| 0011173 | 1 | | +-1 Auto Heal on Military Commandment | | GigaClon | May 3, 2013 |
| 0011179 | 1 | | Fatal Error (files attached) | | Professor Paul1290 | May 3, 2013 |
| 0011178 | 2 | | Fatal error: Not sure exactly what happened. | | Kjara | May 3, 2013 |
| 0011168 | 5 | | Unit damage | | Cinth | May 3, 2013 |
| 0011125 | 2 | | Jump to Unit doesn't work | | GigaClon | May 3, 2013 |
| 0011155 | 1 | | Barracks UI window VERY large on smaller resolution | | Cyprene | May 3, 2013 |
| 0011116 | 1 | | Military buildings taking up a substantial amount of screenspace while placing them is annoying | | Aklyon | May 3, 2013 |
| 0011169 | 3 | | Chapmen should move through chapmen | | JAlfredGoodwin | May 3, 2013 |
| 0011146 | 1 | | Ability to place tiles in the town-radius of the opposing player. | | zharmad | May 3, 2013 |
| 0011164 | 1 | | Show Dependances in building screen | | GigaClon | May 3, 2013 |
| 0011166 | 2 | | Chapmen seem unnecessary | | Cyprene | May 3, 2013 |
| 0011167 | 2 | | Too many resource types? | | Cyprene | May 3, 2013 |
| 0011156 | 1 | | Bandits spawned on mountains | | orzelek | May 3, 2013 |
| 0011122 | 3 | | Minor path-finding problems when a city is fist created | | zharmad | May 3, 2013 |
| 0011138 | 1 | | Can bandits on mountains be attacked by non-mountainous units? | | zharmad | May 3, 2013 |
| 0011153 | | | Frost Giant attack possibly wrong | | orzelek | May 3, 2013 |
| 0011152 | 1 | | Resources placed on town halls aren't picked up | | AlgaeNymph | May 3, 2013 |
| 0011137 | 2 | | Frost Giant attack is too low | | JAlfredGoodwin | May 3, 2013 |
| 0011140 | 2 | | Civ5 like unit stacking - one military/one civilian | | zharmad | May 3, 2013 |
| 0011139 | 1 | | Warehouse tile | | orzelek | May 3, 2013 |
| 0011148 | 3 | | Buildings don't dissappear at 0 hp | | AlgaeNymph | May 3, 2013 |
| 0011105 | 2 | | Chapmans often end up on the same tile as another chapman during turn playback | | nas1m | May 3, 2013 |
| 0011132 | 1 | | [Pathfinding] My only Chapman left never collect Rice, so I am stuck | | SRombauts | May 3, 2013 |
| 0011131 | 1 | | Skip civilians feature to succesfull | | orzelek | May 3, 2013 |
| 0011126 | 1 | | Multiple News Items on the same square overlap | | GigaClon | May 3, 2013 |
| 0003728 | 15 | | Guard Posts have pathetic firepower | | TechSY730 | May 3, 2013 |
| 0011130 | 1 | | [Tutorial] Warn the player not to start with Mytological from the beginning! | closed | SRombauts | May 3, 2013 |
| 0011128 | 1 | | Adamantium spawning bandits on mountains | closed | zharmad | May 3, 2013 |
| 0011118 | | | [Suggestion] implement hotkeys for abilities. | considering | iozay | May 3, 2013 |
| 0011124 | 1 | | Let us issue multiple upgrade orders at once | | GigaClon | May 3, 2013 |
| 0011119 | 1 | | More Noticeable Turn Changes. | | GigaClon | May 3, 2013 |
| 0011121 | 1 | | Game doesn't detect an update without restart | | orzelek | May 3, 2013 |
| 0011117 | 1 | | [Alpha-Suggestions]Make it impossible to drop resources at the opposite faction | | iozay | May 3, 2013 |
| 0011103 | 6 | | Suggestions for the Replay sequence at the start of turn | | zharmad | May 3, 2013 |
| 0011108 | 5 | | Few usability suggestions | | orzelek | May 3, 2013 |
| 0011112 | 1 | | Tutorial tells the player to hit 'end turn' after having spent his actions but changes turns on its own in round 0 | | nas1m | May 3, 2013 |
| 0011113 | 1 | | Reduce number of actions during the first X turns of round 1? | | nas1m | May 3, 2013 |
| 0011110 | 1 | | Assert failure at turn end. UI disappears | | Penumbra | May 3, 2013 |
| 0011106 | 1 | | Settings menu references 'world map' | | Aklyon | May 3, 2013 |
| 0011100 | 1 | | Typo in "Ruins Rush" mouse over | | mrhanman | May 3, 2013 |
| 0011101 | 6 | | First roadblock | | Cinth | May 3, 2013 |
| 0011098 | 1 | | Description of Marsh contains the description of Hills instead. | | zharmad | May 3, 2013 |
| 0011097 | 10 | | [Alpha][Technical]Alt-tabbing after a game start crashes the game. | | iozay | May 3, 2013 |
| 0011099 | | | [Alpha]Setting the game on windowed can freeze the game | closed | iozay | May 3, 2013 |
| 0011089 | 2 | | [Technical][GUI]Setting the screen to fullscreen hides the complete GUI | | iozay | May 3, 2013 |
| 0011045 | 2 | | Allow Champion to transport allied units | new | KDR_11k | May 3, 2013 |
| 0009982 | 7 | | AI Champion and Fortress Command shield modules don't die nearly as fast from Artillery Golem fire as they should | new | zoutzakje | May 3, 2013 |
| 0011095 | | | Retrofit Guardian | new | Hearteater | May 3, 2013 |
| 0011094 | | | Reinforcement Guardian | new | Hearteater | May 3, 2013 |
| 0011093 | | | Upgrade Guardian | new | Hearteater | May 3, 2013 |