Viewing Issues 17401 - 17450 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00116762
[Skyward Collapse]  Gameplay Idea
Provide more keyboard shortcuts (ideally for all tiles/units/tokens)
new
nas1mJun 2, 2013
 00114432
[Skyward Collapse]  Suggestion
Keyboard Shortcuts
considering
PenumbraJun 2, 2013
 0011778 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Selective teleportation for gates
new
ArnaudBJun 2, 2013
 00117752
[AI War 1 / Classic]  Bug - Gameplay
GCS exploding on HCS triggers You Win!
assigned (keith.lamothe)
CyborgJun 2, 2013
 00117721
[AI War 1 / Classic]  Bug - Other
Weird health behaviour
new
AquohnJun 2, 2013
 0011771 
[AI War 1 / Classic]  Graphical Bug
Command posts with invincibility aren't totally covered by their bubble
new
TridusJun 1, 2013
 00095676
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Nanoswarm Fortress
resolved (keith.lamothe)
HearteaterJun 1, 2013
 00110847
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
New Core Guard Posts
resolved (keith.lamothe)
KahunaJun 1, 2013
 0011770 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Neinzul Enclave Drones
new
LthesaurusJun 1, 2013
 00117094
[AI War 1 / Classic]  Bug - Gameplay
Enemy cloaked ships chill on allied planet
resolved (keith.lamothe)
WingflierJun 1, 2013
 00117312
[AI War 1 / Classic]  Bug - Other
boss ship not moving
assigned (keith.lamothe)
CinthJun 1, 2013
 00116391
[Skyward Collapse]  Suggestion
Work the Master into more woes/flavor text
new
CypreneJun 1, 2013
 00114341
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Core Arachnid Guard Post
resolved (keith.lamothe)
HistidineJun 1, 2013
 00114011
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Core Guard Post - Neinzul Zombie, Riot Control
resolved (keith.lamothe)
HistidineJun 1, 2013
 00113641
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Core Guard Post: Implosion Drone Host
resolved (keith.lamothe)
zharmadJun 1, 2013
 00117611
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Tachyon-Reaction Activated Portal
new
KDR_11kMay 31, 2013
 00114363
[AI War 1 / Classic]  Graphical Bug
ARS Tooltip still states you get Mk II on capture (and hack)
resolved (keith.lamothe)
Moonshine FoxMay 31, 2013
 00095732
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Experimental Starship - Neinzul Combat Carrier
resolved (keith.lamothe)
pheonix89May 31, 2013
 0011760 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Starships
Tactical Launcher Platform
new
KDR_11kMay 31, 2013
 00100043Permanent buildings doesn't show up on custom search if there's no visibility on system
resolved (keith.lamothe)
onyhowMay 31, 2013
 00117551
[AI War 1 / Classic]  Bug - Gameplay
Honeycomb map type limits possible Human starting location
new
ToranthMay 30, 2013
 00116852
[Skyward Collapse]  Bug - Gameplay
Trojan Horse that spawns on a enemy building just sits thereMickMay 30, 2013
 00116671
[Skyward Collapse]  Gameplay Issue
On Demand Markers Using Double Quotes are showing Outside of Resource barTeal_BlueMay 30, 2013
 00117401
[Skyward Collapse]  Suggestion
Add Jewelery number to resource sidebarMiseryMay 30, 2013
 0011751 
[AI War 1 / Classic]  Suggestion - New Features
Kill count for units
new
7cardchaMay 30, 2013
 0011750 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Friendly roaming enclaves - a more aggressive behaviour option?
new
Spikey00May 30, 2013
 0011749 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Interface for ordering stance of Neinzul roaming enclaves
new
Spikey00May 30, 2013
 0011748 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Option to make neinzul starship drones unselectable
new
Spikey00May 30, 2013
 00116846
[Skyward Collapse]  Suggestion
Show number of resource-producing buildings on different placesFooBarTheLittleMay 30, 2013
 0011745 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mercenary space docks and starship constructors - buff their HP?
new
Spikey00May 30, 2013
 00116721Opened building-submenus do not update on undoFooBarTheLittleMay 30, 2013
 00117393
[Skyward Collapse]  Bug - Gameplay
Two Units, both red, stacked on same squarematobinderMay 30, 2013
 00116631
[Skyward Collapse]  Bug - Gameplay
Minotaurs from labyrinth can move into same squareBluddyMay 30, 2013
 00117412
[Skyward Collapse]  Bug - Other
Tile/token/Midgard glitchesMiseryMay 30, 2013
 00116902
[Skyward Collapse]  Bug - Gameplay
Horse leaps over gapMickMay 30, 2013
 00117421
[Skyward Collapse]  Bug - Gameplay
Schools locked in Sandbox modePepisoloMay 30, 2013
 00117431
[Skyward Collapse]  Bug - Gameplay
Bandit Hippo-Toxote got Nemean Lion buffFooBarTheLittleMay 30, 2013
 00116743
[Skyward Collapse]  Bug - Gameplay
Nemean Lion can be picked up by Banditsnas1mMay 30, 2013
 00117161
[Skyward Collapse]  Gameplay Idea
Multiplayer: End Turn NotificationyllamanaMay 30, 2013
 00117293
[AI War 1 / Classic]  Bug - Other
Secondary AI Type: Gravity Drill/Peacemaker does not get gravity drills.
resolved (keith.lamothe)
LordSlothMay 30, 2013
 00117241
[AI War 1 / Classic]  Bug - Gameplay
latest release
resolved (keith.lamothe)
johntseMay 30, 2013
 00117321
[AI War 1 / Classic]  Bug - Gameplay
ARS Hacking non-ARS planets still produces deadly response
resolved (keith.lamothe)
WingflierMay 30, 2013
 00070904
[AI War 1 / Classic]  Bug - Gameplay
Ship-Design hacker provokes response on planets without ARS
resolved (keith.lamothe)
MinotaarMay 30, 2013
 00117361
[Skyward Collapse]  Suggestion
I find more music themes neededsolosolMay 30, 2013
 00117341
[AI War 1 / Classic]  Bug - Gameplay
Protector starship oddity
resolved (keith.lamothe)
Spikey00May 30, 2013
 00116031
[AI War 1 / Classic]  Bug - Other
AI taunts you when reconstructing command stations
resolved (keith.lamothe)
OreliusMay 30, 2013
 00116292
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Tell users what the "command" structures in the build tab do
resolved (keith.lamothe)
AquohnMay 30, 2013
 00117332
[AI War 1 / Classic]  Bug - Gameplay
New Bug: Human Command Station weirdness
resolved (keith.lamothe)
WingflierMay 30, 2013
 00115521
[AI War 1 / Classic]  Crash/Exception
Crash happened (possibly too many ships?)
assigned (keith.lamothe)
AklyonMay 30, 2013
 00116732
[Skyward Collapse]  Suggestion
Ability to switch between factions back and forth during one turnFooBarTheLittleMay 30, 2013