Viewing Issues 23851 - 23900 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0005504 
[Valley 1]  Suggestion - UI Ideas
"Successfully equipped xxx" --> "Equipped xxx"GrimerXJan 28, 2012
 00054962
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Include forcefield overlapping "one damage" changes in 5.015 into description
assigned (keith.lamothe)
Spikey00Jan 28, 2012
 00054442
[Valley 1]  Balance Issue
Intro Mission -- Cavern With Gem 0000007 too difficultGrimerXJan 27, 2012
 00054491
[Valley 1]  Gameplay Idea
Add a more obvious 'enter building' indicator to intro missionGrimerXJan 27, 2012
 00054392
[Valley 1]  Gameplay Idea
Intro mission, warp potion chest container "disappearance" potentially confusingGrimerXJan 27, 2012
 00054981
[Valley 1]  Bug - Monster Behavior
No normal bosses in cavesArmanantJan 27, 2012
 00054554
[Valley 1]  Gameplay Idea
Placing wooden platform on monster delays placement until monster moves (or dies)GrimerXJan 27, 2012
 00052482
[Valley 1]  Bug - Other
Windstorm oddity?TollJan 27, 2012
 00052454
[Valley 1]  Bug - Gameplay
[MP] Creeping Death hurts friendly NPCsleb0fhJan 27, 2012
 0005235 
[Valley 1]  Suggestion - Balancing Issues
Give new players (to a server) a boost
closed
tigersfanJan 27, 2012
 00052334
[Valley 1]  Suggestion - UI Ideas
Indicate on the dungeon map where possible unscouted map nodes might be
closed
TheodisJan 27, 2012
 00052213
[Valley 1]  Suggestion - UI Ideas
Village micromanagement becomes very tedious
closed
TNSeJan 27, 2012
 00051223
[Valley 1]  Bug - Gameplay
Former heroes and de-glyphed npcs who are left in new settlements can't spend TUs
closed (keith.lamothe)
wyvern83Jan 27, 2012
 0005231 
[Valley 1]  Suggestion - Balancing Issues
Off screen spawning instead of monster nests
resolved
BluddyJan 27, 2012
 0005229 
[Valley 1]  Suggestion - UI Ideas
Integrate map screen and strategy screen and allow orders from every tile
closed
BluddyJan 27, 2012
 0005223 
[Valley 1]  GUI
"Guarding Monsters" report is incorrect.
closed (keith.lamothe)
BaleygJan 27, 2012
 00052133
[Valley 1]  GUI
Cleared commodity tower shows up on world map.
closed (keith.lamothe)
BaleygJan 27, 2012
 0005220 
[Valley 1]  Bug - Gameplay
Exploring while Paused
closed (keith.lamothe)
TNSeJan 27, 2012
 0005216 
[Valley 1]  Suggestion
Using outdated materials and pacifying regions.
closed
UnderfotJan 27, 2012
 00052142
[Valley 1]  Suggestion - Enemy Ideas
Desert Burrower movement could use a tweakJMAndersonJan 27, 2012
 00049945
[Valley 1]  Gameplay Idea
"Sell" spells, scrolls, consumables, craftables, etc.
resolved
zebramattJan 27, 2012
 0005209 
[Valley 1]  Suggestion - UI Ideas
Better information regarding tactical resources
closed
TNSeJan 27, 2012
 000448826
[Valley 1]  Gameplay Idea
Settlement resource trading.
closed (keith.lamothe)
jerithJan 27, 2012
 00052061
[Valley 1]  Suggestion - UI Ideas
Add region information to the reference area re: shards
closed
tigersfanJan 27, 2012
 00051952
[Valley 1]  Gameplay Issue
Eagles are annoying for the following reasons...
resolved
Gallant DragonJan 27, 2012
 0005202 
[Valley 1]  Bug - Gameplay
Bat Microboss (and higher?) pathing needs updatetigersfanJan 27, 2012
 0005199 
[Valley 1]  Graphical Bug
Minimap sometimes has wrong zoom when changing area.TNSeJan 27, 2012
 0005198 
[Valley 1]  Suggestion - UI Ideas
Make Settlement name a dropdownlist.
closed
TNSeJan 27, 2012
 00051942
[Valley 1]  Suggestion - Boss Ideas
red amoeba boss too easytbogueJan 27, 2012
 00051932
[Valley 1]  Bug - Gameplay
lvl 2 lieutenant in lvl 257 chunk?tbogueJan 27, 2012
 0005191 
[Valley 1]  Bug - Gameplay
Enemy went into window.tigersfanJan 27, 2012
 00044912
[Valley 1]  Gameplay Idea
Moving NPCs between settlements.
closed
jerithJan 27, 2012
 0005186 
[Valley 1]  Bug - Gameplay
Stashes in the lava flatsUnderfotJan 27, 2012
 0005185 
[Valley 1]  Bug - Gameplay
Plum trees are not spawning in Grasslands w/ Groveswyvern83Jan 27, 2012
 0005183 
[Valley 1]  Suggestion - UI Ideas
Scrolling in Tactical View, windowed mode
closed
TNSeJan 27, 2012
 00051793
[Valley 1]  Graphical Bug
Lava flats enemyUnderfotJan 27, 2012
 0005178 
[Valley 1]  Suggestion - UI Ideas
Show remaining warp items in warp dialog
resolved
KDR_11kJan 27, 2012
 0005173 
[Valley 1]  Bug - Gameplay
Anti-gravity botsSmiling SpectreJan 27, 2012
 0005180 
[Valley 1]  Bug - Gameplay
Shot magic attack value doesn't match magic power
resolved
BossmanJan 27, 2012
 00048742
[Valley 1]  Bug - Gameplay
Giant flying amobea camps in sky.IxiohmJan 27, 2012
 0005162 
[Valley 1]  Gameplay Idea
When changing message-log mode, give a notify which mode is activeTollJan 27, 2012
 0005160 
[Valley 1]  Bug - Other
The "repop when in water" works without spawnerTollJan 27, 2012
 00050281
[Valley 1]  Bug - Other
Tab-targetting targets dead bossesTollJan 27, 2012
 00051411
[Valley 1]  Bug - Gameplay
Intro mission notes - some bug some balance some other.FallingStarJan 27, 2012
 00050271
[Valley 1]  Bug - Gameplay
Fire touch/monsters generator: hitbox is too smallSmiling SpectreJan 27, 2012
 0005132 
[Valley 1]  GUI
Mouse scrolling should be disabled with menu openHearteaterJan 27, 2012
 00051172
[Valley 1]  Bug - Other
Settlements in Lava Flats: Ilari calling wandering NPCs fails
resolved (keith.lamothe)
ambartosJan 27, 2012
 0005112 
[Valley 1]  Suggestion
Player Written Epitaphs for Deceased Characters for AVWW
resolved
Teal_BlueJan 27, 2012
 00051051
[Valley 1]  Bug - Gameplay
No settlement at a settlement location.
closed (keith.lamothe)
UnderfotJan 27, 2012
 0004618 
[Valley 1]  Suggestion
Show current/maximum health and mana in tooltipTayrtahnJan 27, 2012