| 0016669 | 1 | | Excess recycling/trash incineration do not reduce the amount of trash in dumps | | tbrass | May 23, 2015 |
| 0016250 | 1 | | Excess Incinerator space does not reduce trash in dumps | | ptarth | May 23, 2015 |
| 0016385 | 10 | | Increase building range | | ptarth | May 23, 2015 |
| 0016456 | 10 | | ICS appears to be optimal for crown production | | GarathJJ | May 22, 2015 |
| 0016503 | 6 | | Crime and Population Issues | | ptarth | May 22, 2015 |
| 0016571 | 1 | | Right click on tech does not open the details (as claimed by the tooltip). | | nas1m | May 22, 2015 |
| 0016507 | 1 | | Right click to view tech details does not work | | donblas | May 22, 2015 |
| 0016796 | 5 | | cant look at the statistics in the build que throguh right clicking | | crazyroosterman | May 22, 2015 |
| 0016762 | 2 | | Tech notification icons look like they have bogus colors | | nas1m | May 22, 2015 |
| 0016735 | 9 | | Resource Load on Low Spec Machine | | ptarth | May 22, 2015 |
| 0016595 | 2 | | Fairly long end turn times in small city | | nas1m | May 22, 2015 |
| 0016771 | 3 | | x + left click no longer disables buildings | | ptarth | May 22, 2015 |
| 0016730 | 1 | | Racial Combat Bonuses may be too large | | ptarth | May 22, 2015 |
| 0016781 | 1 | | the spire are counted as holigraphic, | | crazyroosterman | May 21, 2015 |
| 0016785 | 1 | | Yali saucers carrying Deep Ocean with them. | | GarathJJ | May 21, 2015 |
| 0016786 | 2 | | Multiplicative bonuses for housing (at least) are currently way overdone | | GarathJJ | May 21, 2015 |
| 0016784 | 2 | | Building placement clicks are not registering | | ptarth | May 21, 2015 |
| 0016787 | 2 | | Adjacency from housing to meals not working | | GarathJJ | May 21, 2015 |
| 0016791 | 1 | | ResourceAdjacencyEffectType Changes | | ptarth | May 21, 2015 |
| 0016788 | 3 | | Meal produced in tooltip is completely wrong | | GarathJJ | May 21, 2015 |
| 0016457 | 7 | | Shift+Click placements leads to oddities in the building drop effect | | ptarth | May 21, 2015 |
| 0016486 | 1 | | Park reduction of Planetary Rage should be boosted or dropped | | ptarth | May 20, 2015 |
| 0016251 | 1 | | Improving Farms | | ptarth | May 20, 2015 |
| 0016356 | 4 | | Computing Core resource too rare or not placing | | ptarth | May 20, 2015 |
| 0016291 | 2 | | Resources should report what parameters they improve | | ptarth | May 20, 2015 |
| 0016249 | 1 | | Above ground resources display ??? for extractor type when viewing underground | | ptarth | May 20, 2015 |
| 0016704 | 2 | | Make (type of) resources unknown (aka explorable) by default? | | nas1m | May 20, 2015 |
| 0011069 | 1 | | Add "Mercenaries use excess resources only" toggle. | new | Faulty Logic | May 20, 2015 |
| 0016778 | 3 | | found a weird thing in my files | | crazyroosterman | May 20, 2015 |
| 0016774 | 6 | | Escape no longer opens the menu | | nas1m | May 19, 2015 |
| 0016772 | 2 | | Escape behavior inconsistent | | ptarth | May 19, 2015 |
| 0016777 | 1 | | cant acces menu in zenith game | | crazyroosterman | May 19, 2015 |
| 0016315 | 7 | | MISSING LOCALIZATION:Soldier Hit Damage | | ptarth | May 19, 2015 |
| 0016776 | | | Hacked Core Spire Corvette doesn't show up in ship designs | new | Radiant Phoenix | May 19, 2015 |
| 0011782 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Add Ship Design for Core Spire Corvette | | Burnstreet | May 19, 2015 |
| 0016750 | 2 | | AI Saucers hang around after incident is over | | ptarth | May 19, 2015 |
| 0016765 | 4 | | Rogue Activity is taking its time | | Miikka Ryökäs | May 19, 2015 |
| 0002914 | 3 | | Shared Base Co-Op Mode | | casualsax | May 18, 2015 |
| 0016683 | 1 | | Crowns display and tooltip excludes trade income | | jerith | May 18, 2015 |
| 0016688 | 1 | | Mouse wheel does not scroll technology short list, but tech tree instead | | nas1m | May 18, 2015 |
| 0016672 | 5 | | Research Queue Feedback | | ptarth | May 18, 2015 |
| 0016476 | 2 | | Should diseases only be transfered by ground combat | | ptarth | May 18, 2015 |
| 0016701 | 1 | | Building adjacent to two cities can belong to the city you weren't using to build. | | GarathJJ | May 18, 2015 |
| 0016290 | 1 | | Placing Buildings in another city counts towards that city's building capacity, allowing infinite placement. | | ptarth | May 18, 2015 |
| 0016759 | 1 | | Saucers regaining health | | Hyfrydle | May 18, 2015 |
| 0016731 | 1 | | AI Saucers can repair in the field | | ptarth | May 18, 2015 |
| 0016761 | 1 | | Text bug that impacts game significantly | | zebeast45 | May 18, 2015 |
| 0016709 | 1 | | Text overflow in International Incidents report | | nas1m | May 18, 2015 |
| 0016345 | 1 | | Roll-over text for Crown Income is incorrect | | ptarth | May 18, 2015 |
| 0016739 | 5 | | Two faction international incident targeting you == gg | | nas1m | May 18, 2015 |