Viewing Issues 18051 - 18100 / 28625

  IDCategorySummaryStatusReporterUpdated 
 0011092 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Core Guard Post - Microcosm
new
MaxAstroMay 3, 2013
 00110871
[AI War 1 / Classic]  Bug - Gameplay
Cloaked Zombies from Super Terminal not attacking
new
RockyBstMay 2, 2013
 00037341
[AI War 1 / Classic]  Bug - Other
Cloaked zombies segue into massive carrier assault
new
gudamorMay 2, 2013
 0006643 
[AI War 1 / Classic]  Bug - Gameplay
cloaked zombies are not aggressive
assigned (keith.lamothe)
HTL2001May 2, 2013
 00110805
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Fallen Spire AI Type
new
VyndicuMay 2, 2013
 00110881
[AI War 1 / Classic]  Crash/Exception
Game crashes after long sessions
new
RockyBstMay 2, 2013
 0011085 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Alien Guardposts
new
Radiant PhoenixMay 2, 2013
 00110831
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Shadow Tunneler
new
MaxAstroMay 2, 2013
 00003316
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Implement Hybrid Recolonization
feature for later (Chris_McElligottPark)
Moonshine FoxMay 2, 2013
 00048337
[AI War 1 / Classic]  Bug - Gameplay
AI Engineer not repairing everything it canTechSY730May 2, 2013
 00089292
[AI War 1 / Classic]  Suggestion - New Features
Lost Technologies
considering
MaxAstroMay 1, 2013
 00110811
[AI War 1 / Classic]  Suggestion - Game Mechanics
Subcommander Homesystems
new
Faulty LogicMay 1, 2013
 00110774
[AI War 1 / Classic]  Bug - Gameplay
No foldouts & FRD on allies planets
resolved (keith.lamothe)
darkarchonMay 1, 2013
 00110791
[AI War 1 / Classic]  Bug - Other
Getting AI Type achievements I should not have received
resolved (keith.lamothe)
HistidineMay 1, 2013
 00108381
[AI War 1 / Classic]  Gameplay Issue
Roaming Enclaves can cause massive Dark Spire outbreaks
new
HistidineApr 30, 2013
 0011068 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add "Harvester rebuilds ignore cloaked ships" toggle
new
Faulty LogicApr 30, 2013
 00110781
[AI War 1 / Classic]  Suggestion - New Features
Improved Command Station Upgrades in Multiplayer
new
NiccusApr 30, 2013
 00110653
[AI War 1 / Classic]  Crash/Exception
AIWar - mono.dll caused an Access Violation (0xc0000005)
resolved (keith.lamothe)
MogsingtonApr 30, 2013
 00110733
[AI War 1 / Classic]  Bug - Gameplay
Deep strike threat messages generated when not deep striking
new
laughing_manApr 27, 2013
 0011076 
[AI War 1 / Classic]  Bug - Gameplay
Low-health Neinzul Younglings entering a planet for regen rally first, proceed to Regen Chamber later.
new
contingencyplanApr 27, 2013
 0011075 
[AI War 1 / Classic]  Bug - Other
Gravity Drill Station tooltip needs update
new
amethystApr 26, 2013
 00015804
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Ships on Perma-Guard duty
considering (Chris_McElligottPark)
TechSY730Apr 26, 2013
 0011061 
[Shattered Haven]  Suggestion - Art Ideas
No players listed in the credits
resolved (tigersfan)
greywolf22Apr 24, 2013
 0011041 
[AI War 1 / Classic]  Bug - Gameplay
Mine line placing bug
new
KahunaApr 23, 2013
 0011067 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add "ignore immobile ships enemy ships on your planets" toggle.
new
Faulty LogicApr 23, 2013
 00102261
[Valley 2]  Bug - UI
"What's new" button on the main menu opens old "alpha" release notes, not the current "beta" onesAndrew SavinykhApr 23, 2013
 00110501
[AI War 1 / Classic]  Bug - Gameplay
I can't place any warp gates!
resolved (keith.lamothe)
Tie-ViperApr 22, 2013
 00101684
[AI War 1 / Classic]  Bug - Other
"Defensive Hybrids are mobilizing" doesn't seem to do anything
resolved (keith.lamothe)
TechSY730Apr 22, 2013
 0011066 
[AI War 1 / Classic]  Bug - Gameplay
Target Acquisition delay (affected by Scouts)
new
HearteaterApr 22, 2013
 00099431
[AI War 1 / Classic]  Bug - Gameplay
Units avoid attacking hybrids if possible
resolved (keith.lamothe)
KDR_11kApr 22, 2013
 00110062
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Seed special structures more evenly between AIs
resolved (keith.lamothe)
amethystApr 22, 2013
 00110601
[AI War 1 / Classic]  Bug - Gameplay
Can't Travel to Planet with Unexplored Nebula
resolved (keith.lamothe)
MaxAstroApr 22, 2013
 00110641
[AI War 1 / Classic]  Crash/Exception
Crash when popping Mk IV Barracks
new
zharmadApr 21, 2013
 00108651
[Valley 2]  Suggestion - Spell Ideas
AI War based spell set
considering
LokarinApr 20, 2013
 00095658
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Split Neinzul Enclave IV into two techs
new
Faulty LogicApr 20, 2013
 00110622Warp Guardian Spawn Message
new
VyndicuApr 19, 2013
 0011063 
[AI War 1 / Classic]  Bug - Gameplay
Neinzul Astrids do not spawn defenders on small starbase death in scenario
new
zharmadApr 19, 2013
 00110587
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Getting "AILoop Error" repeatedly in message log
resolved (keith.lamothe)
fuzz_headApr 16, 2013
 00110536
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Super Wave to test if game is lost
new
HearteaterApr 16, 2013
 0011059 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Regenator Golem using Railgun attack instead of laser
new
zharmadApr 16, 2013
 00110401
[Shattered Haven]  Bug - Other
Typo in cutsceneAquohnApr 16, 2013
 00110561
[AI War 1 / Classic]  Bug - Gameplay
Can't Explore Unexplored Wormholes
resolved (keith.lamothe)
MaxAstroApr 15, 2013
 0011055 
[AI War 1 / Classic]  Bug - Gameplay
Caps vanishing
new
AquohnApr 13, 2013
 00099861
[AI War 1 / Classic]  Gameplay Idea
Make cloaker starships immune to mines
resolved (keith.lamothe)
Faulty LogicApr 13, 2013
 00099442
[AI War 1 / Classic]  Bug - Gameplay
Champion modules are not EMP immune
resolved (keith.lamothe)
KDR_11kApr 13, 2013
 00099843
[AI War 1 / Classic]  Gameplay Idea
Increase mod fort collision priority
resolved (keith.lamothe)
Faulty LogicApr 13, 2013
 00110494
[Valley 1]  Bug - Room Issues
New continent with no port on the main part, only on islandShadowOfTreeApr 12, 2013
 0011054 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Compress Nemesis frigates into larger hulls
new
ToranthApr 11, 2013
 0011047 
[Valley 2]  Bug - Gameplay
Final battle cheesy chokepoint
assigned (tigersfan)
AquohnApr 11, 2013
 00090522
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Radar dampening on the new Zenith and Spire Starship lines
considering
TechSY730Apr 11, 2013