack
closed (keith.lamothe)
RevannefariousJan 28, 2012
 0005382 
[Valley 1]  Bug - Room Issues
Attack never happens
closed (keith.lamothe)
earthdrakeJan 28, 2012
 00053671
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: CrashedLandspeederRobot
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005370 
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: WillOTheWisp
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005369 
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: Clockwork Probe
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005333 
[Valley 1]  Bug - Other
Guardian Stones still mention the need to scoutCoppermantisJan 28, 2012
 00053092
[Valley 1]  Suggestion - Balancing Issues
Snow suits seed too often
resolved
TollJan 28, 2012
 0005316 
[Valley 1]  GUI
A swarm of... pink squares?TollJan 28, 2012
 00051521
[Valley 1]  Gameplay Idea
Bigger, more varied introduction of regions on level up in which an overlord appears.
closed
DizzardJan 28, 2012
 00050611
[Valley 1]  Gameplay Idea
Bridges on sea tiles
closed
pierre duponJan 28, 2012
 00049952
[Valley 1]  Suggestion
Settlement Ilari - refresh a magic & health pot
closed
zebramattJan 28, 2012
 00049151
[Valley 1]  GUI
When placing building you can't build, right click changes building color to green
closed (keith.lamothe)
GrimerXJan 28, 2012
 00049051
[Valley 1]  Gameplay Issue
Large settlement management is cumbersome
closed
ArmanantJan 28, 2012
 00047762
[Valley 1]  Suggestion
Blurring gem tier level breaks - another way (caution advised)
closed
zebramattJan 28, 2012
 00046781
[Valley 1]  Gameplay Idea
Visibility of commodity towers in the ice age areas
closed (keith.lamothe)
HyfrydleJan 28, 2012
 000465811
[Valley 1]  Gameplay Issue
Always most efficient to go for caves which are the lowest level for a given gem tier
closed
zebramattJan 28, 2012
 00044783
[Valley 1]  Suggestion
Dangerous regions get red border on world map.
resolved
BaleygJan 28, 2012
 00046191
[Valley 1]  Suggestion
Graphical display of potion effectiveness
closed
TayrtahnJan 28, 2012
 00044292
[Valley 1]  Suggestion
Advisor guardiant tip 0000029 -- introduce food mechanic here
closed
GrimerXJan 28, 2012
 00043978
[Valley 1]  Gameplay Idea
A thought about the Time Units
closed (keith.lamothe)
TollJan 28, 2012
 00043906
[Valley 1]  Gameplay Idea
Queue tasks for time unit use
closed (keith.lamothe)
FallingStarJan 28, 2012
 00043843
[Valley 1]  Balance Issue
Exploration TU cost is per tile, but resource cost is per explore action.
closed (keith.lamothe)
jerithJan 28, 2012
 00042731
[Valley 1]  Suggestion
Make "Building Selection" interface in settlement management behave more like character selection
closed
wigglestickJan 28, 2012
 00041121
[Valley 1]  Gameplay Idea
Highlight the missing resource when building in settlement mode
closed
TollJan 28, 2012
 00041107
[Valley 1]  Gameplay Idea
Building Bridges
closed
mrhanmanJan 28, 2012
 000409110
[Valley 1]  Balance Issue
Rebalance early settlement management
closed (keith.lamothe)
wigglestickJan 28, 2012
 00039141
[Valley 1]  Gameplay Idea
Travel map: Continue running while button is held down
resolved
AdmiralJan 28, 2012
 00039761
[Valley 1]  Gameplay Idea
Allow transmutation between health and mana potions
closed
AdmiralJan 28, 2012
 000528910
[Valley 1]  Bug - Other
Skelebot five feet underTollJan 28, 2012
 00053061
[Valley 1]  Crash/Exception
Fatal errorWoestijnvosJan 28, 2012
 0005301 
[Valley 1]  GUI
"What's New?" button in main menu takes you to the Beta Series 1 release notes.YuugiJan 28, 2012
 00052842
[Valley 1]  Bug - Other
Rewards from minibosses are swarming around players for a long time
resolved (keith.lamothe)
HearteaterJan 28, 2012
 00052662
[Valley 1]  Bug - AVWW Multiplayer
Vengeful ghosts returning if killed by rampaging monsters groupAklyonJan 28, 2012
 0005265 
[Valley 1]  Bug - AVWW Multiplayer
World Map doesn't always update
closed (keith.lamothe)
AklyonJan 28, 2012
 0005257 
[Valley 1]  Bug - AVWW Multiplayer
Sails on Windmill missing.DizzardJan 28, 2012
 0005234 
[Valley 1]  Bug - Gameplay
Bug when placing new wind sheltertigersfanJan 28, 2012
 00052542
[Valley 1]  Bug - AVWW Multiplayer
Unable to chat for a few moments after defeating a boss (lieutenant)
resolved (keith.lamothe)
DizzardJan 28, 2012
 00052513
[Valley 1]  GUI
Chat is truncated if you write too much
resolved (keith.lamothe)
TollJan 28, 2012
 00052524
[Valley 1]  Bug - AVWW Multiplayer
Boss death out of sync in multiplayer
resolved (keith.lamothe)
DizzardJan 28, 2012