Viewing Issues 17301 - 17350 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00118271
[AI War 1 / Classic]  Bug - Gameplay
Exploit: can deploy infinite special powers from champions while game is paused
resolved (keith.lamothe)
Spikey00Jun 15, 2013
 00118243
[AI War 1 / Classic]  Suggestion
AITypeData class should have a good ToString
new
TechSY730Jun 14, 2013
 00051707
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Map Planet Location Jitter Button
closed (keith.lamothe)
doctorfrogJun 14, 2013
 00116685
[Skyward Collapse]  Gameplay Idea
Fixing the "slog."bohoJun 14, 2013
 0011825 
[AI War 1 / Classic]  Gameplay Issue
The log files should have an extension of .log instead of .txt
new
TechSY730Jun 14, 2013
 00118192
[Skyward Collapse]  Bug - Gameplay
Regular Baracks/Archery Units Stackingnas1mJun 14, 2013
 00117151
[Skyward Collapse]  Bug - Other
Description of town center placement requirements is incorrectMiseryJun 14, 2013
 00115002
[Skyward Collapse]  Gameplay Idea
Easy way to see predicted unit / resource production
considering
YoukaiCountryJun 14, 2013
 00113111
[Skyward Collapse]  Gameplay Idea
"Are you sure?" for ending turn
considering
AdmiralJun 13, 2013
 00111848
[Skyward Collapse]  Gameplay Idea
Confirmation of End Turn when actions still remain
considering
greywolf22Jun 13, 2013
 0011821 
[AI War 1 / Classic]  Suggestion - Game Mechanics
AI Eye activation based on fleet strength and not on number of ships
new
tbogueJun 13, 2013
 0011820 
[AI War 1 / Classic]  Suggestion - Game Mechanics
AI Eyes should not activate when there are few human units in planet
new
tbogueJun 13, 2013
 00118172
[AI War 1 / Classic]  Bug - Gameplay
Line Place is... Wonky
resolved (keith.lamothe)
MaxAstroJun 13, 2013
 00051693
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Concentric Maps - requesting "widescreen" mode
closed (keith.lamothe)
doctorfrogJun 13, 2013
 000315114
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Tube Maps / Circuitboard MapsdoctorfrogJun 13, 2013
 00116805
[Skyward Collapse]  Crash/Exception
Fatal errorTropeSageJun 13, 2013
 00116911
[Skyward Collapse]  Suggestion
Mountain Divide Map ReferenceWingeJun 13, 2013
 00117191
[Skyward Collapse]  Crash/Exception
Crash when attempting to skip combat actionsDOZOJun 13, 2013
 00116781Missing word in description of "Thanatos' Gathering"nas1mJun 13, 2013
 00116303
[Skyward Collapse]  Balance Issue
Hard+ difficulty and respawning level 1 unitszharmadJun 13, 2013
 00117301
[Skyward Collapse]  Bug - Gameplay
Inconsistant target informationseiferkattJun 13, 2013
 00117591
[Skyward Collapse]  Gameplay Idea
icon for the "Other buildings" a bit confusingsolosolJun 13, 2013
 00117651"Entertained" description is wrongMiseryJun 13, 2013
 00117733Typo in chkKeyboardZoomInCenterOnCursor_TooltipsolosolJun 13, 2013
 00116881
[Skyward Collapse]  Bug - Other
Typo in Ares descriptionMickJun 13, 2013
 00116701Statue of the Creator TypoWingeJun 13, 2013
 00118181
[Skyward Collapse]  Bug - Gameplay
Xiphos Does Not Attack (although he is safe)nas1mJun 13, 2013
 00117941
[Skyward Collapse]  Suggestion
Windows 8 Tablet UI suggestionmrhanmanJun 13, 2013
 00112955
[Skyward Collapse]  Suggestion
UI Suggestion: Mini-mapMickJun 13, 2013
 00115182No visible button to access the Esc menuwindgenJun 13, 2013
 00112251need menu button during the gameCyborgJun 13, 2013
 00112041
[Skyward Collapse]  Suggestion
Add Additional Text to CategoriesWingeJun 13, 2013
 00112501
[Skyward Collapse]  Gameplay Idea
Use two turns to place a tile on top of another tilemrhanmanJun 13, 2013
 00117572
[Skyward Collapse]  Bug - Gameplay
Surrender ButtonCastruccioJun 13, 2013
 00118011
[Valley 2]  Bug - Gameplay
half of characters missing from character select screenGrtAndPwrflTrtlJun 12, 2013
 00110711
[Shattered Haven]  Suggestion - Puzzle Mechanics
Make glass water jars not break until an enemy is fully standing on their square.Chris_McElligottParkJun 12, 2013
 00118161
[Skyward Collapse]  Bug - Gameplay
No Score on unit deathMickJun 12, 2013
 00118152
[AI War 1 / Classic]  Suggestion
Turret caps rework
new
orzelekJun 12, 2013
 00117971
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Add an "Objectives" button near the "Message Log"
new
doctorfrogJun 12, 2013
 00117235
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Updates for the Objectives screen
resolved (keith.lamothe)
BognorJun 12, 2013
 00116933
[Skyward Collapse]  Suggestion
Placing a token unlocks an achievement. Quirk with undoFooBarTheLittleJun 12, 2013
 00116811
[Skyward Collapse]  Gameplay Idea
Multiplayer CursorsTropeSageJun 12, 2013
 00118142
[AI War 1 / Classic]  Bug - Gameplay
Shark plot B + death of a home command
resolved (keith.lamothe)
ArkillionJun 12, 2013
 00116893
[Skyward Collapse]  Bug - Other
Age transition playback shows only one godMickJun 12, 2013
 00114813Unit Action Player - Jump to Unit does not work for the first unitSRombautsJun 12, 2013
 001181312
[Skyward Collapse]  Balance Issue
Mytho Auto-Leveling Imbalance Versus UnitsPepisoloJun 12, 2013
 00118082
[AI War 1 / Classic]  Suggestion - Game Mechanics
Remains for Advanced Factory & Fabricators
closed (keith.lamothe)
KizrakJun 11, 2013
 00117641
[Skyward Collapse]  Bug - Gameplay
Save/load glitch with woe timersMiseryJun 11, 2013
 00117746
[Skyward Collapse]  Bug - Gameplay
Target priority troublenas1mJun 11, 2013
 00118071
[AI War 1 / Classic]  Bug - Gameplay
Disassembler Guard Post not... errr disassembling?
resolved (keith.lamothe)
SNAFUJun 11, 2013