Viewing Issues 17701 - 17750 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00111594Reorder Military UnitsCypreneMay 17, 2013
 00111652Barracks tooltip "missing" updatesKjaraMay 17, 2013
 00111453
[Skyward Collapse]  Suggestion
Various graphical modifications to help unit clarityzharmadMay 17, 2013
 00111541
[Skyward Collapse]  Gameplay Issue
First impressionsAquohnMay 17, 2013
 00111741
[Skyward Collapse]  Suggestion
When Leveling up Show status of all buildingsGigaClonMay 17, 2013
 00112292
[Skyward Collapse]  Gameplay Idea
Need high score tableCyborgMay 17, 2013
 00112191
[Skyward Collapse]  Gameplay Idea
Provide a summary of resources collected after Chapman movegreywolf22May 17, 2013
 001119612 overlapping Unit's 1 TooltipsShumbokMay 17, 2013
 00112741
[Skyward Collapse]  Suggestion
Make it clear how much resources the faction gets from a "resource drop"iozayMay 17, 2013
 00113261
[Skyward Collapse]  Gameplay Idea
Redisplay floating textAdmiralMay 17, 2013
 00114895
[Skyward Collapse]  Gameplay Idea
Is there any point in the Town Center hover resource list? How about building list instead...PepisoloMay 17, 2013
 00113071
[Skyward Collapse]  Bug - Gameplay
Tutorial text about action stockAdmiralMay 17, 2013
 00113673
[Skyward Collapse]  Balance Issue
Make Cornucopia and Brokkr carry a penaltyzharmadMay 17, 2013
 00112571
[Skyward Collapse]  Bug - Gameplay
Units stacking during action stepWingeMay 17, 2013
 00113661
[Skyward Collapse]  Balance Issue
Stockpiling manufactured resources, like breadzharmadMay 17, 2013
 00112122
[Skyward Collapse]  Balance Issue
Chapmen move too fastrallythelegionsMay 17, 2013
 00112335
[Skyward Collapse]  Balance Issue
Diplomacy too powerfulOralordosMay 17, 2013
 00111604
[Skyward Collapse]  Gameplay Idea
Dim other side's buildings/unitsCypreneMay 17, 2013
 001115812
[Skyward Collapse]  Gameplay Issue
What to do at start unclearCypreneMay 17, 2013
 00111932
[Skyward Collapse]  Gameplay Issue
Building CaptureKjaraMay 17, 2013
 00111954
[Skyward Collapse]  Balance Issue
Ability to help the other colorKjaraMay 17, 2013
 00112652
[Skyward Collapse]  Gameplay Idea
"Focus construction" direct actionMiseryMay 17, 2013
 00111913
[Skyward Collapse]  Gameplay Idea
Add "this town has access to x refined resources " on the town-center hovertextzharmadMay 17, 2013
 00111624Turn ConfusionAquohnMay 17, 2013
 00111291
[Skyward Collapse]  Suggestion
Add information about last turn resource changesorzelekMay 17, 2013
 00111971
[Skyward Collapse]  Suggestion
Battle Report/OverviewShumbokMay 17, 2013
 00111862
[Skyward Collapse]  Gameplay Idea
When player X (red or blue) ends, snap focus to town centergreywolf22May 17, 2013
 00112387
[Skyward Collapse]  Gameplay Idea
Merge round 0 into one turn(per faction)iozayMay 17, 2013
 00112271
[Skyward Collapse]  Gameplay Issue
Let chapman pass through friendly units?madcowMay 17, 2013
 00113767
[Skyward Collapse]  Gameplay Idea
[UI] Start of Turn: jumping to a Town Center of the civ would be helpfulSRombautsMay 17, 2013
 00115231
[Skyward Collapse]  Suggestion
Stronger visual indication of turn changewindgenMay 17, 2013
 00094755
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Human Ionized Reaper
new
ArcDMMay 17, 2013
 0011402 
[Skyward Collapse]  Gameplay Idea
Add hotkey to cycle cities
considering
MiseryMay 17, 2013
 00115022
[Skyward Collapse]  Graphical Bug
"Exit To Operating System" appears to have text behind itYoukaiCountryMay 17, 2013
 00115111Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click)
resolved
SRombautsMay 17, 2013
 00115302
[Skyward Collapse]  Bug - Gameplay
Melee Units not taking Counterattack DamageWingeMay 17, 2013
 00092666
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Pancake Golem
considering
AklyonMay 16, 2013
 001128913
[AI War 1 / Classic]  Suggestion - New Features
The Tesseract- AI brutal guard post idea
new
CyborgMay 16, 2013
 00112401
[Skyward Collapse]  Bug - Gameplay
Buildings not destroyed at health 0CypreneMay 16, 2013
 00115105
[Skyward Collapse]  Gameplay Issue
Tutorial doesn't give advice on balancing forcesAlgaeNymphMay 16, 2013
 00112071
[Skyward Collapse]  Crash/Exception
Unhandled ErrormadcowMay 16, 2013
 00111812
[Skyward Collapse]  Bug - Other
ChapmanGreek is already at the target tile BarracksGreek!CinthMay 16, 2013
 0011180 
[Skyward Collapse]  Gameplay Issue
Unit AIKjaraMay 16, 2013
 00115121Pressing "Escape" in the "Quit Game" sub-menu leads to an unclickable menu (for one click)
closed
SRombautsMay 16, 2013
 0011501 
[Skyward Collapse]  Gameplay Idea
Town names
resolved
YoukaiCountryMay 16, 2013
 0011522 
[Skyward Collapse]  Suggestion
Renamable Units/Towns
considering
PepisoloMay 16, 2013
 00112101
[Skyward Collapse]  Suggestion
Names for units/buildings
considering
madcowMay 16, 2013
 0011515 Tutorial should at some point explicitly say Norse is Red and Greek is Blue
considering
windgenMay 16, 2013
 00111441
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Spire Lightning Rod
new
CoppermantisMay 16, 2013
 00115091
[Skyward Collapse]  Balance Issue
Cerberus too easily evadedAlgaeNymphMay 16, 2013