Viewing Issues 17901 - 17950 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00113321
[Skyward Collapse]  Bug - Gameplay
Chapman pathing is bad?
resolved
AdmiralMay 7, 2013
 00113304
[Skyward Collapse]  Bug - Gameplay
Bug when putting resources on town halls
resolved
AdmiralMay 7, 2013
 00027884
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Food Ship Nine: Super Carrot!
considering (Chris_McElligottPark)
KDR_11kMay 7, 2013
 0011329 Save game window borders internally
considering
AdmiralMay 7, 2013
 00113283
[Skyward Collapse]  Gameplay Idea
Chapman mouseover enhancements
closed
AdmiralMay 7, 2013
 00113271
[Skyward Collapse]  Bug - Gameplay
Pathing problem, already at the target tile
resolved
AdmiralMay 7, 2013
 00113231
[Skyward Collapse]  Suggestion
Summary window
closed
AdmiralMay 7, 2013
 00113221
[Skyward Collapse]  Gameplay Idea
Cancelling tile placement
resolved
AdmiralMay 7, 2013
 0011321 
[Skyward Collapse]  Bug - Gameplay
Tutorial text, 4th turn
closed
AdmiralMay 7, 2013
 0011377 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Tachyon Guardian Family - Alternatives to the Tachyon Guardian
new
HearteaterMay 7, 2013
 00113201Clicking not on an action
resolved
AdmiralMay 7, 2013
 00113191
[Skyward Collapse]  Bug - Gameplay
Tutorial, 3rd turn text
closed
AdmiralMay 7, 2013
 00112972
[Skyward Collapse]  Crash/Exception
ProcessAssertionErrorMickMay 7, 2013
 00113141
[Skyward Collapse]  Gameplay Idea
Maybe a confusion, but: don't end turn automatically when out of actions
resolved
AdmiralMay 7, 2013
 00113131
[Skyward Collapse]  Bug - Gameplay
Whoah?
closed
AdmiralMay 7, 2013
 0011312 
[Skyward Collapse]  Gameplay Idea
Command-tabbing, pop-ups
considering
AdmiralMay 7, 2013
 0011310 
[Skyward Collapse]  Gameplay Idea
Tutorial replay
closed
AdmiralMay 7, 2013
 00113081
[Skyward Collapse]  Gameplay Idea
Tutorial suggestion: "plopping down resource producers"
closed
AdmiralMay 7, 2013
 0011300 Enlightened towns still give points
closed
MickMay 7, 2013
 0011299 
[Skyward Collapse]  Suggestion
UI Suggestion: Configurable tooltip delay
considering
MickMay 7, 2013
 00113311
[Skyward Collapse]  Balance Issue
UN-FUN: Restrictions on ground placement
resolved
AdmiralMay 7, 2013
 00112984
[Skyward Collapse]  Suggestion
Immersion Suggestion: Town Names with Nameplates
closed
MickMay 7, 2013
 00112963
[Skyward Collapse]  Crash/Exception
"Fatal Error" reported in logMickMay 7, 2013
 00112662
[Skyward Collapse]  Gameplay Idea
Optional "Bullet Time" for higher Speed multiplier in Combat Phase
resolved
ShumbokMay 7, 2013
 00112643
[Skyward Collapse]  Crash/Exception
System.NullReferenceException
resolved
ShumbokMay 7, 2013
 0011340 
[Skyward Collapse]  Gameplay Idea
Leveling up buildings
closed
AdmiralMay 7, 2013
 0011272 
[Skyward Collapse]  Suggestion
Highlight specific Building with Crtl&Click
considering
ShumbokMay 7, 2013
 0011268 
[Skyward Collapse]  Gameplay Idea
Put visual indicator on cities
closed
MiseryMay 7, 2013
 00112622
[Skyward Collapse]  Bug - Gameplay
Depositing into random tiles?
closed
MiseryMay 7, 2013
 0011260 
[Skyward Collapse]  Gameplay Idea
"-# resource" when placing tiles.
considering
MiseryMay 7, 2013
 00111072
[Skyward Collapse]  Gameplay Issue
Highlight active unit during turn playback in some way?nas1mMay 7, 2013
 0011254 Typo in Pandora's Box description
resolved
AquohnMay 7, 2013
 00113374
[Skyward Collapse]  Gameplay Issue
Turn replay: Not interested in ChapmenAdmiralMay 7, 2013
 00113724
[Skyward Collapse]  Gameplay Issue
[UI] Unit Actions "Auto Start Replay" optionSRombautsMay 7, 2013
 0011253 
[Skyward Collapse]  Bug - Gameplay
Gods don't move
resolved
AquohnMay 7, 2013
 00112883
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
The Gambler - bonus ship idea
new
CyborgMay 7, 2013
 00112471
[Skyward Collapse]  Gameplay Idea
More info needed about profile level
considering
mrhanmanMay 7, 2013
 0011244 
[Skyward Collapse]  Gameplay Idea
Highlight valid building placement areas
closed
mrhanmanMay 7, 2013
 0011356 
[Valley 1]  Suggestion
Idea for AI War sequel (or expansion)
considering
Teal_BlueMay 7, 2013
 00113682
[Skyward Collapse]  Balance Issue
Alpha is too good a deal
closed
AquohnMay 7, 2013
 00113733
[Skyward Collapse]  Gameplay Issue
[UI] Unit Actions: enable scrolling during pause while "Auto Follow"SRombautsMay 7, 2013
 00113253
[Skyward Collapse]  Gameplay Idea
Unit action replay suggestion - go back and view againAdmiralMay 7, 2013
 00111872Unselecting "Skip Civilian" doesn't work for the current turnSRombautsMay 7, 2013
 00112355
[Skyward Collapse]  Suggestion
Can't scroll map in playback modePepisoloMay 7, 2013
 00110903
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Modular Assault Drone (MAD)
new
KahunaMay 7, 2013
 0011365 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Draconic Frigate
new
zharmadMay 7, 2013
 0011363 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Hardened Gunboat
new
RCIXMay 7, 2013
 0011360 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Player Guardians
new
Radiant PhoenixMay 6, 2013
 00112922
[AI War 1 / Classic]  Suggestion - New Features
Phase shifter - bonus ship idea
new
CyborgMay 6, 2013
 00110575
[AI War 1 / Classic]  Bug - Gameplay
AI Counter-attack post deep strike
new
VyndicuMay 6, 2013