Viewing Issues 18001 - 18050 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00111731+-1 Auto Heal on Military CommandmentGigaClonMay 3, 2013
 00111791
[Skyward Collapse]  Crash/Exception
Fatal Error (files attached)Professor Paul1290May 3, 2013
 00111782
[Skyward Collapse]  Crash/Exception
Fatal error: Not sure exactly what happened.KjaraMay 3, 2013
 00111685
[Skyward Collapse]  Balance Issue
Unit damageCinthMay 3, 2013
 00111252Jump to Unit doesn't workGigaClonMay 3, 2013
 00111551Barracks UI window VERY large on smaller resolutionCypreneMay 3, 2013
 00111161
[Skyward Collapse]  Gameplay Issue
Military buildings taking up a substantial amount of screenspace while placing them is annoyingAklyonMay 3, 2013
 00111693
[Skyward Collapse]  Gameplay Idea
Chapmen should move through chapmenJAlfredGoodwinMay 3, 2013
 00111461
[Skyward Collapse]  Bug - Gameplay
Ability to place tiles in the town-radius of the opposing player.zharmadMay 3, 2013
 00111641
[Skyward Collapse]  Gameplay Idea
Show Dependances in building screenGigaClonMay 3, 2013
 00111662
[Skyward Collapse]  Gameplay Idea
Chapmen seem unnecessaryCypreneMay 3, 2013
 00111672
[Skyward Collapse]  Gameplay Idea
Too many resource types?CypreneMay 3, 2013
 00111561
[Skyward Collapse]  Bug - Gameplay
Bandits spawned on mountainsorzelekMay 3, 2013
 00111223
[Skyward Collapse]  Bug - Gameplay
Minor path-finding problems when a city is fist createdzharmadMay 3, 2013
 00111381
[Skyward Collapse]  Balance Issue
Can bandits on mountains be attacked by non-mountainous units?zharmadMay 3, 2013
 0011153 
[Skyward Collapse]  Bug - Gameplay
Frost Giant attack possibly wrongorzelekMay 3, 2013
 00111521
[Skyward Collapse]  Bug - Gameplay
Resources placed on town halls aren't picked upAlgaeNymphMay 3, 2013
 00111372
[Skyward Collapse]  Bug - Gameplay
Frost Giant attack is too lowJAlfredGoodwinMay 3, 2013
 00111402
[Skyward Collapse]  Balance Issue
Civ5 like unit stacking - one military/one civilianzharmadMay 3, 2013
 00111391
[Skyward Collapse]  Gameplay Idea
Warehouse tileorzelekMay 3, 2013
 00111483
[Skyward Collapse]  Graphical Bug
Buildings don't dissappear at 0 hpAlgaeNymphMay 3, 2013
 00111052
[Skyward Collapse]  Graphical Bug
Chapmans often end up on the same tile as another chapman during turn playbacknas1mMay 3, 2013
 00111321
[Skyward Collapse]  Balance Issue
[Pathfinding] My only Chapman left never collect Rice, so I am stuckSRombautsMay 3, 2013
 00111311
[Skyward Collapse]  Bug - Gameplay
Skip civilians feature to succesfullorzelekMay 3, 2013
 00111261Multiple News Items on the same square overlapGigaClonMay 3, 2013
 000372815
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Guard Posts have pathetic firepower
resolved (keith.lamothe)
TechSY730May 3, 2013
 00111301
[Skyward Collapse]  Balance Issue
[Tutorial] Warn the player not to start with Mytological from the beginning!
closed
SRombautsMay 3, 2013
 00111281
[Skyward Collapse]  Bug - Gameplay
Adamantium spawning bandits on mountains
closed
zharmadMay 3, 2013
 0011118 
[Skyward Collapse]  Suggestion
[Suggestion] implement hotkeys for abilities.
considering
iozayMay 3, 2013
 00111241
[Skyward Collapse]  Suggestion
Let us issue multiple upgrade orders at onceGigaClonMay 3, 2013
 00111191
[Skyward Collapse]  Suggestion
More Noticeable Turn Changes.GigaClonMay 3, 2013
 00111211Game doesn't detect an update without restartorzelekMay 3, 2013
 00111171
[Skyward Collapse]  Balance Issue
[Alpha-Suggestions]Make it impossible to drop resources at the opposite factioniozayMay 3, 2013
 00111036
[Skyward Collapse]  Gameplay Issue
Suggestions for the Replay sequence at the start of turnzharmadMay 3, 2013
 00111085
[Skyward Collapse]  Gameplay Issue
Few usability suggestionsorzelekMay 3, 2013
 00111121
[Skyward Collapse]  Bug - Other
Tutorial tells the player to hit 'end turn' after having spent his actions but changes turns on its own in round 0nas1mMay 3, 2013
 00111131
[Skyward Collapse]  Gameplay Idea
Reduce number of actions during the first X turns of round 1?nas1mMay 3, 2013
 00111101
[Skyward Collapse]  Crash/Exception
Assert failure at turn end. UI disappearsPenumbraMay 3, 2013
 00111061Settings menu references 'world map'AklyonMay 3, 2013
 00111001Typo in "Ruins Rush" mouse over
resolved (tigersfan)
mrhanmanMay 3, 2013
 00111016
[Skyward Collapse]  Crash/Exception
First roadblockCinthMay 3, 2013
 00110981Description of Marsh contains the description of Hills instead.
resolved (tigersfan)
zharmadMay 3, 2013
 001109710[Alpha][Technical]Alt-tabbing after a game start crashes the game.iozayMay 3, 2013
 0011099 
[Skyward Collapse]  Crash/Exception
[Alpha]Setting the game on windowed can freeze the game
closed
iozayMay 3, 2013
 00110892
[Shattered Haven]  Graphical Bug
[Technical][GUI]Setting the screen to fullscreen hides the complete GUIiozayMay 3, 2013
 00110452
[AI War 1 / Classic]  Suggestion - Game Mechanics
Allow Champion to transport allied units
new
KDR_11kMay 3, 2013
 00099827
[AI War 1 / Classic]  Bug - Gameplay
AI Champion and Fortress Command shield modules don't die nearly as fast from Artillery Golem fire as they should
new
zoutzakjeMay 3, 2013
 0011095 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Retrofit Guardian
new
HearteaterMay 3, 2013
 0011094 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Reinforcement Guardian
new
HearteaterMay 3, 2013
 0011093 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Upgrade Guardian
new
HearteaterMay 3, 2013