| 0011092 | | | Core Guard Post - Microcosm | new | MaxAstro | May 3, 2013 |
| 0011087 | 1 | | Cloaked Zombies from Super Terminal not attacking | new | RockyBst | May 2, 2013 |
| 0003734 | 1 | | Cloaked zombies segue into massive carrier assault | new | gudamor | May 2, 2013 |
| 0006643 | | | cloaked zombies are not aggressive | | HTL2001 | May 2, 2013 |
| 0011080 | 5 | | Fallen Spire AI Type | new | Vyndicu | May 2, 2013 |
| 0011088 | 1 | | Game crashes after long sessions | new | RockyBst | May 2, 2013 |
| 0011085 | | | Alien Guardposts | new | Radiant Phoenix | May 2, 2013 |
| 0011083 | 1 | | Shadow Tunneler | new | MaxAstro | May 2, 2013 |
| 0000331 | 6 | | Implement Hybrid Recolonization | | Moonshine Fox | May 2, 2013 |
| 0004833 | 7 | | AI Engineer not repairing everything it can | | TechSY730 | May 2, 2013 |
| 0008929 | 2 | | Lost Technologies | considering | MaxAstro | May 1, 2013 |
| 0011081 | 1 | | Subcommander Homesystems | new | Faulty Logic | May 1, 2013 |
| 0011077 | 4 | | No foldouts & FRD on allies planets | | darkarchon | May 1, 2013 |
| 0011079 | 1 | | Getting AI Type achievements I should not have received | | Histidine | May 1, 2013 |
| 0010838 | 1 | | Roaming Enclaves can cause massive Dark Spire outbreaks | new | Histidine | Apr 30, 2013 |
| 0011068 | | | Add "Harvester rebuilds ignore cloaked ships" toggle | new | Faulty Logic | Apr 30, 2013 |
| 0011078 | 1 | | Improved Command Station Upgrades in Multiplayer | new | Niccus | Apr 30, 2013 |
| 0011065 | 3 | | AIWar - mono.dll caused an Access Violation (0xc0000005) | | Mogsington | Apr 30, 2013 |
| 0011073 | 3 | | Deep strike threat messages generated when not deep striking | new | laughing_man | Apr 27, 2013 |
| 0011076 | | | Low-health Neinzul Younglings entering a planet for regen rally first, proceed to Regen Chamber later. | new | contingencyplan | Apr 27, 2013 |
| 0011075 | | | Gravity Drill Station tooltip needs update | new | amethyst | Apr 26, 2013 |
| 0001580 | 4 | | Ships on Perma-Guard duty | | TechSY730 | Apr 26, 2013 |
| 0011061 | | | No players listed in the credits | | greywolf22 | Apr 24, 2013 |
| 0011041 | | | Mine line placing bug | new | Kahuna | Apr 23, 2013 |
| 0011067 | | | Add "ignore immobile ships enemy ships on your planets" toggle. | new | Faulty Logic | Apr 23, 2013 |
| 0010226 | 1 | | "What's new" button on the main menu opens old "alpha" release notes, not the current "beta" ones | | Andrew Savinykh | Apr 23, 2013 |
| 0011050 | 1 | | I can't place any warp gates! | | Tie-Viper | Apr 22, 2013 |
| 0010168 | 4 | | "Defensive Hybrids are mobilizing" doesn't seem to do anything | | TechSY730 | Apr 22, 2013 |
| 0011066 | | | Target Acquisition delay (affected by Scouts) | new | Hearteater | Apr 22, 2013 |
| 0009943 | 1 | | Units avoid attacking hybrids if possible | | KDR_11k | Apr 22, 2013 |
| 0011006 | 2 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Seed special structures more evenly between AIs | | amethyst | Apr 22, 2013 |
| 0011060 | 1 | | Can't Travel to Planet with Unexplored Nebula | | MaxAstro | Apr 22, 2013 |
| 0011064 | 1 | | Crash when popping Mk IV Barracks | new | zharmad | Apr 21, 2013 |
| 0010865 | 1 | | AI War based spell set | considering | Lokarin | Apr 20, 2013 |
| 0009565 | 8 | | Split Neinzul Enclave IV into two techs | new | Faulty Logic | Apr 20, 2013 |
| 0011062 | 2 | | Warp Guardian Spawn Message | new | Vyndicu | Apr 19, 2013 |
| 0011063 | | | Neinzul Astrids do not spawn defenders on small starbase death in scenario | new | zharmad | Apr 19, 2013 |
| 0011058 | 7 | | Getting "AILoop Error" repeatedly in message log | | fuzz_head | Apr 16, 2013 |
| 0011053 | 6 | | Super Wave to test if game is lost | new | Hearteater | Apr 16, 2013 |
| 0011059 | | | Regenator Golem using Railgun attack instead of laser | new | zharmad | Apr 16, 2013 |
| 0011040 | 1 | | Typo in cutscene | | Aquohn | Apr 16, 2013 |
| 0011056 | 1 | | Can't Explore Unexplored Wormholes | | MaxAstro | Apr 15, 2013 |
| 0011055 | | | Caps vanishing | new | Aquohn | Apr 13, 2013 |
| 0009986 | 1 | | Make cloaker starships immune to mines | | Faulty Logic | Apr 13, 2013 |
| 0009944 | 2 | | Champion modules are not EMP immune | | KDR_11k | Apr 13, 2013 |
| 0009984 | 3 | | Increase mod fort collision priority | | Faulty Logic | Apr 13, 2013 |
| 0011049 | 4 | | New continent with no port on the main part, only on island | | ShadowOfTree | Apr 12, 2013 |
| 0011054 | | | Compress Nemesis frigates into larger hulls | new | Toranth | Apr 11, 2013 |
| 0011047 | | | Final battle cheesy chokepoint | | Aquohn | Apr 11, 2013 |
| 0009052 | 2 | | Radar dampening on the new Zenith and Spire Starship lines | considering | TechSY730 | Apr 11, 2013 |