Viewing Issues 13501 - 13550 / 28625

  IDCategorySummaryStatusReporterUpdated 
 00156491Reference Showing buildable units that you do NOT have access to yet (Capturable Fabricator mostly)
new
VyndicuAug 8, 2014
 00156472
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Strength evaluation overestimates strength of hybrids
new
TechSY730Aug 8, 2014
 0015642 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
visual indication for planetary/global unit caps
new
DragondraikkAug 8, 2014
 00099149
[AI War 1 / Classic]  Balance Issue
Remove Carrier Nuclear immunity
resolved (keith.lamothe)
Faulty LogicAug 8, 2014
 00153861
[The Last Federation]  Bug - Other
Drastic slowdown when solar month updates
new
ThaseroAug 8, 2014
 0009878 Co-Processor Description is incorrect on higher difficulties
new
Lord Of NothingAug 8, 2014
 0015645 
[AI War 1 / Classic]  Bug - Gameplay
Missile silos lock engineers on FRD
new
KaleopanAug 8, 2014
 0015644 
[AI War 1 / Classic]  Bug - Other
Chat doesn't autoselect
new
RanakastraszAug 7, 2014
 00155994
[Bionic Dues]  Graphical Bug
StealthBot does not seem to use its sensor image if not yet discovered?
resolved (keith.lamothe)
nas1mAug 7, 2014
 00156231
[Bionic Dues]  Suggestion
Add a confirmation prompt if the player is about to step onto a mine with insufficient trap skill
resolved (keith.lamothe)
nas1mAug 7, 2014
 00156221
[Bionic Dues]  Suggestion
Add the ability to name ironman save games at the time the campaign is started
resolved (keith.lamothe)
nas1mAug 7, 2014
 00156301
[Bionic Dues]  Suggestion
Add an overlay (including shortcut) to show bot detection/alert range
resolved (keith.lamothe)
nas1mAug 7, 2014
 00156336
[AI War 1 / Classic]  Bug - Other
some context menus don't work at all anymore in 7.055
resolved (keith.lamothe)
AdamMilAug 7, 2014
 00156153
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Having a custom list of available AI types when choosing the random options.
new
SpookAug 7, 2014
 00156401
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
show selected ships in galaxy view
new
AdamMilAug 7, 2014
 000679719
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Retain unit selections and give orders whilst viewing other planetsbeyond.wudgeAug 7, 2014
 00028663Scrolling a menu list zooms the planet view in and out
minor fix for later (Chris_McElligottPark)
RamsarAug 7, 2014
 00026892
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Allow selection of enemy or allied ships
new
BobTheJanitorAug 7, 2014
 00029484
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Middle mouse scrollable unit list in the reference tab
considering (Chris_McElligottPark)
RamsarAug 6, 2014
 00120042
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
"Reference" table "opponent wins ?" sorting logic
new
alocritaniAug 6, 2014
 00094631
[AI War 1 / Classic]  Gameplay Idea
Set Spirecraft rams to "must be targetted manually"
new
LancefighterAug 6, 2014
 00038361
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Allow default Mk2/3 engineers sliders to work in CTRLS without having tech
new
mindlossAug 6, 2014
 00036606
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Seperate Repair and build priorities.
new
RanakastraszAug 6, 2014
 00037651
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Add ability to ALT-Right Click enemies (for getting to their reference page).
new
MayjoriAug 6, 2014
 00024155
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Requesting a universal warning for X ships on any human planets
considering (Chris_McElligottPark)
BobTheJanitorAug 6, 2014
 00029981
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cloaker Starships prioritise military.
new
RogueThunderAug 6, 2014
 00019848
[AI War 1 / Classic]  Suggestion - New Features
Autosaves subdirectory and/or limited number of "no-overwrite" autosaves
considering (Chris_McElligottPark)
HamAug 6, 2014
 000508424
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
More color choices for players and AI
considering
doctorfrogAug 6, 2014
 00035582
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Allow alternate galaxy map views to be copied
new
HearteaterAug 6, 2014
 00156263
[AI War 1 / Classic]  Bug - Other
updating to 7.053 issue...malkielAug 6, 2014
 00156324
[AI War 1 / Classic]  Bug - Other
saved game from January 4th, 2014 does not load correctly
closed (keith.lamothe)
AdamMilAug 6, 2014
 00156202
[AI War 1 / Classic]  Suggestion - Game Mechanics
Allow moving of planets in the game lobby
new
TollAug 6, 2014
 00118591
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Untangle Button
new
RanakastraszAug 6, 2014
 00156281
[AI War 1 / Classic]  Note To Test
OoM
new
CinthAug 5, 2014
 00156172
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Warheads
Threatening Warhead
new
TollAug 5, 2014
 00156114
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Zombie Repossession Unit
new
TollAug 5, 2014
 0015629 Speed booster immunities missing
new
KaleopanAug 5, 2014
 001562416
[AI War 1 / Classic]  Crash/Exception
AI war beta:After updating to .048 or higher, Fatal Error in GCParadoxSongAug 4, 2014
 00129032
[Bionic Dues]  Gameplay Issue
AoE pattern of Epic Assault Exo Volatizer is fairly useless
resolved (keith.lamothe)
nas1mAug 3, 2014
 00156031
[Bionic Dues]  Suggestion
Make use of the "_Deactivated" assets for bots
resolved (keith.lamothe)
nas1mAug 3, 2014
 00156002
[Bionic Dues]  Suggestion
Use different sensor image color for disabled bots
resolved (keith.lamothe)
nas1mAug 3, 2014
 00156181
[AI War 1 / Classic]  Graphical Bug
linux - missing ship graphics - looks like more case sensitivity issues
resolved (keith.lamothe)
Physical OriginalAug 2, 2014
 00156192
[AI War 1 / Classic]  Crash/Exception
Linux - Steam version "Missing Executable"SomaIscariotAug 2, 2014
 00156129
[AI War 1 / Classic]  Bug - Audio
Sound when moving through wormhole stacks per unitKaleopanAug 1, 2014
 00007936Achievements Window Size Incorrectleb0fhAug 1, 2014
 00156164
[AI War 1 / Classic]  Crash/Exception
Exception thrown while scoutinggarpuAug 1, 2014
 00156136
[AI War 1 / Classic]  Graphical Bug
linux - certain ship icons showing up as pink squaresPhysical OriginalAug 1, 2014
 00156061
[Bionic Dues]  Suggestion
Enable standard Arcen texture pack support for Bionic Dues
resolved (keith.lamothe)
nas1mAug 1, 2014
 00155981
[Bionic Dues]  Balance Issue
GalaxyBot base damage negates its special effect
resolved (keith.lamothe)
nas1mAug 1, 2014
 00156051
[Bionic Dues]  Suggestion
Add support for custom floor tiles
resolved (keith.lamothe)
nas1mAug 1, 2014