Viewing Issues 18101 - 18150 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00099876
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Refactor very low cap fleet ships into bonus starships
new
TechSY730Apr 11, 2013
 0011051 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Tooltip redesign
new
RCIXApr 10, 2013
 00110302
[AI War 1 / Classic]  Suggestion - Game Mechanics
Astro Train mine immunity
new
Sigma7Apr 10, 2013
 000837321
[AI War 1 / Classic]  Balance Issue
Somebody beat an honest game of 10/10
resolved (keith.lamothe)
keith.lamotheApr 9, 2013
 00110483
[Valley 2]  Bug - Gameplay
Bypassing bossesAquohnApr 7, 2013
 0011046 
[AI War 1 / Classic]  Suggestion - New Features
Damage tooltip improvement
new
orzelekApr 5, 2013
 00108022
[Valley 2]  Bug - UI
Errors in credits
assigned (tigersfan)
AquohnApr 5, 2013
 00110295
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
why Lightning Turret has an artillery bonus of 4
new
jenyaApr 5, 2013
 00097733
[AI War 1 / Classic]  Bug - Gameplay
Modular fortresses move around
assigned (keith.lamothe)
TollApr 4, 2013
 00047802
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make Guard Post count in Intel Summary more intuitive
resolved (keith.lamothe)
HearteaterApr 4, 2013
 00099581
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Compilation of ship description problems Mark II
resolved (keith.lamothe)
BognorApr 4, 2013
 00093086
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Climax-shattering grammar woopsie
resolved (keith.lamothe)
BognorApr 4, 2013
 00109661
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI should not put speed boosters (the unit) into stand down mode (or instead, they should speed boost even in stand down mode)
resolved (keith.lamothe)
TechSY730Apr 4, 2013
 00108093
[Valley 2]  Bug - Gameplay
Demonica Ignoring Destructible Structures
resolved (keith.lamothe)
WingeApr 4, 2013
 00105374
[Valley 2]  Bug - Gameplay
Did some monsters take over everything?
closed
AklyonApr 4, 2013
 0010825 
[Valley 2]  Bug - Gameplay
Stone Charge (and possibly other charge spells) not affected by buff secondary perkTechSY730Apr 4, 2013
 0010799 
[Valley 2]  Bug - Gameplay
Demonaica spawns just at the entrance of the roomVatticsonApr 4, 2013
 0011038 
[Valley 2]  Bug - Gameplay
Minor Issue with Open Ceilings
assigned (tigersfan)
Jonz0rzApr 4, 2013
 0010929 
[Valley 1]  Bug - Other
[Steam] Legendary Elven Boots achievement does not registerbanjo2EApr 4, 2013
 0010915 
[Valley 2]  Bug - UI
TCP port is lost when launching the server first time
assigned (keith.lamothe)
OzoneGrifApr 4, 2013
 00109141
[Valley 2]  Suggestion - UI Ideas
Character creation
considering
OzoneGrifApr 4, 2013
 0010913 
[Valley 2]  Suggestion - UI Ideas
Empty multiplayer screen
considering
OzoneGrifApr 4, 2013
 0010895 
[Valley 2]  Artwork
Heat/Cold Dispersal Transmission Towers don't exist on combat stages
considering
LokarinApr 4, 2013
 0010894 
[Valley 2]  Suggestion - UI Ideas
Desert Salvage Yards do not report that they contain a perk token on the strategic UI.LokarinApr 4, 2013
 0010893 
[Valley 2]  Suggestion - Balancing Issues
Projectile Lifetime and their effect on bombs/mines
considering
LokarinApr 4, 2013
 0010841 
[Valley 2]  Bug - Graphical Issue
Endgame cutscene does not display correctly in 1920x1080 resolution (presumably).nas1mApr 4, 2013
 0010840 
[Valley 2]  Gameplay - Balance Issue
Touching the Demonaica is an instakill on Adept difficultynas1mApr 4, 2013
 00108233
[Valley 2]  Bug - Gameplay
Resistance unable to purify second Stratospheric Citadel
closed
UDMeatApr 4, 2013
 00108391
[Valley 2]  Gameplay - Balance Issue
Boss Fight is ridiculously difficult even on easy level. Monster balance out of whack, +bugkingisaaclinksrApr 4, 2013
 00108281
[Valley 2]  Suggestion - Gameplay
Option to disable/shorten verbose tutorial hintsLokarinApr 4, 2013
 0010829 
[Valley 2]  Bug - Room Issues
Inaccessible sealed chamberwindgenApr 4, 2013
 0010830 
[Valley 2]  Bug - Other
Un-miniaturize doesn't work properly on diagonal surfacewindgenApr 4, 2013
 0010827 
[Valley 2]  Gameplay - General Complaint
Lava Flats are generally uninteresting
considering
LokarinApr 4, 2013
 0010824 
[Valley 2]  Bug - UI
Help menu text outdatedWingeApr 4, 2013
 00107858
[Valley 2]  Bug - Gameplay
Craggy Highlands not adjacency-purifiableAquohnApr 4, 2013
 0011044 
[Valley 1]  Bug - Other
Crazy lag when backing up world
new
AquohnApr 4, 2013
 00110431
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Make Metal and Crystal resource displays update continuously
new
RCIXApr 3, 2013
 0011042 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Heavy Bomber Starship's description still says it's "unable to hit smaller targets"
new
KahunaApr 3, 2013
 00110391
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
put starship IV fabricators in "Objectives" tab and possibly in Galaxy Map filter
new
laughing_manApr 3, 2013
 00110323
[AI War 1 / Classic]  Suggestion - Game Mechanics
New resource system not converting from one to the other when you hit maximum
assigned (keith.lamothe)
WingflierApr 3, 2013
 00098858
[AI War 1 / Classic]  Suggestion - New Features
New Planet-Specific Control Option: Avoid this planet
resolved (keith.lamothe)
WingflierApr 2, 2013
 00110331
[AI War 1 / Classic]  Bug - Gameplay
Bug causes allied minor faction ships to simply set on an empty planet and do nothing
resolved (keith.lamothe)
WingflierApr 2, 2013
 00110311
[AI War 1 / Classic]  Bug - Gameplay
weasel does not attract missile fire
resolved (keith.lamothe)
CyborgApr 2, 2013
 00110371
[Shattered Haven]  Bug - Specific Puzzle Issue
Tiki Island - cannot enter canoeWingeApr 2, 2013
 00110362
[AI War 1 / Classic]  Bug - Audio
Sound went away entirely since I unplugged speakers from laptop
new
Jotto999Apr 2, 2013
 00047778
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Fortress damage adjusting to a less "grindy" setup
considering
TechSY730Apr 2, 2013
 00110281
[Shattered Haven]  Bug - Other
Jackson confused about Golden Grays near StantonburgjerithApr 1, 2013
 0011027 Snow Hill: Text speaks of sickles, but the room contains bullets
resolved
nas1mApr 1, 2013
 0011025 Snow Hill: Typo
resolved
nas1mApr 1, 2013
 0011024 
[Shattered Haven]  Bug - Gameplay
Snow Hill: locked/unlocked door states not persistent
resolved
nas1mApr 1, 2013